highhead
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Everything posted by highhead
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Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Hey Savage! Really NICE videos mate! And yeah PO2 module in MSO is properly modified, you can use the standard PO2 missions or Auto-selection of MSO targets! We also made some new missions like "find the nuke" :) enjoy! -
British Armed Forces: Bowman Radio System - an ACRE plugin
highhead replied to tupolov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Congrats mate!! -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Sure vengeance! DEV code is stable and fully HC compatible already, also the new commands are working nicely (already tested) I will send you latest code in some hours as PM! By the way mate, i would really appreciate having you in the skype convo, as you are MSO active since long time and im sure you are having nice inputs - just think about it! Laters mate -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Yo NailZ! Please stick to Skype MSO channel for PDB concerns as you already in the MSO group! BIF thread should be for quick support / questions / feedback! Thanks mate! HH -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Hi, Use ammo, ammo_1, respawn_west markers at your base to save it from enemy spawnings! Civis will spawn if there is a town near, its too much hazzle to change that now - just think of them as icecream-vendors :-) Enjoy -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Hi Mates! Regarding TUP_logisitics -> Please try with stock 4.55 takistan mission and log a ticket with repro-steps on DEV HEAVEN, we will look into it! Regarding Dismiss/Deleteunit -> probably best is to just put a trigger (repeatidly) and place a radiotrigger on activation "deletevehicle cursortarget" (you then aim at the unit and press 0-0-1 and its deleted). No need for a script! Regarding CASEVAC -> we got reports that on some maps its not perfect. Which map are you using? Regarding PDB -> We got PDB running everywhere :) Just send me a PM and ill add you to our Skype Convo for better and direct support! Enjoy mates! -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Hi, ACE-Boxes have so much content that it breaks the format limit and therefore some of them wont be saved to PDB. You can switch save object/vehicle content off and they will save. The contents will then be reset after a restart! Enjoy HH -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Yo mates! If you are using beta, try to put the @Arma2NET folder from our dev-heaven wiki in the expansion/beta folder (where also the beta armaoaserver.exe is located) - furthermore the databases.txt should be located in C:\Users\%USERNAME%\AppData\Local\Arma2MySQL HH -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Grillob - MSO is what you make out of a populated map, heavy enemy activity, civilians, animals, food, water, interactions in a persistent world! Add your own style of gameplay and do what you gotta do :-) -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
It wont happen all the time, if you restart with a different mission name it is solved in 99% of all cases! Timeframe is very short :-) as i said we are currently only testing and fixing! Enjoy PS: it also depends on how many mods you run etc. So try a stock takistan mso 4.5 with only ace and cba to check! -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
[[0,0,0]] execvm "scripts\nuke\nuke.sqf" will fire a nuke on [0,0,0], also check your logs for errors please! If you got mysql errors due to weatherplugin and utilities plugin, just delete those (unused ones) from your arma2net folder, they wont do any harm. You are very welcome to join us in our MSO skype channel if you need detailed support for PDB! As we discussed today - there even will be another update soon which improves stability and initialisation esp. for PDB and furthermore... it will be fully !! headless client compatible !! And thanks to Glowball and his AIM mod, even food and water will come to MSO in a database persistet way! Currently we have 3 clans that test the sh... out of it with GREAT SUCCESS and we are in the final stage of testings already HH ---------- Post added at 15:56 ---------- Previous post was at 15:52 ---------- Very cool comrade! Regarding the MSO server session, I also posted it in our MSO channel! Will try to come on on the weekends! If you use PDB, I suggest you restart it after a few days just to give server some fresh air! Everything will be back up as before! Enjoy! -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
