Sleep
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Everything posted by Sleep
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I can confirm that using ASR_Ai serverside to change the accuracy works. Quite well in comparison to what zeus used to do.
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Thanks shay for looking into the waypoints possibility, Franklin and I used this almost exclusively on the server and thats one of the most needed functions we could use currently. Edit: finally found my password for my user name here.... i havnt been on in awhile and was supposed to ask about this months ago.
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Multi-Session Operations v3.45 released
Sleep replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
hmm Might possibly be that I have those long lines without dropping a line. Is this something new or was I always making this mistake? Just tested your lingor locations with our addons and scripts.... seems to work great thanks. Hopefully others will post their working locations so we can at least get a working standard for enemy pops on most islands! -
Multi-Session Operations v3.45 released
Sleep replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
GRRRR... So i'm edditing mso to fit on celle. After I added all the locations to spawn in I'm getting this error in a totally different folder. It hangs when I'm trying to initialize. Error in expression <ore_fnc_addLoopHandler; }; }; } forEach CRB_LOCS; diag_log format["MSO-%1 Dog Pa> Error position: <CRB_LOCS; diag_log format["MSO-%1 Dog Pa> Error Undefined variable in expression: crb_locs File C:\Users\Owner\Documents\ArmA 2 Other... ambience\modules\crb_dogs\main.sqf, line 92 Error in expression < { _towns = _towns - [_x]; }; } foreach _towns; }; [{ private ["_fnc_between"> Error position: <_towns; }; [{ private ["_fnc_between"> Error Undefined variable in expression: _towns \ambience\modules\rmm_ctp\main.sqf, line 15 "MSO-0 Nou Caching (SERVER) # 11 Groups 14/0 Active/Cached Units" I havn't changed anything in that folder and It was working fine just before I started really adding lots of locations. Edit: Here are the locations Ive added for anyone else to use. I'm still experimenting with which variable names work best. case "celle": { {createLocation ["VegetationFir",_x,1,1]} foreach [[8888.7,3188.44,0],[7880.13,2606.94,0],[8890.83,-1568.23,0],[6591.49,-1295.99,0],[7202.18,-1238.74,0],[5190.94,-2100.74,0],[4401.03,2027.62,0],[2293.84,2276.64,0],[911.897,-1619.56,0],[904.681,2564.9,0],[3973.73,1262.99,0],[7448.35,2440.17,0],[6257.58,3209.64,0],[6312.33,2360.02,0],[4077.24,4339.11,0],[2678.66,8024.91,0],[3108.37,9869.76,0],[4929.74,9024.08,0],[7504.49,8604.35,0],[9442.99,6968.25,0],[8168.48,6931.07,0]]; {createLocation ["NameLocal",_x,1,1]} foreach [[9323.96,22.8521,0],[9633.2,4016.82,0],[8874.39,4230.51,0],[9802.66,346.564,0],[9054.95,-93.5304,0],[7006.36,-1899.27,0],[5997.3,-2032.81,0],[5427.56,-1577.75,0],[6546.58,-1507.63,0],[6392.56,-1032.84,0],[6950.39,-776.989,0],[5601.55,-842.385,0],[3426.96,864.538,0],[773.387,1825.81,0],[2312.15,2204.69,0],[2670.33,1749.57,0],[4116.51,433.81,0],[4958.45,2697.77,0],[5637.36,2609.85,0],[5463.94,2395.43,0],[2652.64,4436.02,0],[3793.05,4740.63,0],[3699.72,4238.54,0],[3511.78,7444.69,0],[5136.57,3314.88,0],[7297.46,6093.45,0],[8724.87,7061.1,0],[10114.3,7525.02,0],[8704.51,6720.09,0],[7698.67,7312.57,0],[6487.7,9086.67,0],[6713.48,9307.13,0],[6896.06,7671.92,0],[5485.73,4482.5,0],[6134.25,5015.5,0],[2552.65,8786.55,0],[2450.29,8067.25,0],[3083.51,4890.25,0]]; {createLocation ["Strategic",_x,1,1]} foreach [[8888.7,3188.44,0],[7880.13,2606.94,0],[8890.83,-1568.23,0],[6591.49,-1295.99,0],[7202.18,-1238.74,0],[5190.94,-2100.74,0],[4401.03,2027.62,0],[2293.84,2276.64,0],[911.897,-1619.56,0],[904.681,2564.9,0],[3973.73,1262.99,0],[7448.35,2440.17,0],[6257.58,3209.64,0],[6312.33,2360.02,0],[4077.24,4339.11,0],[2678.66,8024.91,0],[3108.37,9869.76,0],[4929.74,9024.08,0],[7504.49,8604.35,0],[9442.99,6968.25,0],[8168.48,6931.07,0]]; {createLocation ["FlatArea",_x,1,1]} foreach [[9323.96,22.8521,0],[9633.2,4016.82,0],[8874.39,4230.51,0],[9802.66,346.564,0],[9054.95,-93.5304,0],[7006.36,-1899.27,0],[5997.3,-2032.81,0],[5427.56,-1577.75,0],[6546.58,-1507.63,0],[6392.56,-1032.84,0],[6950.39,-776.989,0],[5601.55,-842.385,0],[3426.96,864.538,0],[773.387,1825.81,0],[2312.15,2204.69,0],[2670.33,1749.57,0],[4116.51,433.81,0],[4958.45,2697.77,0],[5637.36,2609.85,0],[5463.94,2395.43,0],[2652.64,4436.02,0],[3793.05,4740.63,0],[3699.72,4238.54,0],[3511.78,7444.69,0],[5136.57,3314.88,0],[7297.46,6093.45,0],[8724.87,7061.1,0],[10114.3,7525.02,0],[8704.51,6720.09,0],[7698.67,7312.57,0],[6487.7,9086.67,0],[6713.48,9307.13,0],[6896.06,7671.92,0],[5485.73,4482.5,0],[6134.25,5015.5,0],[2552.65,8786.55,0],[2450.29,8067.25,0],[3083.51,4890.25,0]]; [] call _initNeighbors; CRB_LOC_DIST = 8000; /* Also yes I have use the same locations for other variable names. Ive found that works fine and save lots of time. Edit edit: Figured Ill give out my hellskitchen version also... I suggest playing it on 33% to 66% enemy pop. search with choppers and kill from the ground. Its totally less crazy from the air for w/e reason but youll definately get shot at up there. case "hellskitchen": { {createLocation ["VegetationBroadleaf",_x,1,1]} foreach [[2251.25,1698.15,0],[3114.88,2780.49,0],[602.975,3831.53,0],[2649.83,3159.07,0],[3358.17,3071.25,0],[3238.01,3961.93,0],[3238.01,3961.93,0],[3925.38,4705.66,0],[5581,2233.8,0],[3170.33,3850.08,0],[2637.29,3059.97,0],[2456.5,2253.7,0],[3217.25,2150.82,0],[5107.63,1049.2,0],[5108,1146.65,0],[4796.68,548.228,0],[2783.87,600.962,0],[3005.74,-868.139,0],[5277.31,-683.628,0],[5910.29,-1031.89,0],[4790.02,530.544,0],[5076.67,692.281,0],[3372.16,-145.945,0],[2339.76,-440.044,0],[2457.05,1093.66,0],[2384.69,1906.05,0],[3268.38,1253.33,0],[1724.09,3238.99,0],[1407.87,1865.34,0],[3465.06,2120.93,0],[2093.18,930.638,0],[1819.49,726.107,0],[3313.25,1304.