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highhead

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Posts posted by highhead


  1. Hey comrades!

    As promised before...

    Release Candidates v2 are available to public!

    Official release to follow in seperate thread, with all the goodies and credits! Some changes stated below...

    PersistentDB now provides full persistence for...

    - Enemy Population

    - CQB Population

    - Team Markers

    - Tasks

    - After Action Reports

    Additional new Features...

    - Vehiclekeys

    - MGO Attach

    - Vehicle Crew Info

    - simple Blacklist for CQB module

    - More buildingtypes are selected by CQB module

    Bugfixes...

    - Factions were sometimes not selected properly

    - ACE Crates broke PDB

    - dozens more...

    Get Release Candidates (v.2. ACE & Vanilla) here: MSO 4.5 Release Candidate v.2

    If you want to use PDB see setup instructions here: PDB setup instructions

    Please provide feedback, further details to follow up (as stated above)!

    ENJOY!!


  2. Hi predator!

    Thanks for the headsup!

    Ad. 1.: make sure your unit is high enough in rank. Make them corporal, or sergeant for example!

    Ad. 2.: The colors of the town markers are dynamically changed by latest gathered INTEL (including HUMINT)! If you clear that area and after some time it turns red again, it means there were enemy forces spotted in that area again. Due to the dynamic nature of MSO it could be a patrol moving thru or even an enemy chopper sighted by civilians in that area. Think of that markers more as INTEL markers not markers of "cleared areas"! To have it clear for a longer period of time, you may want to clear larger areas but still there can be a convoy or a patrol moving in from another area, just keep that in mind. MSO provides a fully danymically populated map - so this is war!

    Regarding lingor units, po2 configs are static files with unittypes defined for the different opfor-spawn-possibilities so this is not as easy to do as each faction would need their custom config. If you want to fiddle around with it feel free (its located in the enemy/roy_patrolops folder somewhere (dont know it by heart).

    For custom crates i found a small youtube manual: http://www.youtube.com/watch%3Fv%3Dh887UH43USE

    I hope i could help mate!

    Enjoy


  3. Yo guys!

    Sry for my late reply, have been quite busy last days!

    Sagehorn, can you replicate that behaviour with one of our stock missions? If not you can send me your custom mission too and have a look at it!

    Krem, i also noticed that - will have to check dat! Thx!

    Comrades!

    We are currently finishing persistent rmm_enemypop-locations - if that is done i will open a bottle of champaign.

    I recommend you guys get familiar with PDB since the database (even its experimental still) works really well and opens up a lot of possibilities!

    im a bit excited!


  4. okay, another warfare-question: :)

    i added different opfor-enemies in a town to guard it. but unfortunately they don't attack me.. for example the insurgents, they just aim but don't shoot.. any idea? i activated the seperate factions, but no difference

    Which mission is it, could it be that independent sides are set to friendly to BLUFOR? Also use debug console and check "captive player" for a quickcheck,

    Thx

    HH

    ---------- Post added at 08:52 ---------- Previous post was at 08:43 ----------

    The persistent database is fantastic. Any chance the next release will have the mission parameters for DB activated by default ?

    Hey, glad you like PDB!

    ATM i am working to store rmm_enpop locs to PDB and Tupolov just made pdb work with latest arma2net. IMHO we should first store enemy-locs and markers so also rmm_enemypop-locs and JIP markers are restored after restart, because a mission designer can hardcode his preferred settings easily in the params.hpp files already in opposite to the generic generated enemies by rmm_enemypop, which would be different after each restart. But thats just my 2 cents. We will keep you informed on our progress!

    Enjoy

    EDIT: by Hardcoded mission params i mean you can just overwrite your preffered settings directly in params.hpp so on restart exactly the same params will be used. Even if server gets restarted automatically it will setup the mission exactly as it was before, with same settings


  5. We used a stock MSO mission for Takistan (ACE version) for the test. We now use a modified mission without PO2 and it seems to work (only MySQL is not working atm).

    Thx, will check dat.

    Regarding Database - We updated to work with latest @ArmA2Net plugin.