R3F revive will only work in vanilla, non-ace overall! For ACE revive use the poor mans revive, and edit init-mods.sqf accordingly! Laters :-) -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Hi, Make sure you put your viewdistance up, place yourself about 2.5km away of the pos you want it to go off and then execute in debugconsole [_pos] execvm "scripts\nuke\nuke.sqf" locally for a test. I ran it up a few days ago, and i can confirm that it works fine. If it works with th debug console it will also ork with a trigger, but it should help you to nail it down! HH -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Hey Comrades! XMDM, The nuke may only be called with the presidents permission, so i didnt publish the command (joke, i just missed it sorry): [_pos] execvm "scripts\nuke\nuke.sqf", execute it on any locality (local on client or server). It is not designed for multiple use (yet), since the radiation effects and rad zome wont work correctly then - so only call it once in a session! Enjoy, and dont look into the flash when it goes BOOOOM HH ---------- Post added at 09:19 ---------- Previous post was at 09:11 ---------- Hey Mate, Yeah special chars, esp ' and " and = can cause errors, because they could interrupt the datastructure. We are constantly trying to improve it with replacing those chars, but it is not always possible - so best would be to avoid those characters. I personally know that with [] it works (as i have those in my name)! Thank you for your nice feedback by the way! That keeps me rolling! HH -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Morning! CASEVAC worked fine the last time i got shot in the back - will try it on tavi! Jugger, PO2 works well on our end. Which mission did you run? Please try stock takistan 4.55 mission to see what its like! Thanks mates! HH -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Hi mate! Please keep something in mind which may seperate the MSO team from others... There are no stupid questions.... Only stupid answers! You can run it as SP or on local dedi, or as host. I suggest local dedi as you can choose your mission params (host also), but with dedicated server you can even use PDB! Furthermore it is persistent, so you could even put your machine in energy-saving mode instead of shutdown your PC and continue the next day you left off. So many possibilities - just choose one! Overall i can say, that local dedi is my suggested one for MP use overall. And dont hesitate, just get back to us if you need further support! Enjoy! HH -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Hi Riser! First: Im happy you got PDB running, that proves our instructions are correct! Second: You did nothing wrong :) -AA: The param in mission is for additional AA camps that makes it even more tricky. To have no AA Infantry spawned is not as easy as it would look like, since it would break the dynamically creation of enemies (we would have to use static configs for AI, what is against the dynamic nature of MSO). So if a faction you selected has AA infantry they will also spawn! - CRB_Dogs are a seperate module and not directly related to "Animals". You can switch it off by commenting out the lines in ambience\modules\modules.hpp (//#define crb_dogs) - You can change the ACE_SYS_Wounds Parameter in init-mods.sqf Not tryed running it thru six, but i guess its possible! So maybe someone else can help here! Enjoy Mate! HH -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Hey everyone! Thank you for your Feedback! Really glad you enjoy MSO! If you need help during setting up PDB just inform me, we have a nice team that can help you in these regards! Re: AI accuracy, the "precisionenemy" setting in serverprofile was not working in 1.60 patch. https://dev-heaven.net/issues/27417 https://dev-heaven.net/issues/27851 Seems at it was fixed, i havent seen any useful AI precision slider in options though. Maybe its coming along with official patch! Enjoy -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Actually this is a very good question, that i can answer! I implemented AIM initialization so that you only need to have the addon loaded. No need to fiddle with the mission itself! Just run MSO with AIM in your addons! Enjoy -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Hi Wildfire! You are happily welcome to join our mso channel in skype. Just PM me - highhead (austria), and i will add you! Im quite sure we will get it running! Laters! EDIT: please use the arma2net folder from our wiki (2.2.0.0). Seems like as you are using v2.3.0.0 which i not compatible with our code. Furthermore out of interest, is your server already using IPv6? -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Hey Felix, mso_fnc_hasRadio uses the regular ACE_fnc_hasRadio function, but you could easily adapt it for your needs in init-mods.sqf. enjoy HH -
British Armed Forces: Bowman Radio System - an ACRE plugin
highhead replied to tupolov's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice one, Tup! Congrats on the release! -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Felix, CQB is designed to run clientside on the players machine, to save up serverside-performance and give better AI behaviour (esp. better AI reactions are needed in CQB). -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Jilted, i have made something for you (and others)! I have a version (unofficial) with a multi-locality feature enabled! So you can choose on which locality you wanna run your enpop-modules (CQB, DEP): Client/Server/Headless-Client -exactly what you want! PM me and i send it to you! There has much more to be done to get it working this way, so its not as easy as changing one line. I really suggest you 2 guys (Sakowski, Jilted) join our MSO skype channel! We can give much better support in there! enjoy -
Multi-Session Operations v4.5 released
highhead replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Simply place the boxes regulary in editor and place additional empty markers with that name The location discovery checks for those markers and wont spawn inside the selected safezone-radius

