Jump to content

highhead

Member
  • Content Count

    764
  • Joined

  • Last visited

  • Medals

  • Medals

Posts posted by highhead


  1. Jman;2186242']Turning off auto-save means that the data will only be saved on player and server disconnect eventhandlers.

    Nomad only saves data to the clipboard.

    Yo m8s!

    PDB is independent of NOMAD, we recommend either using NOMAD or PDB. They go together though during our tests.

    We did some automatism on saving methods for pdb: PDB saves playerstate and server state every 5 and 10 minutes automatically and on player disconnect and mission shutdown.

    If you wanna save all states manually just end the mission as admin (#missions, or over map->servercontrol-> end mission)

    Hope i could help


  2. I am trying to figure this out as well but I (unlike Maverick96) have not figured it out:

    1. I don't see a sql file in the mission folder to import?

    2. Where is this Databases.txt file? Is it created somehow?

    3. By using the MySQL Database what impact does that have on the performance of the mission?

    Thanks

    Yo m8s!

    - SQL shema is in basemission_code\core\modules\persisentDB

    - databases.txt is should be shipped with ArmA2Net plugin (maybe we forgot it sorry), it should be a txt file in your arma-root folder with this content (without //):

    //

    # Put each database connection you want on a separate line

    # For an example, see the following

    #databasename,ipaddress,port,username,password

    #

    arma,127.0.0.1,3306,arma,password

    //

    - Its stable and i dont expierence any overhead but we output much to rpt atm since its experimental

    here is the link to the wiki with arma2net folder also https://dev-heaven.net/projects/mso/wiki

    hope it works!

    enjoy


  3. Okay, I *think* I got PersistentDB set up. Couple of questions:

    1) How do you know it's working? I tried using it and after a server restart it asked me if I wanted to teleport back to my previous location, and it put me back where I was with roughly the same gear. So I guess it's working...? However, tasks were not saved, so I ended up out in the middle of nowhere with no vehicle and no enemy camp to attack, lol.

    2) Which leads me to my next question: How do you reset the DB? Like if you want to start fresh.

    Easiest way is to rename the .pbo so it is registered as a new mission in the database.

    So if you have a mission.takistan.pbo - rename it to mission1.takistan.pbo, the name in mission.sqm doesnt needs to be changed.

    Enjoy

    PS: yeah, the rmm_enemypop locations ar not yet stored to DB (CQB_Pop locations are already in), will be in next releash


  4. Reading in the MSOEditorsManual-1.pdf under section Respawn markers:

    Couldnt find the file in the MSO Base Code directory. Where is it or what should i do?

    Guess you guys have made a lot of improvements on MSO so the manual is becoming a bit dated :)

    Keep up the good work

    Check your faction in debug console, (faction player) - for normal its like respawn_bis_us or respawn_bis_baf! In most missions the markers should be preplaced already, if yu use custom factions just place those markers on map - and theres r3f-revive i recommend using if vanilla!

    Enjoy

    PS: thx for pointing to manual, think needs to be updated more


  5. Thanks highead,

    What should I do to run the module rmm_revive?, But ask this in a previous post I had no clear solution,

    Greetings and thanks

    Hey m8!

    Sorry for the late reply, we are heavily coding to get 4.45 out. I put in R3F_Revive to have a proper and uncomplicated revive!

    Also i got CAS on Clafghan working -> thx for the info about different spawnpoint! in upcoming version you can add a marker "CAS_Spawn" to define your individual CAS Spawnpoint!

    im back to coding guys to serve you a nice dish!

    enjoy


  6. Thx BIS i will have to rewrite many lines of code now

    2 important questions:

    is official patch near, cause we need to decide if we implement the new commands now and release upcoming MSO a bit later together with official patch or make 2 seperate releases.

    It is lovely to see te new PV commands but would there be a way to apply it to setvariable, fe. _object setvariable [_var,_value,"client_id"/ "server" / "public"] - empty would mean false, no broadcasting

    Maybe need a new command for backwards-compatibility like SetVariableNetwork

    Would be cool to have feedback on that one


  7. In the version of CLAfghan, the CAS is not working properly,

    I checked that does not work with U.S. Army units and instead it works well with the BAF units, I wonder if the reason may be due to the proximity to the "Respawn" of CAS aircraft... that much closer to the "Air Base" and quite apart from "Base Branca".