    Make sure u use latest .sql schema, @Arma2Net and PersistenceDB folder directly from https://dev-heaven.net/projects/mso/wiki/Wiki and if using ACE leave "save vehicle/object content" off in params (is off by default).

    enjoy


  6. @highhead: yes, you're right. thank you!

    ...next questions: ;)

    1. where can i set up the number of sectors in coop?

    2. will there be ace + cti?

    3. where do the enemies spawn in coop?

    4. is there a difference between the enemy faction in the title and the selectable enemies in the parameter options?

    5. is there a way to save the parameters? ^^

    1. It is depended on defined keypoint-locations of map. For example, airports, towns, stragegic positions, hills and so on. This done automatically on missiostart, there are no sectors.

    2. You mean aced warfare missions? Feel free to ace-ify a vanilla CTI mission (just place ace-modules and crates).

    3. See 1.

    4. No, just select it in mission params. There was a bug where sometimes groups of other enemy factions were selected, fixed in upcoming release.

    5. Only with pdb, see ticket.

    Enjoy


  7. Krem, count ([] call BIS_fnc_listPlayers) > 0 is the part that checks for players with certain conditions. To have all west units activate it this trigger would have to be rewritten. You are on the right track!

    Sage, recruitment selects the faction of your player as far as i remember, but as im not at the pc atm, i cant look into this now. Will do tomorrow!

    Enjoy


  8. Hi, I'm using the CLAfghan ACE modified mission and was wondering how do I load up the barb wire/Concertina wire as well as camo nets as they have no interaction on the scroll wheel.

    Wires are a bit tricky, yu need to trigger the right point, the metal bar in the middle. Camo nets dont have a handle - wolffy made a custom script that does it but seems as this is not implemented, will check for upcoming update.

    Enjoy


  9. Yo m8s!

    Slender, I have jsrs with ace & acre running with no issues! It was certainly one abandoned file on server that was/is causing the issue. Prolly that jsrs_distance file. Friznit posted some good information regarding the ace interaction thing some pages before, maybe that helps - we certainly need to investigate this one!

    See ya on the battlefield


  10. Could you try a stock vanilla mission with Vanilla & CBA, then a stock ace mission with only CBA & ACE please!

    As this is not happening with our stock missions i still guess its an error with some needed file not found. Also try to switch verifysignatures on server in config off for nailing it down!

    Try dat please


  11. Hi, I'm trying to launch this mission on my buddys dedicated server and everytime the mission initializes it goes to Wait for host and then kicks us back to the lobby and resets our slots. Ideas? The mission ran before fine on a non-dedi, were running ACE.

    http://niggaupload.com/images/R8Svp.png

    and

    [3003,107.793,0,"XEH: PreInit Started. v1.0.0.187. MISSINIT: missionName=RangersMSOClafghan, worldName=clafghan, isMultiplayer=true, isServer=true, isDedicated=true"]
    [3003,108.012,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"]
    Mission RangersMSOClafghan.clafghan: Number of roles (73) is different from 'description.ext::Header::maxPlayer' (74)

    Please use this MSO 4.4 thread! http://forums.bistudio.com/showthread.php?136860-Multi-Session-Operations-v4-4-released

    Seems like jsrs_distance is loaded on server but the client doesnt have it.

    But please use 4.4 code and also the other thread!

    Would be kind if a moderator could lock this thread!

    HH


  12. YO Dudes!

    Dikke, NP - Welcome to MSO Skype Channel!

    Dracus, sent yu PM regarding your map requests!

    MSO nerds, since we got some more requests for Fallujah i made a special FALLUJAH CQB MSO! Its optimized for Fallujah and creates pretty dense Close Combat action, so i recommend to grab loooaaads a ammo and recruits - and use CAS often! Furthermore feel informed, that if you want to clear the city it will take several days (if not weeks) - so using it with PDB is recommended, this will give you a campaign style MP gameplay! Otherwise just use Nomad and leave server up as long as you want to.

    Here goes your weekend

    ENJOY! :pet13:

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