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Dorian Gray

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Everything posted by Dorian Gray

  1. I have already been to that page, and right now my config file doesn't contain those settings because they didn't appear to have any effect. language="English"; adapter=-1; 3D_Performance=46875; Resolution_Bpp=32; I forgot to mention, it's only a 8 player server. Sickboy, I have tried 7 and 5 already, I will give 3 a go ...
  2. Xeno, can you confirm whether 1.57.76903 is the latest Windows server version? I may be able to have them install it. I had linked them to the beta page, but they said that the installer was "looking for the whole game". Yes, it is. Sorry to go off topic.
  3. Scratch that! This is what has been delaying DAC! Client: Object 3:14 (type Type_268) not found. My RPT has been getting flooded by that line, plus occasionally a line simply named "Behaviour" is among it. After running "War Welcome", with no mods, it is still going on. Anyone ever seen that before? I have opened a ticket on Art of War Central. Wish me luck.
  4. I added this into the cfg file recently because it was suggested on the biki: MinBandwidth = 320000; MaxBandwidth = 10000000000; MaxMsgSend = 256; MaxSizeGuaranteed = 1024; MaxSizeNonguaranteed = 64; MinErrorToSend = 0.005; MaxCustomFileSize = 1600000; Could that be causing further issues?
  5. My friend and I were discussing leading two squads of our own anyway, so I just ended up placing a trigger off to the side and calling your script with Radio Alpha. You can't really call this a drawback, but in less my friend wants to be mean and change my weapon for me, he can call the script with the radio too. Thank you for your replies.
  6. My apologies for the delay; some things came up for me. Okay this was my rental server's "start.bat" when I first got it (the default one): arma2oaserver.exe -config=server.cfg -port=2302 -ip=64.34.171.212 -profiles=C:\Program Files\Bohemia Interactive\ArmA 2 Operation Arrowhead\ -name=server -maxplayers=24 Then I added exThreads in at the end: arma2oaserver.exe -config=server.cfg -port=2302 -ip=64.34.171.212 -profiles=C:\Program Files\Bohemia Interactive\ArmA 2 Operation Arrowhead\ -name=server -maxplayers=24 -exThreads=7 That appeared to speed up DAC, or, I was just imagining it. I have also tried adding it at the beginning: arma2oaserver.exe -exThreads=7 -config=server.cfg -port=2302 -ip=64.34.171.212 -profiles=C:\Program Files\Bohemia Interactive\ArmA 2 Operation Arrowhead\ -name=server -maxplayers=24 Are both of those valid? Currently I have a different DAC mission that initializes in less than 5 minutes on my local server (it does in fact have many waypoints, it's a huge custom island), but still hasn't initialized after 30 minutes on the rental server. Kremator, after you suggested adjusting/adding in -exThreads, I believe that after that, I tried my first attempt (-exThreads at the end), which like I said appeared to work (or it was my imagination). Also, is it Exthreads (like Kremator types it), exThreads , or ExThreads? In this thread, developers Dwarden and Suma type it as exThreads. Finally, my server version is 1.57.76818, if that is relevant.
  7. Check out page 7 of the readme.
  8. Dorian Gray

    Textures look terrible?

    http://www.freeimagehosting.net/uploads/1d1f6b13bf.jpg > 100kb This would be the problem? Granted that is JTD smoke, I've been having this issue with BIS smoke as well. I have a GTX 480. I also see an outline of my unit when in third person.
  9. Allow me to explain further. The exact same mission, played on my little machine, took about 3 minutes, and my rented server in New York (from Art of War Central) took 2973.25 seconds. I was not comparing ZeusAI and DAC. That post was unrelated; what I was getting at was that they are not compatible. I read the ReadMe, of course ...
  10. I just got a real, dedicated server in New York, and DAC took 2973.25 seconds to initialize in a mission! This is far from right, because it took about 3 minutes on my local dedicated (I don't mean non-dedicated/listen server).
  11. Do not use Zeus with DAC. I've been testing out my friend's Fallujah mission with him, and DAC takes 10 minutes or so to initialize, compared to ~85 seconds without it. Unrelated, but we are having a horrible time reproducing his mission on a dedicated server in regards to working DAC zones. It works great on a listen server, which means little. We have just about the right amount of enemies spawning/reducing, then we load up a dedicated server and Fallujah is a "ghost island" (we only encounter maybe 10 miscellaneous units).
  12. Great script, although I am having an issue when it is initialized in my player. I am unable to fire my gun until I cycle through firemodes/grenades etc.. I can tell that the game still accepts my mouse button input though, because when I happen to switch to grenades, I automatically throw them. After trying it out for quite a while, I am not getting ammo for nearly 10 guns.
  13. I am brand new to editing and scripting, and I won't deny that I will possibly use the wrong terminology here and there in this thread or that I'm going about this all wrong, but I have been trying to do my "homework" (esp. search the forums first). Why do I lose sync once I drive/fly/etc. away and return? At first I thought it was an engine limitation but I have seen talk of "crossfaded" music from two game logics. I know there is no shortage of threads discussing how to do this in mono. I believe I began with splitting a song into two different ogg files (left and right channel) and as an initial test used radio alpha to set off a trigger containing: left_speaker say "wakeLchan"; right_speaker say "wakeRchan" I even tried using alpha to set off two separate triggers, each containing the above separate say commands. I also tried calling a simple script in each loudspeakers' init field that would play the song instantly at mission start, but still, apparently once I reach a certain range and return to the loudspeakers, the two files are at least a second apart. That's before a repeat of the song, too. Worse still, if my game loses focus (playing in a window currently) and I restore it, the song has warped position.
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