Reedtech
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Posts posted by Reedtech
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Check if any of the files you're including already contain a CfgSounds definition.Im looking for it now, here is the revive im using
http://www.armaholic.com/page.php?id=6273
Try to help me if you can please.
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// Mission Header
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 4;
};
onLoadMission = "REVIVE TEST MISSION";
OnLoadMissionTime = FALSE;
// description.ext settings for revive
///////////////////////////////////////////////////////////////////////////////////////////
respawn = "BASE";
respawndelay = 4;
disabledAI = 0;
#include "revive_sqf\dialogs\config.cpp"
#include "revive_sqf\dialogs\define.hpp"
#include "revive_sqf\dialogs\rev_cam_dialog.hpp"
#include "revive_sqf\dialogs\respawn_button_1.hpp"
#include "revive_sqf\dialogs\respawn_button_2.hpp"
#include "revive_sqf\dialogs\respawn_button_3.hpp"
#include "revive_sqf\dialogs\respawn_button_4.hpp"
#include "revive_sqf\dialogs\respawn_button_1b.hpp"
#include "revive_sqf\dialogs\respawn_button_1c.hpp"
#include "revive_sqf\dialogs\respawn_button_2b.hpp"
#include "revive_sqf\dialogs\respawn_button_3b.hpp"
#include "revive_sqf\dialogs\respawn_button_4b.hpp"
#include "revive_sqf\dialogs\respawn_button_1map.hpp"
#include "revive_sqf\dialogs\respawn_button_2map.hpp"
#include "revive_sqf\dialogs\respawn_button_3map.hpp"
#include "revive_sqf\dialogs\respawn_button_4map.hpp"
#include "revive_sqf\dialogs\OK_map.hpp"
#include "revive_sqf\dialogs\dead_cam_dialog.hpp"
#include "revive_sqf\dialogs\rev_cam_dialog_blank.hpp"
///////////////////////////////////////////////////////////////////////////////////////////
class Params
{
class DayTime
{
//paramsArray[0]
title = "Time Of Day";
values[] = {-6, 0, 8, 13};
texts[] = {"Morning", "Clear day", "Sundown", "Night"};
default = 0;
};
class Revive
{
// paramsArray[1]
title = "Number of Revives:";
values[] = {2000,1000,20,10,7,5};
texts[] = {"No Revive","Infinite - Cadet","20 - Easy ","10 - Normal","7 - Hard","5 - Extreme"};
default = 10;
};
};
class CfgSounds
{
class wind
{
name="wind";
sound[]={"wind.ogg",0.09,1.0};
titles[]={};
};
};
heres the error I got.

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But I want to combine the two together without problems, any idea how?
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This is my Description, Below it is what I'm trying to add into it. Any assistance would be aprechiated thanks.
// description.ext settings for revive
///////////////////////////////////////////////////////////////////////////////////////////
respawn = "BASE";
respawndelay = 4;
disabledAI = 0;
#include "revive_sqf\dialogs\config.cpp"
#include "revive_sqf\dialogs\define.hpp"
#include "revive_sqf\dialogs\rev_cam_dialog.hpp"
#include "revive_sqf\dialogs\respawn_button_1.hpp"
#include "revive_sqf\dialogs\respawn_button_2.hpp"
#include "revive_sqf\dialogs\respawn_button_3.hpp"
#include "revive_sqf\dialogs\respawn_button_4.hpp"
#include "revive_sqf\dialogs\respawn_button_1b.hpp"
#include "revive_sqf\dialogs\respawn_button_1c.hpp"
#include "revive_sqf\dialogs\respawn_button_2b.hpp"
#include "revive_sqf\dialogs\respawn_button_3b.hpp"
#include "revive_sqf\dialogs\respawn_button_4b.hpp"
#include "revive_sqf\dialogs\respawn_button_1map.hpp"
#include "revive_sqf\dialogs\respawn_button_2map.hpp"
#include "revive_sqf\dialogs\respawn_button_3map.hpp"
#include "revive_sqf\dialogs\respawn_button_4map.hpp"
#include "revive_sqf\dialogs\OK_map.hpp"
#include "revive_sqf\dialogs\dead_cam_dialog.hpp"
#include "revive_sqf\dialogs\rev_cam_dialog_blank.hpp"
///////////////////////////////////////////////////////////////////////////////////////////
class Params
{
class DayTime
{
//paramsArray[0]
title = "Time Of Day";
values[] = {-6, 0, 8, 13};
texts[] = {"Morning", "Clear day", "Sundown", "Night"};
default = 0;
};
class Revive
{
// paramsArray[1]
title = "Number of Revives:";
values[] = {2000,1000,20,10,7,5};
texts[] = {"No Revive","Infinite - Cadet","20 - Easy ","10 - Normal","7 - Hard","5 - Extreme"};
default = 10;
};
};
Trying to add this into it but I keep getting errors every way I try to.
