Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Posts posted by BadgerDK

  1. What are the prerequisites? All quads, non-intersecting mesh?

    Specifically, I have a model that imports fine as .obj into Visitor but fails when exporting using the plugin in Modo (501 sp5). All tris and quads, intersecting.

    I can export really simple meshes but lack the understanding of how to debug, not knowing what to check for.

  2. You are absolutely right; it would mean more customers for sure but there's no reason that anyone should own more than one game that supports HLA/DIS but I am sure a lot of people would want to try the other simulators.

    (You said both games, there are more than two games that support this)

    It does not detract from the Arma player base that some of the users also own X-plane or a DCS sim. On the contrary their insight and contributions might strengthen the community.

    I still don't see how it would divide the community. And who cares? The community, obviously, is scattered as is. The biggest divider I see is the ACE mod. I'm totally neutral towards it, great for those who want it and use it but I am not seeing that division as a bad thing. Some people like flicking switches and knobs and reading manuals, some don't. If someone doesn't want to play with others, they stay in single player. And if someone wouldn't want to play with someone in another sim, then be it. I don't know what this call for homogeneity is good for.

  3. Resources spent better in other places? The only reason, imo, you don't see it in Arma is to keep VBS' price tag up high.

    http://www.calytrix.com/products/lvcgame/introduction/: VBS2, Steel Beasts and X-plane for crying out loud! X-plane has, what, a single developer?


    I hope someone's smart enough to make a mod that will make arma part of the game I have always dreamt of playing.

    Btw, trolling a poll is really bad form and a completely pointless effort :)

  4. Then discovered insurgency :yay: and then realized it has a 1:4 ratio, so when 4 Blufor players join, then one Opfor player can join :confused: I found out its so it doesn't make it too hard for them

    I used to think that too, but the human slots are simply a kind of ai upgrade. Two humans playing a good, coordinated game can stall the COINS fully. You should try the totalboffin Insurgency Simulator, it is more balanced and has more interesting features than normal insurgency. It also shows why this game should be way, way more popular.

  5. This is what it should be:


    Optical sight reticle pattern, G36

    1 Point of aim at 200 meters range

    2 Lead mark for firing at targets moving from left to right at a speed of approx. 8 km/h at a range of 200 meters

    3 Circular reticule (Interior diameter 1.75 m man size at 400 m range)

    4 Lead mark for firing at targets moving from right to left at a speed of approx. 8 km/h at a range of 200 meters

    5 Horizontal line to determine whether the weapon is canted from the horizon

    6 Point of aim for firing at approx. 400 meter range

    7 Point of aim for firing at approx. 600 meter range

    8 Point of aim for firing at approx. 800 meter range

    9 Person size of 1.75 meters at range X (800m, 600m, 400m, 200m)

    First the range finder:

    200 meters


    400 meters


    600 meters


    800 meters


    As you can see, the range finder gets progressively imprecise as we expand the range.

    Here are my early findings on bullet hits:


    You can see that all of the aiming marks but for the one at 600m are wrong.

    Finally, the aimpoint sight does not work at all?

    Can we hope to have a fix in a future patch? Fixing the optics at least should be trivial and it is my understanding that the aimpoint actually exists but is disabled because it is bugged. It seems the main sight is bugged as well?