    Is there any option to solve this?

    How to change the map coordinates from where the "CAS"?

    A greeting and thanks.

    I will try to change the CAS spawnpoint, aircrafts spawning in southwest tend to crash in the high mountains on clafghan, mostly since ai cant handle the high mounfains!

    Kind regards


  8. Server runs latest full patch,

    No Beta's are running on the server.

    After 30-45 minutes, The server Crashes (Red chain/No message received)

    Yeah please use latest beta and check that all clients use latest beta - there were many fixes on engine netcode which means stability and performance improvements

    Mso is very demanding, so if you expierence issues please be sure to disable some modules, i would recommend starting with sheperds animals vehicles ambient air and sea. This brings you some perf improvements until 4.4 is released the upcoming days! It will have many performance and stability improvements, since we focused on that!

    Enjoy


  9. Thanks, the emergency module is off by default on their mission and i tell them Noujay can crash sometimes too (i know in the old version it crashed)

    ATTENTION: who has 93296, restrict beta version to latest, old clients most likely cause server crashes, too many fixes for netcode is bad for backward compatibility

    read that somewhere, maybe applies to newer betas too


  10. Hello, today i play with the 3PARA team and they have some bug with their MSO it keep crashing randomly they used the 4.31 version for a public server that's really weird because the mission is really cool can you help us ?

    If you use stock missions. Please be sure to turn off Emergency Services! This caused replicable crashes under heavy server load!

    Also an important note: if you play with 12+ ppl try to tune down ambience modules to gain some fps. We put efforts in optimizing performance and stability in 4.4 so this will be even better!

    Enjoy


  11. I've tried with it on and off but patrol ops doesn't seem to work. Using ACE takistan map

    And you requested a Patrol Ops via interaction menu or comms 0-0-xxx?

    ---------- Post added at 20:56 ---------- Previous post was at 20:54 ----------

    Congratulations MSO is a fantastic job,

    I have two questions ...

    In my clan we play regularly with A.C.E. and something I think would be very convenient to use the option to revive .. the RMM_revive does not work and tried to engage other like Columdrum or the Norrin and fail to function properly ...

    Thermal optics do not work for attack helicopters, in the gunner's position can only switch between normal and night vision is there anyway to repair it?

    Greetings and thanks

    thx m8!

    comment out rmm_revive in support\modules\modules.hpp and use ace bulitin revive

    never had issues with thermals, anyone else seen that?

    enjoy


  12. Thanks Highhead, both for telling me about the debug console - which I wasn't aware of, I was just using the RPT - and also your tip has fixed my problem, I was AAW in DPCU camo and my faction has ended up being AAW_Inf. Would not have guessed that in a million years.

    Cheers,

    Stonehouse

    Ya welcome,

    Thx for reporting it, since respawn_west should always work as a failsafe!

    Enjoy!


  13. Hoping someone can point out what I'm doing wrong. Trying to create a small ACE AAW based v4.31 MSO on Cicada and have respawn_WEST set up in the miltary base on the western side of the main island. I've also added a LAV25 HQ and added the mobile HQ lines to the init. If I choose respawn I will reappear at respawn west but if I deploy the mobile HQ and then sign in, I will respawn at the LAV. If I then pack up the mobile HQ and choose to respawn I end up in the ocean at the bottom right hand corner of the map. I've tried numerous things including what is suggested in the MSO editing guide even though the script they refer to in regard to making sure the faction names match does not exist in this latest version of MSO. (IE a respawn_west at 0,0,0 and a respawn_AAW at the military base.) However doing this just makes every respawn happen in the ocean. I assume I've got the faction name wrong in the marker name as the script in the WHB_Multispawn module seems to append the players faction to "respawn_" and does some sort of switch from respawn west to the faction respawn point. I think this script replaced what is referred in the editing guide. Can anyone either give me some clues as to how to set this up or at least tell me the correct faction name for the AAW units please?

    Any help much appreciated.

    Thanks,

    Stonehouse

    Hey m8!

