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highhead

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Everything posted by highhead

  1. zaksle, those are vehicle type/class names from the config. Please check the link above to get the correct classnames... Those are really basics, so if you want to start editing your own MSO please be aware that you will have to be able to read and understand code, and to be honest - MSO is pretty complex, please just keep that in mind. Especially, if you start implementing unsupported addons. HH
  2. highhead

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    Did you get a private message by zaksle asking you for MSO questions, Günther?
  3. highhead

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    Its solved, by the way... He packed the pbo with the mission.sqm to a subfolder
  4. Those are vehicle-types... Look up the type-classes here: http://browser.six-projects.net/cfg_vehicles So you change array like this... tup_logistics_land = ["HMMWV_M2", "HMMWV_TOW", "LAV_25"]; etc... HH
  5. You are welcome, mate! Glad you got it working :)
  6. And that is wrong... There must be no additional mission-subfolder in the pbo The mission.sqm and description.ext etc must be on the top-folder so f.e. If you DEPBO it again there must ONLY exist ONE folder called yourmissionname.chernarus where there is the mission.sqm etc... NOT like this yourmissionname.chernarus/yourmissionname.chernarus/mission.sqm CORRECT is yourmissionname.chernarus/mission.sqm
  7. zaksle... it seems as you have a subfolder within the mainfolder. ---------- Post added at 11:53 ---------- Previous post was at 11:51 ---------- Fathead, ya welcome! Greets from the Highhead :)
  8. Every module has a params.hpp file, edit those default values for your preffered settings!
  9. Making a pbo is not depending on "editor use". Check the naming conventions and your description.ext http://forums.bistudio.com/showthread.php?140720-gameTypes-for-Description-ext
  10. Zaksle, please stop opening unneeded threads mate - you can ask your MSO related questions here! If you got problems making a pbo then read this guide http://community.bistudio.com/wiki/Mission_Export
  11. highhead

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    Why do you start a new thread? Stick to the MSO thread. Some mod please lock this thread!
  12. highhead

    ArmA 3: new ARG - Things we know so far.

    lets fly there and take some nice photos!
  13. Hi mates! We dont run intor crashes, and we use latest beta! Make sure you can replicate it with no additional addons than the supported ones (CBA, ACE, ACRE). For the record, We also dont use emergency services since 4.4 and turned them off by default - i once found that some units seemed to cause a crash, but also this isnt replicable anymore with new betas. Regarding desync, i have managed to reduce it to the best i was able to, by using different patrol-scripts, still it is there from time to time. If you find something out, let me know! Enjoy!
  14. Yeah mate,the param-variable is already in latest DEV branch, hopefully BIS releases 1.63 patch soon so we can put out 4.6 ASAP! In the meanwhile simply place the variable in init-mods.sqf or feel free to grab latest RC from GIT DEV branch (anonymous access). HH BTW: thank you for the nice feedback JaFuzz, glad you enjoy MSO
  15. That means there is no helipad within 500 mtres. Call it at base when there is a free helipad!
  16. Zaksle, logistics runs on dedicated server, changed in upcoming version to work also for the Host and in SP! Opendome, i will pass you a working Duala... Just need to find the time to make it. Enjoy HH
  17. Hi, In ambience/modules/crb_civilians/crB_AmbCivSetup.sqf look for case isladuala and add BIS_alice_mainscope setVariable ["townsFaction",["CIV_AFR"]]; Make sure you have the correct units-addons loaded. Also in mission.sqm (editor) dont forget to change the "center units" (directly beside the modules) to the correct factions for Afrenian CIVs and enemies AND turn Independent friendly to OPFOR to avoid the issues you have got. Keep in mind, that all the enemy custom factions you use need to have default group-configs (introduced by BIS) for "Infantry", "Motorized", "Mechanized", "Armored" defined. Independend factions like Guerillas turn townmarkers green (and not blue)! Gimme feedback if that worked! Thx HH
  18. Could you be a bit more specific?
  19. http://dev.volcbat.com/player_example.png (477 kB) ...to see what is coming ahead...
  20. Of course, You can play it in Singleplayer but its not persistent then - we always suggest to play it on a local dedicated server! Radios are in the ACE radio boxes! Enjoy PS: Thankx Savage!
  21. Hey Giallusto, I suggest you delete all related ace-params completely from init-mods.sqf for a test to see if that makes the radiochatter go away. Please provide feedback if that worked. Zaksle, Ad. 1 AEG, look it up on armaholic Ad. 2 ACE wounds params can be set in init-mods.sqf, also for AI Ad. 2.5 Same as 2. Ad. 3 Because you move out of the location area and the AI gets cached/deleted probably. Also, if you leave the AI alive the location wont be cleared, and enemies will reeinforce that location. Keep that in mind. Ad. Bugs 1. No bug, see point 2. Ad. Bugs 2. Not replicable for us. If we carry bandages and or CATs we can apply it whereever we want it if the person is injured. Regards HH PS: which mission are you talking of regarding 'stupid AI', may need to check the base in regards of objects then
  22. What are you talking of? Friendlies? Fr enemies we get requests all the time to make em less deadly... Overall: AI behaviour is not directly mission related... its regular ArmA2-AI, and we did not mod that. If enemies are too "soft" for you then turn up your skill settings, play at veteran and not as cadet, and use ASR AI or ZEUS AI. Enjoy HH ---------- Post added at 09:50 ---------- Previous post was at 09:30 ---------- Hi Grillob! I suggest you join us in MSO Skype Channel as you are very active and we can assist you better! Fling me a PM and ill add you! We can send you the latest GIT develop branch, that fully supports HC for each of the MSO modules! So you can switch whatever you need to on the HC only by switching on params on mission-start! Setting up a HC has never been easier! For all of you waiting for the upcoming release: BIS is in the final phase of 1.63 patch (delayed already) and there will be many improvements for server performance and mandatory fixes for headless client usage that are not in official 1.62 patch yet. So expect the new release almost together with new BIS patch! You are all welcome to use latest MSO DEV branch on GIT (with beta patch), in the meanwhile! Enjoy! HH
  23. ->> Changed for upcoming version! TUP Logisitics can then also be requested as HOST. You can change (isServer) to (isDedicated) in support\modules\TUP_Logistics\main.sqf on Line 65, if you want to do it before (quite simple). Enjoy! HH
  24. Hi, TUP_Logisitics only works on a dedicated server (also local dedi works fine), and you need an ACE Radio (PRC-117,119 f.e.) to call it in. Which mission are you trying by the way? Enjoy ---------- Post added at 08:27 ---------- Previous post was at 08:24 ---------- support/modules/rmm_recruitment/dialog.hpp --> just increase "{!isplayer _x} count (units player) < 6)" to whatever you want hope i could help! HH
  25. Chaser98, PDB is off by default. Just leave the settings in params for PDB "off". Fadi, We dont run into crashes, but If you still have crashes with latest beta please send the crashdump to Dwarden. Frosties, for detailed PDB support please join us in MSO Skype Channel (just PM me your skype username) enjoy
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