65,0],[3513.33,1289.63,0],[3193.33,503.746,0],[3193.33,457.379,0],[3552.28,1016.02,0],[3364.74,433.208,0],[3392.63,-190.305,0],[3171.04,165.944,0],[1844.5,-829.339,0],[488.784,161.902,0],[902.96,338.023,0],[270.331,1255.69,0],[416.04,1836.92,0],[494.553,1922.7,0],[790.156,1483.22,0],[424.996,659.946,0],[291.642,835.028,0],[303.986,1729.04,0],[728.857,2740.56,0],[463.71,3154.18,0],[495.984,3096.04,0],[717.296,2747.68,0],[398.59,1884.49,0],[729.756,2327.12,0],[710.736,2918.53,0],[894.832,3795.14,0],[403.188,730.213,0],[910.51,316.672,0],[341.104,977.334,0],[485.067,609.835,0],[473.09,3257.23,0],[3562.11,4460.59,0],[1354,4805.35,0]]; {createLocation ["Strategic",_x,1,1]} foreach [[2251.25,1698.15,0],[3114.88,2780.49,0],[602.975,3831.53,0],[2649.83,3159.07,0],[3358.17,3071.25,0],[3238.01,3961.93,0],[3238.01,3961.93,0],[3925.38,4705.66,0],[5581,2233.8,0],[3170.33,3850.08,0],[2637.29,3059.97,0],[2456.5,2253.7,0],[3217.25,2150.82,0],[5107.63,1049.2,0],[5108,1146.65,0],[4796.68,548.228,0],[2783.87,600.962,0],[3005.74,-868.139,0],[5277.31,-683.628,0],[5910.29,-1031.89,0],[4790.02,530.544,0],[5076.67,692.281,0],[3372.16,-145.945,0],[2339.76,-440.044,0],[2457.05,1093.66,0],[2384.69,1906.05,0],[3268.38,1253.33,0],[1724.09,3238.99,0],[1407.87,1865.34,0],[3465.06,2120.93,0],[2093.18,930.638,0],[1819.49,726.107,0],[3313.25,1304.65,0],[3513.33,1289.63,0],[3193.33,503.746,0],[3193.33,457.379,0],[3552.28,1016.02,0],[3364.74,433.208,0],[3392.63,-190.305,0],[3171.04,165.944,0],[1844.5,-829.339,0],[488.784,161.902,0],[902.96,338.023,0],[270.331,1255.69,0],[416.04,1836.92,0],[494.553,1922.7,0],[790.156,1483.22,0],[424.996,659.946,0],[291.642,835.028,0],[303.986,1729.04,0],[728.857,2740.56,0],[463.71,3154.18,0],[495.984,3096.04,0],[717.296,2747.68,0],[398.59,1884.49,0],[729.756,2327.12,0],[710.736,2918.53,0],[894.832,3795.14,0],[403.188,730.213,0],[910.51,316.672,0],[341.104,977.334,0],[485.067,609.835,0],[473.09,3257.23,0],[3562.11,4460.59,0],[1354,4805.35,0]]; {createLocation ["Hill",_x,1,1]} foreach [[2251.25,1698.15,0],[3114.88,2780.49,0],[602.975,3831.53,0],[2649.83,3159.07,0],[3358.17,3071.25,0],[3238.01,3961.93,0],[3238.01,3961.93,0],[3925.38,4705.66,0],[5581,2233.8,0],[3170.33,3850.08,0],[2637.29,3059.97,0],[2456.5,2253.7,0],[3217.25,2150.82,0],[5107.63,1049.2,0],[5108,1146.65,0],[4796.68,548.228,0],[2783.87,600.962,0],[3005.74,-868.139,0],[5277.31,-683.628,0],[5910.29,-1031.89,0],[4790.02,530.544,0],[5076.67,692.281,0],[3372.16,-145.945,0],[2339.76,-440.044,0],[2457.05,1093.66,0],[2384.69,1906.05,0],[3268.38,1253.33,0],[1724.09,3238.99,0],[1407.87,1865.34,0],[3465.06,2120.93,0],[2093.18,930.638,0],[1819.49,726.107,0],[3313.25,1304.65,0],[3513.33,1289.63,0],[3193.33,503.746,0],[3193.33,457.379,0],[3552.28,1016.02,0],[3364.74,433.208,0],[3392.63,-190.305,0],[3171.04,165.944,0],[1844.5,-829.339,0],[488.784,161.902,0],[902.96,338.023,0],[270.331,1255.69,0],[416.04,1836.92,0],[494.553,1922.7,0],[790.156,1483.22,0],[424.996,659.946,0],[291.642,835.028,0],[303.986,1729.04,0],[728.857,2740.56,0],[463.71,3154.18,0],[495.984,3096.04,0],[717.296,2747.68,0],[398.59,1884.49,0],[729.756,2327.12,0],[710.736,2918.53,0],[894.832,3795.14,0],[403.188,730.213,0],[910.51,316.672,0],[341.104,977.334,0],[485.067,609.835,0],[473.09,3257.23,0],[3562.11,4460.59,0],[1354,4805.35,0]]; {createLocation ["NameLocal",_x,1,1]} foreach [[2251.25,1698.15,0],[3114.88,2780.49,0],[602.975,3831.53,0],[2649.83,3159.07,0],[3358.17,3071.25,0],[3238.01,3961.93,0],[3238.01,3961.93,0],[3925.38,4705.66,0],[5581,2233.8,0],[3170.33,3850.08,0],[2637.29,3059.97,0],[2456.5,2253.7,0],[3217.25,2150.82,0],[5107.63,1049.2,0],[5108,1146.65,0],[4796.68,548.228,0],[2783.87,600.962,0],[3005.74,-868.139,0],[5277.31,-683.628,0],[5910.29,-1031.89,0],[4790.02,530.544,0],[5076.67,692.281,0],[3372.16,-145.945,0],[2339.76,-440.044,0],[2457.05,1093.66,0],[2384.69,1906.05,0],[3268.38,1253.33,0],[1724.09,3238.99,0],[1407.87,1865.34,0],[3465.06,2120.93,0],[2093.18,930.638,0],[1819.49,726.107,0],[3313.25,1304.65,0],[3513.33,1289.63,0],[3193.33,503.746,0],[3193.33,457.379,0],[3552.28,1016.02,0],[3364.74,433.208,0],[3392.63,-190.305,0],[3171.04,165.944,0],[1844.5,-829.339,0],[488.784,161.902,0],[902.96,338.023,0],[270.331,1255.69,0],[416.04,1836.92,0],[494.553,1922.7,0],[790.156,1483.22,0],[424.996,659.946,0],[291.642,835.028,0],[303.986,1729.04,0],[728.857,2740.56,0],[463.71,3154.18,0],[495.984,3096.04,0],[717.296,2747.68,0],[398.59,1884.49,0],[729.756,2327.12,0],[710.736,2918.53,0],[894.832,3795.14,0],[403.188,730.213,0],[910.51,316.672,0],[341.104,977.334,0],[485.067,609.835,0],[473.09,3257.23,0],[3562.11,4460.59,0],[1354,4805.35,0]]; [] call _initNeighbors; CRB_LOC_DIST = 5000; }; -
Voice actors forum group - find actors or become one!
Sleep replied to celery's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i'd like to try my hand at this. My voice is clear enough for good listening. I have a southern accent, born and raised in the southern states of america. (yes we will rise again :P). Is a bit of ad-libbing allowed? pm me and I'll speak with ya on ts3 or something -
Degeneration-Redux- Zombie Invasion -
Sleep replied to genesis92x's topic in ARMA 2 & OA - USER MISSIONS
hahah high fog played against you there. Good run tho! -
I feel celery's version has all the zombie needs you could want. So I would vote for that. The map can be easily changed by mission makers. Edit* have you checked out the map "celle"? Its wooded areas with the proper fog scripting would be sexy as hell. Yes Im sure there plenty of playtesters out there. i currently am busy with my own arma group / life. Possibly on the weekends tho, mainly saturday.
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RH Hk416 pack 1.2 for OA / CO
Sleep replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
part 2 of that convinced me to buy the hkmr556a1. Now if only I had the extra 3k lying around. -
this would be an excellent addon for maps like hellskitchen while on patrol missions with possible IEDs all over.
