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Grace

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Everything posted by Grace

  1. Hi there peeps, I was wondering if we can get our fellow map makers or Map makers Permissions together and release multiple maps all in one addon pack EG: "Community Desert Map Pack" & "Community Woodland Map Pack", containing a load of desert and woodland maps from multiple map makers. I believe that this would be much more convenient, it will save having 20/30+ mods in your mod list and it will also make things easier for clan/group members. I also believe that it should be done with other mods such as CAF_AG and CAF_AG_static_weapons and RDS_Armour turning 3 commonly used mods into 1 pack. What do you think?
  2. Weighting the vehicle via Mass and sprungMass and then using sprungMass*5,0*5,0 and 0,4*2*sqrt(springStrength*sprungMass) on the calculations that it weighs 25400kg to Simulate the weighting of the vehicle. Yet I still have the suspension problem with the tank when hitting large bumps, Any Ideas? You're more than welcome RedPhoenix to open my config up and have a look, You probably have much more experience editing these configs than I do, I just cant get my head around sorting the suspension out.
  3. Alduric please use your brain a bit more when replying mate, If I wanted to put all my map .pbo's into one folder for myself I would have done so, but that doesn't Help the community, The Idea is to be able to release the map pack to the public and for that it requires all the map owners permissions. (hence "Community Map pack") You've got the jist Goodson, that is exactly what I am suggesting. It would make things allot easier. ---------- Post added at 08:54 PM ---------- Previous post was at 07:23 PM ---------- I have just gone around requesting the Owners Permission of the 12 A2 Desert maps I have selected, which total around 3.4GB (Not bad considering theres 12 maps) The maps I have selected are: -FATA -Sangin -Hazar kot -Tarin kot -fallujah -QueshKibrul -Torabora -Tropica -Aliabad -GulfOfAqaba -Fayshkhabur -Afghan Village I have tested most of them individually with @A3MP /@A3MPAP without errors, I will later check the log files for .Rpt spams.
  4. Grace

    Afghanistan Map - No Name.

    very nice detail , love the Altitude variations.
  5. Grace

    FV510 Retextures

    Thanx Jonathan, starting work on the Kuma Tank now , I tried the merkava but that thing is just too damn ugly lol.
  6. Grace

    FV510 Retextures

    Cheers minidou, waiting for my "Real Warrior Power and handling" to be released on Armaholic now!
  7. Grace

