Jump to content

-Coulum-

Member
  • Content Count

    1790
  • Joined

  • Last visited

  • Medals

Everything posted by -Coulum-

  1. I find that firefights in arma 2 are far too quick because the player's accuracy is too high (the weapon barely sways, and you can line up accurate shots too quickly). I was wondering if it would be possible to make a mod that represents lining up your sights in an abstract way. Kind of like in battlefield- when you bring up your sights what you aim at is not exactly what you hit. To be accurate you have to wait a little while first (representing the time it takes to line up the sights). There would be an accuracy bar on the screen showing how aligned your sights are. if the bar is 100% full 100% you hit precisely what you shoot at. 50% may mean that your shot will land within maybe a 2 metre radius of where you aimed. Over time your "accuracy bar would fill up as your avatar lines up the sights. If you are prone and have not moved or shot your accuracy bar will be at 100% meaning that whatever you aim at you will hit. If a bullet snaps past you however your accuracy bar will decrease to maybe 75 percent. Now your shot would land somewhere within a metre radius of where you aimed representing the fact that your avatar has flinched and the sights are no longer aligned resulting in an inaccurate shot. Eventually (1 or 2 seconds maybe) the accuracy bar would fill up to 100% as your avatar realigns the sights. I think this would make shooting a lot more difficult, suppressive fire more useful and result in longer more realistic firefights. Would it be possible to make a mod that does this. If so how hard would it be for a total newbie like me who just got the the game a week ago and knows nothing about making addons?
  2. -Coulum-

    Zeus AI Combat Skills

    Is it normal for enemy rifle men not to fire much while using Zeus ai? I am playing combined ops with only zeu_AI and CBA. The enemy ai armed with assault rifles rarely if ever fire a lot of shots at me. Automatic rifle men fire a fair bit but the rifle men just run around go prone get up and run around some more. They don't often fire at me. I even set up a 1 on 1- me against a rifleman on the airfield in utes. I was able to run and zig zag from one end of the runway all the way to the other end and touch him before he finally shot me. He fired between 5 and 10 shots the whole time. I doubt that this is the way that the mod is supposed to run but I can't find out what I am doing wrong. I've reinstalled Zeus several times but still get the same results. Has anyone else had this problem before? Is there something I can do to fix it?
  3. -Coulum-

    Zeus AI Combat Skills

    Its not so much my team but rather the enemy that seem to be running all over and not returning much fire. They seem to alway want to move instead of settling into some cover (or just going prone in the open) and start to shoot. But then again I don't know much about the editor yet, and I am probably not giving the teams the right types of waypoints and what not.
  4. -Coulum-

    Zeus AI Combat Skills

    Just got Zeus ai. I like it better than vanilla ai but the enemy seems much to timid in small firefights. They run away instead of trying to suppress me. For example- An enemy will see me will go prone and aim at me. If I then shoot at him he will get up and move 10 metres or so. He then goes prone again starts to aim at me and starts the cycle all over again. Is this behavior normal and is there anyway to make the ai not be so timid and fire at me more?
  5. This was asked in a previous thread but there were no responses. Is there any way to make it so your ai teammates kills/stats will be shown at the end of a mission.
×