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MCC Sandbox - Mission making the easy way
Sleep replied to spirit6's topic in ARMA 2 & OA - USER MISSIONS
crap lemme check. the mission should still be running edit: had to restart the server so I lost that one. I'll make sure and save it next time it happens to one of us. -
MCC Sandbox - Mission making the easy way
Sleep replied to spirit6's topic in ARMA 2 & OA - USER MISSIONS
I think Ive found the bug some of the guys were talking about. What the spawned txt says is Spawned <null> instead of spawned 1-1-A after some time with certain units. Eventually it becomes all units having this problem once it starts.. -
MCC or VTS can do this for you real easy and quick like. You'll have to make up your own story tho. We run spec ops missions all day. Get in, get out, AAR afterwards.
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MCC Sandbox - Mission making the easy way
Sleep replied to spirit6's topic in ARMA 2 & OA - USER MISSIONS
:D You fuckin rock man! Just tested the garrison script and it works like a champ. All the AI stay in one place just like we want them to. On to test it in cinder city at some point tonight. Edit: just tested it on cindercity using the killhouses... seemed to work sometimes. first time i tried it, I used 100% and it somewhat over populated the buildings. I might have double clicked it. After I realized my mistake I used the delete units option and it wouldn't spawn anymore after that. -
MCC Sandbox - Mission making the easy way
Sleep replied to spirit6's topic in ARMA 2 & OA - USER MISSIONS
Well, keep at work on your project. If you have time to add the old script and it works for keeping ai in a house that would be great. What I'll most likely do is add the garrison script to the server/mission (w/e is needed) and use the 3d editor ability to place things with an init script and do it that way for now. Keep up the great work! Thanks for all the help since MCC's release! -
I think sickboy and some others would be an excellent addition to the team. Even if it was somewhat independent and only there for a specific purpose. Wishes...
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novice questions on flight controls
Sleep replied to nephros's topic in TAKE ON HELICOPTERS - COMMUNITY PREVIEW
I just tried it and almost puked from motion sickness... Ive never had such a bad experience trying to fly a heli. Unfortunately im stuck using the mouse and keyboard till I replace my joystick, but damn. Never has flying been so tough. I must have been doing something very wrong. -
MCC Sandbox - Mission making the easy way
Sleep replied to spirit6's topic in ARMA 2 & OA - USER MISSIONS
Wow funny I asked for that feature, then this comes out! http://www.armaholic.com/page.php?id=15242. Anyway to include the script in mcc? -
MCC Sandbox - Mission making the easy way
Sleep replied to spirit6's topic in ARMA 2 & OA - USER MISSIONS
I can't seem to recreate their problem, all the menus are working for me. I have had issues with the taki east side not spawn at all on the hellskitchen map (sangin). Suggestion tho if its not already there. The ability to make the ai stay in the 10x10 area you spawn them in. Even under contact. Example: You spawn east side as fortify to enter a building and you want them to stay in that building. -
I feel this should be a mod made by someone other than BIS. Theyve got their hands full with the new features coming to A3
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3rd person and crosshair - enable by default in MP?
Sleep replied to celery's topic in ARMA 3 - GENERAL
neither. :cool: -
MCC Sandbox - Mission making the easy way
Sleep replied to spirit6's topic in ARMA 2 & OA - USER MISSIONS
Anyone having issues with units not showing up sometimes in the menus for spawning. Im getting reports of people only being able to spawn non ace units occasionally. Specifically west groups or individual units was one of them. -
We managed to remove it with no issues, well none that we noticed. This mission is tough as nails also even with 25% enemy pop.
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Thanks for the mission, I think Im going to check it out now actually. I use pboview on the subject of pbo. Never tried compressing one tho. edit: can I remove the CBA Required from the mission without breaking it? I have CBA running on the server obviously
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Cant wait to try it out. Thanks! Also The 506th is very excited to see the Persistent Database still being worked on and hopefully ready for beta soon.
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COOP 11 Tora Bora Campaign / Mission Pack (9 Missions)
Sleep replied to sxp2high's topic in ARMA 2 & OA - USER MISSIONS
Our main problem was the main outpost's layout and location. You would never want to be stuck against a hill like that. We havn't made it too far into the whole campaign yet tho due to a gamespy bug.... But These are awesome, they work well, and theyre fun at the same time. Please sir keep what your doing!