    Please use debug-console to check your faction by entering: faction player

    Then check back to your mission in editor and be sure you have the marker named respawn_*faction* (without asterix) placed on map at base. For example respawn_BIS_US or respawn_BIS_TK (just an example for takis).

    Guidance

    Ps: will try to repro it on takistan


  14. DISREGARD. Apparently the activation method is not a mouse wheel scroll at the HQ but a self interaction menu item now.

    Hey Liam!

    Yeah, sorry! I just looked and found this change was not stated in original release-post! We need to update dat! Also, if yu experience issues with custom unit-addons in 4.31, just be sure that your unit-class is included in po_teamleads array (in enemy/modules/roy_patrolops/main.sqf) - i changed that to rank for 4.4 already, so just ya know!

    Enjoy!


  15. Hey ice!

    New Lingor is awsome! Great work on this project! Congrats! Also a special thank you for your afford with placing MSO points! I am currently trying to get MSO 4.3 to work well with Lingor and came across some issues with the current (old) Lingor units that i can't solve on my own. I doublechecked with the changelog the page before and filed a ticket on DEVHEV: https://dev-heaven.net/issues/30209. Pls let me know if this will make it or not (or if i missed something).

    Thx and keep up the good stuff!


  16. Hi, I was wondering are you going to add any of the Blufor sides into the enemy spawning modules? I am building a MSO with the RACS and would like to have the US Army and the Takistanis battling each other and the RACS.

    I also had problems with the Patrol Ops portion, I got the mission to steal a vehicle from the enemy, so I got the vehicle back to base but the mission won't complete. So I took a look at the code and I see their is supposed to be a marker where you are supposed to take the vehicle to end the mission. The marker shows up on a locally hosted version but not on a dedicated version.

    Thanks for the awesome MSO gamemode.

    Thx for letting me know - ive tested that quite often and the marker is either at baf or us base (somezimes it takes a bit to find the pos), it is not visible tough (i will look into that, so mybe i can make it visible). I widend the trigger radius to 100 mtrs in 4.3 so if you drive in one of the bases it will succeed, same is with pow and other resuce missions.

    Enjoy

    ---------- Post added at 08:52 ---------- Previous post was at 08:45 ----------

    Ehm..i have to add i m using last 4.21 (but ACE still 4.20 in zip) version (CLAfghan)

    I checked everywhere possible location around the FOB and menus/but no relevant option for Special missions :///

    Of course i know we are few days before 4.3 version -so if no other solution..i 'll wait :)

    Edited later

    ------------------

    Oh i forgot!..

    You think there will be any 'problematic' behavior to A.I. with all A.I related scripts used

    if i combine the ASR_AI_Skillz?

    ..or better leave A.I as is (MSO+ACE)?

    Yo m8!

    It could be that its either in baf or us base on clafghan. Check the other Base too please. I have changed the way of calling and aborting ops completely in 4.3 so these issues will be gone!

    Kremator uses ASR_AI and DAP_first aid together with mso and ZKs battlezone, and it is very nicely working. Be sure that AI doesnt steal your weapons from your crate tough - those little buggers :-)


  17. Hi all.

    I just thought I would try the latest MSO and it just runs pooh :(

    I am not saying its your mission but I just get terrible lag I mean all most slide show.

    I get the same performance on patrol ops to all be it a little better.

    I run ACE2 BTW with latest BETA.

    I have a

    Q6700 at stock speeds

    4gb ram

    ATI 4890 1gb at stock speeds

    2500VD

    1680x1050 VD most things set to normal/off.

    Please help this really is bugging me now.

    I upgraded me pc to play arma and I still cant get the best experiance.

    God knows what ARMA3 will be like.

    I wish BIS would optimize this engine cus it needs it.

    Thanks all

    Question: yu are playing as singleplayer, host or as client connected to a dedicated server?

    Did it happen with former versions of mso?

    Does it occur on vanilla takistan version with only cba loaded?

    Would help to nail it down!

    Thx

    Btw: I upgraded me pc to play arma and I still cant get the best experiance.

    I guess yu tryed the stock performance-testing mission of arma 2 oa already, what average fps is shown?

×