    Arma 2 LAV-25 Port

    Well done mate, downloading.
  8. Hi, 3 Tank Crewman (2 UK , 1 Dutch) looking for EU based group that requires Armoured Artillery or Tank support, Realistic gameplay without the Yes sir no sir bollox (Go join the army, its a game). PM me or find me on Steam under "Grace".
  9. GL4/TPW_AI_LOS/TPWCAS is the best combination I believe you can get for realism.
  10. Looking for an Island Maker that can make the Falkland Islands for Arma 2, Does not have to be perfect , but at least half decent. Shouldn't be to hard to make as there is not much there anyway. Regards.
  11. JSF10 is an ArmA 2 based community that focuses on realistic recreation of various Special force aspects of the battlefield from 1985 to 1991, as well as removal of unnecessary ones for the gaming community’s experience, That means you will be pleased with the tactical realism & military planning put together by our members, trainings organized when needed and a Friendly atmosphere to play in, So ditch all the modern crap and come do some proper soldiering. JSF10 runs in a European time zone (GMT+0) and is open to everyone above the age of 16. (Rare exceptions) Current structure: SAS (Sabre) - British only KCT (No1) - Dutch only The Legion (2FPR)(SFSG) - All nationalities 4 or more members from same nationality are able to create a Special Forces team or SFSG from their country.(Great if you are joining as a group) What may we offer? - Website & Forum - TeamSpeak 3 server - Our own game server - Realistic gameplay (ACE, ACRE, CWR2, CMS & custom JSF10 units) - Friendly atmosphere What do you need to join? - 16+, Rare exceptions are made. - To be willing and able to participate every/most Thursday & Saturday night deployments. - Communicative & understandable English. - Maturity, The ability to follow orders, to respect and be respected. (whilst having a good laugh) Our TeamSpeak 3 Address is: londonts3.lrc-networks.com:10114 Or JointSpecialForces.co.uk Password: 10 Our Sign-up page: Here Our Rules are found: Here www.JointSpecialForces.co.uk
  12. We are currently accepting applications for up to 6 new members, anyone interested in joining should head on over to http://jointspecialforces10.co.uk/recruitment and sign up, or jump on our Teamspeak server for a chat if you want to know more about what we do.
  13. I am also having this problem, Our server show's the position of the enemy squad's Screen shot: We have never had this problem before. Any help would be appreciated. Regards, Grace.
  14. Hi GvsE , you can do this by editing this section: _this == _target && //_this hasWeapon ""itemRadio"" <----- Edit this && _this hasWeapon ""itemGps"" <----- or this Located in : "yourmission"\scripts\NEO_radio\init.sqf And _this in _target && _this hasWeapon ""itemRadio"" <---- Edit this && _this hasWeapon ""itemGps"" <---- or this Located in : "yourmission"\scripts\NEO_radio\init_server.sqf change it to something something like a LR radio pack IE the PRC 119,So whenever you pick up this item the script will re-activate. Or alternatively you can place: this addAction ["Support Radio", "scripts\NEO_radio\radio_action.sqf"] in each playable units INIT
  15. First of all, well done Neokika for a great script I've been looking for something like this for quite sometime. I would like to just point out a few tip's to people who don't know or are having trouble with the script. I would start by downloading the example mission Neokika has provided in his first post. and extract the mission to your mission creators folder, Normally "C:\Users\"username"\Documents\ArmA 2\missions folder". once you've done that crack open the mission editor and load up the mission, but before you preview the mission there is a little fault located in support_radio_pub.Takistan\scripts\NEO_radio\init.sqf open the init.sqf up and locate this line: _this == _target && _this hasWeapon ""itemRadio"" && _this hasWeapon ""itemGps"" Change it to look like this: _this == _target && //_this hasWeapon ""itemRadio"" && _this hasWeapon ""itemGps"" Then save it and you should now be able to preview the mission and test everything out. (thanx Lt_Ryan for prompting on the fault) Ok so, you've tested the mission out ,it all works but in you're mission you don't want all this artillery or all these choppers,NP. open your mission place a functions module down named: "NEO_coreLogic" this will activate the script the next thing you want to do is merge all the scripts from the example mission to your mission. If you already have a init.sqf and description.sqf just copy and paste the contents of the example mission one's into your one's. once you done that it's time to place the markers down were you want your support to spawn. for this example I only wan't a transport chopper in my mission. so I'm going to put a marker down and I'm going to call this marker "transport" because it's easy to remember. Once I've done that I alt-Tab out and open my mission Init.sqf I'm going to edit this line: getMarkerPos "NEO_mkr_transport_00", 270, "BAF_Merlin_HC3_D", "Eagle-One", ["pickup", "land"], To look like this: getMarkerPos "transport", <---- I've changed the marker name 270, "CH_47F_EP1", <----I've changed the heli to the one I want "Cargo-Mule-One", <---And I've changed Its call sign ["pickup", "land"], You can do this with every unit in the init.sqf to suit your requirements . Once I've done that I can save and preview my mission to make sure it's all working. Now I like to have a certain amount of realism in my mission so everyone having access to the support panel is not what I wan't. I only want my radio ops to get access, I do this by changing this line: //_this hasWeapon ""itemRadio"" Located in your \scripts\NEO_radio\init.sqf And: _this hasWeapon ""itemRadio"" Located in your \scripts\NEO_radio\init_server.sqf change these line to something that only your radio operator would carry Example: the ACRE 117F LR radio. they should look like this Init.sqf: //_this hasWeapon ""ACRE_PRC117F"" Init_server.sqf _this hasWeapon ""ACRE_PRC117F"" Save it and when you load up your mission in multilayer only your radio operator with the ACRE 117F will be able to call support. Hope this helped, Regards