class CfgSounds
{
class wind
{
name="wind";
sound[]={"wind.ogg",0.09,1.0};
titles[]={};
};
};
Plz someone compile this together so it works properlly. Thanks again.
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I guess to simplify my question, I would like to retexture the hummv black, how do I go about doing so?
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I'm trying to figure out where the file is I need to edit in photoshop is located, and what to convert it to and where to put it. Also where and if there is a script I need to rename the texture to the custom one I made. I have done this once before in arma 1, but im rusty any help would be aprechiated.
ps: what files do i need to put into the addon folder before I binarize it?
Also I cant seem to get textures to be previewable in visitor 3, can you run bulldozer in there if so how? When i have this object selected and i try to preview the textures by double click them nothing happens.
Description Error Help
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
I found it in config.cpp, going to try and add my custom sound too it now. Will update if it works.
---------- Post added at 08:00 PM ---------- Previous post was at 07:42 PM ----------
I added this into the config.cpp
/*
CONFIG.CPP
Taken and adapted from ArmA Group Link II Plus! script by SNKMAN.
********************************************************************************************************************************
Start config.cpp
*/
class CfgSounds
{
sounds[] =
{
Brian_Im_hit, Brian_Im_bleeding,Brian_Medic,Brian_Bastards,Brian_Shit_Man_down,Brian_Oh_no,
Brian_Fuck,Brian_Fuck_it,Brian_Shit,Wind,Brian_Need_help,Brian_A_little_help_here
};
class Brian_Im_hit
{
name="Brian_Im_hit";
sound[]={"revive_sqf\sound\UNIV_v05.ogg",0.05,1.0};
titles[]={};
};
class Brian_Im_bleeding
{
name="Brian_Im_bleeding";
sound[]={"revive_sqf\sound\UNIV_v06.ogg",0.05,1.0};
titles[]={};
};
class Brian_Medic
{
name="Brian_Medic";
sound[]={"revive_sqf\sound\UNIV_v07.ogg",0.05,1.0};
titles[]={};
};
class Brian_Bastards
{
name="Brian_Bastards";
sound[]={"revive_sqf\sound\UNIV_v10.ogg",0.05,1.0};
titles[]={};
};
class Brian_Shit_Man_down
{
name="Brian_Shit_Man_down";
sound[]={"revive_sqf\sound\UNIV_v11.ogg",0.05,1.0};
titles[]={};
};
class Brian_Oh_no
{
name="Brian_Oh_no";
sound[]={"revive_sqf\sound\UNIV_v18.ogg",0.05,1.0};
titles[]={};
};
class Brian_Fuck
{
name="Brian_Fuck";
sound[]={"sound\UNIV_v24.ogg",0.05,1.0};
titles[]={};
};
class Brian_Fuck_it
{
name="Brian_Fuck_it";
sound[]={"revive_sqf\sound\UNIV_v25.ogg",0.05,1.0};
titles[]={};
};
class Brian_Shit
{
name="Brian_Shit";
sound[]={"revive_sqf\sound\UNIV_v31.ogg",0.05,1.0};
titles[]={};
};
class Wind
{
name="Wind";
sound[]={"Revive_sqf\sound\wind.ogg",0.09,1.0};
titles[]={};
class Brian_Need_help
{
name="Brian_Need_help";
sound[]={"revive_sqf\sound\UNIV_v50.ogg",0.05,1.0};
titles[]={};
};
class Brian_A_little_help_here
{
name="Brian_A_little_help_here";
sound[]={"revive_sqf\sound\UNIV_v51.ogg",0.05,1.0};
titles[]={};
};
};
And I removed the soudns from the description and I added the wind.ogg to the sounds folder that is defined via config.cpp and I get this error.