Dorian Gray
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Everything posted by Dorian Gray
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Experiencing what I can only call "script lag" on my rental server (yes, it's AI)
Dorian Gray replied to Dorian Gray's topic in ARMA 2 & OA - Servers & Administration
I have already been to that page, and right now my config file doesn't contain those settings because they didn't appear to have any effect. language="English"; adapter=-1; 3D_Performance=46875; Resolution_Bpp=32; I forgot to mention, it's only a 8 player server. Sickboy, I have tried 7 and 5 already, I will give 3 a go ... -
Dynamic-AI-Creator (DAC) V3.0 released
Dorian Gray replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Xeno, can you confirm whether 1.57.76903 is the latest Windows server version? I may be able to have them install it. I had linked them to the beta page, but they said that the installer was "looking for the whole game". Yes, it is. Sorry to go off topic. -
Dynamic-AI-Creator (DAC) V3.0 released
Dorian Gray replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Scratch that! This is what has been delaying DAC! Client: Object 3:14 (type Type_268) not found. My RPT has been getting flooded by that line, plus occasionally a line simply named "Behaviour" is among it. After running "War Welcome", with no mods, it is still going on. Anyone ever seen that before? I have opened a ticket on Art of War Central. Wish me luck. -
Dynamic-AI-Creator (DAC) V3.0 released
Dorian Gray replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I added this into the cfg file recently because it was suggested on the biki: MinBandwidth = 320000; MaxBandwidth = 10000000000; MaxMsgSend = 256; MaxSizeGuaranteed = 1024; MaxSizeNonguaranteed = 64; MinErrorToSend = 0.005; MaxCustomFileSize = 1600000; Could that be causing further issues? -
So, is it possible to make more than one unit "radioman" (in MP) or not?
Dorian Gray replied to Dorian Gray's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
My friend and I were discussing leading two squads of our own anyway, so I just ended up placing a trigger off to the side and calling your script with Radio Alpha. You can't really call this a drawback, but in less my friend wants to be mean and change my weapon for me, he can call the script with the radio too. Thank you for your replies. -
Dynamic-AI-Creator (DAC) V3.0 released
Dorian Gray replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
My apologies for the delay; some things came up for me. Okay this was my rental server's "start.bat" when I first got it (the default one): arma2oaserver.exe -config=server.cfg -port=2302 -ip=64.34.171.212 -profiles=C:\Program Files\Bohemia Interactive\ArmA 2 Operation Arrowhead\ -name=server -maxplayers=24 Then I added exThreads in at the end: arma2oaserver.exe -config=server.cfg -port=2302 -ip=64.34.171.212 -profiles=C:\Program Files\Bohemia Interactive\ArmA 2 Operation Arrowhead\ -name=server -maxplayers=24 -exThreads=7 That appeared to speed up DAC, or, I was just imagining it. I have also tried adding it at the beginning: arma2oaserver.exe -exThreads=7 -config=server.cfg -port=2302 -ip=64.34.171.212 -profiles=C:\Program Files\Bohemia Interactive\ArmA 2 Operation Arrowhead\ -name=server -maxplayers=24 Are both of those valid? Currently I have a different DAC mission that initializes in less than 5 minutes on my local server (it does in fact have many waypoints, it's a huge custom island), but still hasn't initialized after 30 minutes on the rental server. Kremator, after you suggested adjusting/adding in -exThreads, I believe that after that, I tried my first attempt (-exThreads at the end), which like I said appeared to work (or it was my imagination). Also, is it Exthreads (like Kremator types it), exThreads , or ExThreads? In this thread, developers Dwarden and Suma type it as exThreads. Finally, my server version is 1.57.76818, if that is relevant. -
Dynamic-AI-Creator (DAC) V3.0 released
Dorian Gray replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Check out page 7 of the readme. -
http://www.freeimagehosting.net/uploads/1d1f6b13bf.jpg > 100kb This would be the problem? Granted that is JTD smoke, I've been having this issue with BIS smoke as well. I have a GTX 480. I also see an outline of my unit when in third person.
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Dynamic-AI-Creator (DAC) V3.0 released
Dorian Gray replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Allow me to explain further. The exact same mission, played on my little machine, took about 3 minutes, and my rented server in New York (from Art of War Central) took 2973.25 seconds. I was not comparing ZeusAI and DAC. That post was unrelated; what I was getting at was that they are not compatible. I read the ReadMe, of course ... -
Dynamic-AI-Creator (DAC) V3.0 released
Dorian Gray replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I just got a real, dedicated server in New York, and DAC took 2973.25 seconds to initialize in a mission! This is far from right, because it took about 3 minutes on my local dedicated (I don't mean non-dedicated/listen server). -
Dynamic-AI-Creator (DAC) V3.0 released
Dorian Gray replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Do not use Zeus with DAC. I've been testing out my friend's Fallujah mission with him, and DAC takes 10 minutes or so to initialize, compared to ~85 seconds without it. Unrelated, but we are having a horrible time reproducing his mission on a dedicated server in regards to working DAC zones. It works great on a listen server, which means little. We have just about the right amount of enemies spawning/reducing, then we load up a dedicated server and Fallujah is a "ghost island" (we only encounter maybe 10 miscellaneous units). -
Dynamic weapon genearating script released
Dorian Gray replied to ffur2007slx2_5's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Great script, although I am having an issue when it is initialized in my player. I am unable to fire my gun until I cycle through firemodes/grenades etc.. I can tell that the game still accepts my mouse button input though, because when I happen to switch to grenades, I automatically throw them. After trying it out for quite a while, I am not getting ammo for nearly 10 guns. -
I am brand new to editing and scripting, and I won't deny that I will possibly use the wrong terminology here and there in this thread or that I'm going about this all wrong, but I have been trying to do my "homework" (esp. search the forums first). Why do I lose sync once I drive/fly/etc. away and return? At first I thought it was an engine limitation but I have seen talk of "crossfaded" music from two game logics. I know there is no shortage of threads discussing how to do this in mono. I believe I began with splitting a song into two different ogg files (left and right channel) and as an initial test used radio alpha to set off a trigger containing: left_speaker say "wakeLchan"; right_speaker say "wakeRchan" I even tried using alpha to set off two separate triggers, each containing the above separate say commands. I also tried calling a simple script in each loudspeakers' init field that would play the song instantly at mission start, but still, apparently once I reach a certain range and return to the loudspeakers, the two files are at least a second apart. That's before a repeat of the song, too. Worse still, if my game loses focus (playing in a window currently) and I restore it, the song has warped position.