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Reedtech

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Posts posted by Reedtech


  1. I found it in config.cpp, going to try and add my custom sound too it now. Will update if it works.

    ---------- Post added at 08:00 PM ---------- Previous post was at 07:42 PM ----------

    I found it in config.cpp, going to try and add my custom sound too it now. Will update if it works.

    I added this into the config.cpp

    /*

    CONFIG.CPP

    Taken and adapted from ArmA Group Link II Plus! script by SNKMAN.

    ********************************************************************************************************************************

    Start config.cpp

    */

    class CfgSounds

    {

    sounds[] =

    {

    Brian_Im_hit, Brian_Im_bleeding,Brian_Medic,Brian_Bastards,Brian_Shit_Man_down,Brian_Oh_no,

    Brian_Fuck,Brian_Fuck_it,Brian_Shit,Wind,Brian_Need_help,Brian_A_little_help_here

    };

    class Brian_Im_hit

    {

    name="Brian_Im_hit";

    sound[]={"revive_sqf\sound\UNIV_v05.ogg",0.05,1.0};

    titles[]={};

    };

    class Brian_Im_bleeding

    {

    name="Brian_Im_bleeding";

    sound[]={"revive_sqf\sound\UNIV_v06.ogg",0.05,1.0};

    titles[]={};

    };

    class Brian_Medic

    {

    name="Brian_Medic";

    sound[]={"revive_sqf\sound\UNIV_v07.ogg",0.05,1.0};

    titles[]={};

    };

    class Brian_Bastards

    {

    name="Brian_Bastards";

    sound[]={"revive_sqf\sound\UNIV_v10.ogg",0.05,1.0};

    titles[]={};

    };

    class Brian_Shit_Man_down

    {

    name="Brian_Shit_Man_down";

    sound[]={"revive_sqf\sound\UNIV_v11.ogg",0.05,1.0};

    titles[]={};

    };

    class Brian_Oh_no

    {

    name="Brian_Oh_no";

    sound[]={"revive_sqf\sound\UNIV_v18.ogg",0.05,1.0};

    titles[]={};

    };

    class Brian_Fuck

    {

    name="Brian_Fuck";

    sound[]={"sound\UNIV_v24.ogg",0.05,1.0};

    titles[]={};

    };

    class Brian_Fuck_it

    {

    name="Brian_Fuck_it";

    sound[]={"revive_sqf\sound\UNIV_v25.ogg",0.05,1.0};

    titles[]={};

    };

    class Brian_Shit

    {

    name="Brian_Shit";

    sound[]={"revive_sqf\sound\UNIV_v31.ogg",0.05,1.0};

    titles[]={};

    };

    class Wind

    {

    name="Wind";

    sound[]={"Revive_sqf\sound\wind.ogg",0.09,1.0};

    titles[]={};

    class Brian_Need_help

    {

    name="Brian_Need_help";

    sound[]={"revive_sqf\sound\UNIV_v50.ogg",0.05,1.0};

    titles[]={};

    };

    class Brian_A_little_help_here

    {

    name="Brian_A_little_help_here";

    sound[]={"revive_sqf\sound\UNIV_v51.ogg",0.05,1.0};

    titles[]={};

    };

    };

    And I removed the soudns from the description and I added the wind.ogg to the sounds folder that is defined via config.cpp and I get this error.

    10fxtg7.jpg


  2. // Mission Header

    class Header

    {

    gameType = Coop;

    minPlayers = 1;

    maxPlayers = 4;

    };

    onLoadMission = "REVIVE TEST MISSION";

    OnLoadMissionTime = FALSE;

    // description.ext settings for revive

    ///////////////////////////////////////////////////////////////////////////////////////////

    respawn = "BASE";

    respawndelay = 4;

    disabledAI = 0;

    #include "revive_sqf\dialogs\config.cpp"

    #include "revive_sqf\dialogs\define.hpp"

    #include "revive_sqf\dialogs\rev_cam_dialog.hpp"

    #include "revive_sqf\dialogs\respawn_button_1.hpp"

    #include "revive_sqf\dialogs\respawn_button_2.hpp"

    #include "revive_sqf\dialogs\respawn_button_3.hpp"

    #include "revive_sqf\dialogs\respawn_button_4.hpp"

    #include "revive_sqf\dialogs\respawn_button_1b.hpp"

    #include "revive_sqf\dialogs\respawn_button_1c.hpp"

    #include "revive_sqf\dialogs\respawn_button_2b.hpp"

    #include "revive_sqf\dialogs\respawn_button_3b.hpp"

