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highhead

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Everything posted by highhead

  1. M8s, be careful with the RC candidate files on Dev-heaven! wolffy fixed an important issue but in those files from 24.4. are still the older versions. until the fixed versions have been packed to a new RC candidate file-package i would take the file from the dev-heaven mso-ticket ".... Vast AI spawning...." as i mentioned above! Guidance
  2. Hey sagitarius! The stock baf-chernarus is without ace! which mission did ya start up? also: if yu took the RC candidate files its very likely you got struck by a desync-bug which kills server fps, so maybe it isnt ace that makes it lag. Take the chernarus version from dev-heavens mso-ticket ".... vast AI is spawned...." (dunno the exact title)! Its without ace and has much better serverperformance! Guidance Dave
  3. Hey m8s! wollfy, could you pls pack all the fixes (tupolevs and yours) to new rc-pack or post the link to the files? Would be nice so i can implement them today. Will post mission in the evening then! Have fun, laters
  4. Cheers too! will upload the poda-mso-vts edit tomorrow since my girl is already a little nervous cuz she didnt see me for days while i was editing and playing the mso, lol! Im sure you know this from yourself :) Btw. Kolmain wrote he didnt see any camps. I have loads of camps just no ai to protect them. Maybe its the same or at least related. I cant wait to start it up again and already have daydreams of Mso :)
  5. Hey wollfy The major thing with the vast ai-spawning is ok now! i would just take a look at the bike-spawning, the mv22-stops on runway, and a thing i came across (also some m8 before me): it seems to me that all spawned camps and bases are empty! Can anyone confirm this? Esp. The camp thing would be nice if you could a take a look at! But wolffy, again: you 're fucking awsome! Had a really nice time yesterday running an mso on podagorsk!
  6. @ enders: yu took the attached chernarus-file from devheaven-tickets or regular RC files from devheaven-mso-files?
  7. Nice Wolffy! At work atm and i think my boss doesnt want me to play arma now :) will test it in the evening. im really amazed by the civilian, the sea and air traffic modules! But all modules are awsome! Btw i implemented VTS again in the 3.4, i will post the mission when enemypop is working and i have tested it, needs some tweaks still! So i will reply laterz! Cant wait :)
  8. I can reproduce the weird spawning thing also in RC candidate (Takistan) from 24/4 several times - to be exact: it happens everytime when i test it. I think it's mission breaking since FPS drop to 0 on server and in singleplayer if you enter the area where the spawning happens.
  9. Hey guys! No responses yet on the lag-thing. Some questions: - do we do fail to consider certain parameters? - do yu need the mission? - is the spawning ok and just our pc-specs are too low? - can i help with something? thx m8s! guidance Dave
  10. Hey m8s! In Takistan 3.4beta i can confirm the lag issue from Fogu. I also noticed that somewhere there was Patrol (think it was mechanized) that was crazy-spawning vehicles (i couldnt even count em, think it must have been 100ts). it turns down performance to 1 frame/sec if you wait long enough. I wasnt able to take a screenshot or fraps it, cuz i had to kill the armaoa.exe process with taskmanager. But i could reproduce it mutliple times with restarting (i could not find the broken patrol anymore cuz there were too many over all). I can repr. easily by teleporting. Also i just tested in singleplayer (editor). ArmaOA.rpt shows no really heavy errors but to show the lag issue: From... "MSO-17.803 CEP Caching # 59/63 Cached Groups 148/36/17 Active/Suspended/Cached Units" it goes up to... "MSO-292.535 CEP Caching # 144/149 Cached Groups 450/542/54 Active/Suspended/Cached Units" (edited: ...in about 15-20 seconds after teleporting). and ends here on my last try.... "MSO-328.785 CEP Caching # 183/188 Cached Groups 54/1310/60 Active/Suspended/Cached Units" i havent had any lag issues in 3.31 ;). And i have no mods on (only CBA) and its an updated Arma2 CO (also tried with clean OA, same issue). Maybe some hints where to look (i guess enemypop module main.sqf)? Or is this ment like this, and only my i5 with 6gigs RAM is too slow for it? Guidance & Protection Dave
  11. Hi Wolffy! Just let me make clear: yu made a dream come true for me and MSO is the best game mode i've ever played! Thank you very much! If i can do something for you just let me know. I'm really no good coder, more a script kiddy still, at the age of 32, so dont wonder in some lines of code ;)). But let me know if i can provide help! Cant wait to test out the beta now! Guidance and keep up the good work!
  12. Hey m8s! Wollfy and your team is just great! im trying the beta tomorrow! Alpha was aaawwwsome! i read the first news about MSO months ago and found (for me) that it had everything i was ever dreaming about in OFP (since 1.0). So i built up a mission with 3.31 with my additional wishes included (put about 30 hours in this underground thing) and played with friends of mine dozents of hours - they really liked it. The thing is... It has VTS 3.5 included (admin only) and is working fine in MP with AI caching; there are no additional addons needed (for me a hard work) - Had to disable MP rights tough. That was a compromise for me (i just disabled debug mode) cuz i still had the ability to "revive" the whole island if needed -> with VTS. And also just forget the Tomahawk feature called via Radio, its buggy still! I replaced the RMM Revive thru Norrins Revive script, this causes BIS wounding system to act weird sometimes. I just got it to work (dunno why), but its not really gamebreaking and minor to me... I wanted to post this mission it so others could have fun with it, not only me ;). The version that is attached is the final version i ported to podagorsk (clean FDF mod req. for clients / CBA is optional since its "only" required for server). Will add the clean CO version the next days. http://www.megaupload.com/?d=43Q3YV0D
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