  16. Hi I was wondering if it is possible to add better carrying and firing animations for MG's In game the player carry's a 10.3kg GPMG + ammo with both hands like a standard rifle.This is almost impossible to do in real life for long periods of time.The Weapon is much easier carried strapped across the waist when walking, Or using the carrying handle should you have to sprint somewhere. Also when firing the MG in a standing up position the player's hands are alway the same as a standard rifle, were as in real life it is much easier to grip the folder bi-pod legs. When it comes to hip firing (done very often when not able to lay down or on the move ) It is very easy to do so holding the carrying handle with one hand while tucking the butt under your arm. I can't imagine that these animations are very hard to do (for an animator) as it simply involves changing the arm positioning with certain weapon's (I don't know I'm not an animator). It would add a great deal more of realism to those that enjoy it.
  17. Just Updating our new TS IP : ts.527th.co.uk:10054 Regards,Grace www.527th.co.uk
  18. *1: Mounting you're radio into a vehicle rack and using it will cause your TS to crash. (or the person couldn't hear you but you can hear them) *2: Radios were transmitting to other radios on different channel. Example CH4 could hear what CH6 were saying. (might be a bug with the new any channel mode when racked in vehicle) *3: A different callsign would be transmitting on you're channel but you wont hear yet you're mate would. *4: Much like older versions of Acre TS would randomly crash, but in this case to an excessive amount of times, 2 to 3 times in a row. All of us were running TS-RC2 and Acre 1.3.4. All Updated versions of Jayarmalib and CBA. If you need more Info , or a TS crash dump file let me know.
  19. First of all a Big hello to everyone, This is my first post all about my general experience and opinions in Arma 2. I first started playing Arma 2 after leaving the Army late 2009, I joined a Realism based clan: United Global Armed Forces which made game play Absolutely amazing. When i first started playing Arma 2 the game was a perfect military simulation despite having numerous bugs they weren't a problem because the game play and graphics were so amazing. Then Operation arrowhead came out another brilliant sequential to Arma 2 offering new weapons, vehicles and maps it was a must get. Then the DLC i had been waiting for The BAF addon, Finally i could play as a British soldier as which i once served.i was estatic with this release how ever i was also very disappointed with certain features like The GPMG L7 Did not use 50 round Belt ammunition which is the most commonly it used the M240 Box magazine which i have never seen during my military carrier also the GPMG static weapon was more like the the real life GPMG than the hand held one having different sounds and rate of fire. Then there was the vehicles what happened to the Viking , mastiff or challenger 2? they are one of the most used vehicles in the british army especially in desert operation....Anyway the add-on was great no doubt about it despite some features i would of thought to be essential. Months went by patches came out fixing some annoying bugs etc... however many bugs still remained like the rocks randomly tipping you're vehicle over or killing you if you go next to one and vehicle speed's and weight, such as apc's and tanks struggling to do 20 up a small incline and bouncing into the air after hitting a small rock, The RPG's explode halfway in the air if you fire them over long distances, most reload animations are all the same and there aren't any for CSW's and static weapons. the AI always seem to react the same way , go prone look around shoot maybe get up run go prone and repeat, they also cant drive on roads and for random reasons stop and turn then correct themselves again. all this came more apparent to me when they released the 2nd DLC PMC which for me was disappointing there was nothing really special about it that modders could not have made or has already been made, I would have preferd if they fixed the bugs or added new reload animation's, anything but get the first ones right finished 100% to have done something that modders could not have done, Im sure its not just me that has the same thoughts either, It would have made sense to fix all bugs and perfect the ones out before releasing another DLC which can only add to the problems. Anyway im not gunna dis the game anymore it is still my number one military game in which i have spent many hours of fun. These are only my personal opinions and experiences so far so please no angry or offensive comments. Regards to all Grace[uGAF] I apologies for any spelling mistakes im sure there's loads.
  20. Grace

    My Arma 2 Experience so far...

    vikings are not only used by the RMC, they are the RMC's preference for troop transport, all in all they are a main Army transport vehicle.
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