    #include "revive_sqf\dialogs\respawn_button_4b.hpp"

    #include "revive_sqf\dialogs\respawn_button_1map.hpp"

    #include "revive_sqf\dialogs\respawn_button_2map.hpp"

    #include "revive_sqf\dialogs\respawn_button_3map.hpp"

    #include "revive_sqf\dialogs\respawn_button_4map.hpp"

    #include "revive_sqf\dialogs\OK_map.hpp"

    #include "revive_sqf\dialogs\dead_cam_dialog.hpp"

    #include "revive_sqf\dialogs\rev_cam_dialog_blank.hpp"

    ///////////////////////////////////////////////////////////////////////////////////////////

    class Params

    {

    class DayTime

    {

    //paramsArray[0]

    title = "Time Of Day";

    values[] = {-6, 0, 8, 13};

    texts[] = {"Morning", "Clear day", "Sundown", "Night"};

    default = 0;

    };

    class Revive

    {

    // paramsArray[1]

    title = "Number of Revives:";

    values[] = {2000,1000,20,10,7,5};

    texts[] = {"No Revive","Infinite - Cadet","20 - Easy ","10 - Normal","7 - Hard","5 - Extreme"};

    default = 10;

    };

    };

    class CfgSounds

    {

    class wind

    {

    name="wind";

    sound[]={"wind.ogg",0.09,1.0};

    titles[]={};

    };

    };

    heres the error I got.

    oayd7r.jpg


  3. This is my Description, Below it is what I'm trying to add into it. Any assistance would be aprechiated thanks.

    // description.ext settings for revive

    ///////////////////////////////////////////////////////////////////////////////////////////

    respawn = "BASE";

    respawndelay = 4;

    disabledAI = 0;

    #include "revive_sqf\dialogs\config.cpp"

    #include "revive_sqf\dialogs\define.hpp"

    #include "revive_sqf\dialogs\rev_cam_dialog.hpp"

    #include "revive_sqf\dialogs\respawn_button_1.hpp"

    #include "revive_sqf\dialogs\respawn_button_2.hpp"

    #include "revive_sqf\dialogs\respawn_button_3.hpp"

    #include "revive_sqf\dialogs\respawn_button_4.hpp"

    #include "revive_sqf\dialogs\respawn_button_1b.hpp"

    #include "revive_sqf\dialogs\respawn_button_1c.hpp"

    #include "revive_sqf\dialogs\respawn_button_2b.hpp"

    #include "revive_sqf\dialogs\respawn_button_3b.hpp"

    #include "revive_sqf\dialogs\respawn_button_4b.hpp"

    #include "revive_sqf\dialogs\respawn_button_1map.hpp"

    #include "revive_sqf\dialogs\respawn_button_2map.hpp"

    #include "revive_sqf\dialogs\respawn_button_3map.hpp"

    #include "revive_sqf\dialogs\respawn_button_4map.hpp"

    #include "revive_sqf\dialogs\OK_map.hpp"

    #include "revive_sqf\dialogs\dead_cam_dialog.hpp"

    #include "revive_sqf\dialogs\rev_cam_dialog_blank.hpp"

    ///////////////////////////////////////////////////////////////////////////////////////////

    class Params

    {

    class DayTime

    {

    //paramsArray[0]

    title = "Time Of Day";

    values[] = {-6, 0, 8, 13};

    texts[] = {"Morning", "Clear day", "Sundown", "Night"};

    default = 0;

    };

    class Revive

    {

    // paramsArray[1]

    title = "Number of Revives:";

    values[] = {2000,1000,20,10,7,5};

    texts[] = {"No Revive","Infinite - Cadet","20 - Easy ","10 - Normal","7 - Hard","5 - Extreme"};

    default = 10;

    };

    };

    Trying to add this into it but I keep getting errors every way I try to.

    class CfgSounds

    {

    class wind

    {

    name="wind";

    sound[]={"wind.ogg",0.09,1.0};

    titles[]={};

    };

    };

    Plz someone compile this together so it works properlly. Thanks again.


  4. I'm trying to figure out where the file is I need to edit in photoshop is located, and what to convert it to and where to put it. Also where and if there is a script I need to rename the texture to the custom one I made. I have done this once before in arma 1, but im rusty any help would be aprechiated.

    ps: what files do i need to put into the addon folder before I binarize it?

    Also I cant seem to get textures to be previewable in visitor 3, can you run bulldozer in there if so how? When i have this object selected and i try to preview the textures by double click them nothing happens.

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