igneous01
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Everything posted by igneous01
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Naming Friendly Ai
igneous01 replied to RedRobot's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I believe this was done using bis_fnc_3dCredits (i might have spelled this wrong) and simply attaching it to a unit so that when you point at one of your mates his name will come up in 3d credits. I seen this done in the Seal Team 6 DEVGRU mission, nice feature, may want to ask him how he did it. -
Teleporting to C130?
igneous01 replied to Whyte_Out's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
if the c130 is static and in the air, just copy the position of where you are standing in the c130, and use that position to setpos at the flag pole. copytoclipboard str (getposASL player) use that in a trigger to get the position then paste it into your flag pole script: _teleporter setpos [0.315315, 153.315813, 1340.00134] that would be how it looks like. -
How to "control" the missile that shot by aircraft?
igneous01 replied to cod0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
it doesnt work because you didnt declare any variables inside the function. The function cant work with local variables outside of itself. A function can only accept variables that are either global, or that are passed to the function (by being declared inside the function and assigned as _this select 0 etc) with extra arguments. ex. Function { private ["_b", "_c", "_d"]; _b = _this select 0; _c = _this select 1; _d = _this select 2; }; [_avariable, _bvariable, _cvariable] call Function and also, call returns a value from the function, and it waits until it is finished processing before moving on. -
Im assuming since the bombs dropped, they must have killed the crewman and the officer in the middle as well? If they did the task shoud complete itself. However there may be a chance that one of the artillery pieces is not fully destroyed, but may look damaged enough. I would take a look at which piece is not black, and satchel that one to see if it makes a difference. I hope its not an ace patch that may have bugged this out. Will investigate when I have time.
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Most efficient way to generate random positions?
igneous01 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Im working on a mission generator script, but I would like some opinions on which methods I should use when searching for positions to spawn a mission in. Im looking for positions along roads and buildings where group of soldiers would meet up and talk, or possibly patrol or fortify - Even some remote locations in forests occasionally. The question is, whats the optimum way of achieving this? There are many different methods: nearRoads nearBuildings selectbestplaces isFlatEmpty use markers and randomly select 1, even add priority values to them for difficult missions any other commands I havn't thought of In your opinion, what would be the easiest approach for finding random positions, but that are not so random that they are impractical? Two guys meeting in a village makes sense mission wise, but two guys meeting in some extremely dense forest or near the shoreline is not so much. My attempts with selectBestPlaces has been ok, but the positions it finds are not exactly practical, I have also read the documentation about it (and the thread posted here, so I know how it works for the most part) but if anyone knows more tricks with the command, by all means share it with me. -
MultiDiscussion : TES5: Skyrim, BattleField 3, COD, R6 etc.
igneous01 replied to Second's topic in OFFTOPIC - Games & Gaming
looks a bit like tron if you ask me :D But a true tron racing game would be pretty sweet -
MultiDiscussion : TES5: Skyrim, BattleField 3, COD, R6 etc.
igneous01 replied to Second's topic in OFFTOPIC - Games & Gaming
already played it, lovely game indeed witcher 2, too bad the story was soo short. Otherwise, im hoping they come out with the third part -
Most efficient way to generate random positions?
igneous01 replied to igneous01's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
_mainTowns select (floor(random(count _mainTowns))) -
Question re: "enableSentences false"
igneous01 replied to Tom_Pynchon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
enable sentences false cannot be assigned to a unit or object, it basically either turns it all on or all off you need disablecoreconversations or disableconversations player disableConversation true just replace that with enableSentences {_x disableConversation true} foreach group1 -
MultiDiscussion : TES5: Skyrim, BattleField 3, COD, R6 etc.
igneous01 replied to Second's topic in OFFTOPIC - Games & Gaming
I cant think of a single rpg game that had a good combat system, they were always stat based on rolls and crit and bunch of other percentage stackers. maybe the RPG devs should look into fighting games for better combat system implementation? -
Well, if there are some map designers here, possibly a map dedicated to a large forested area, maybe some of the forests in Northern Canada, lots of rocks and abrupt elevations, rough terrain, completely filled with forests, But you would have to add alot of bushes to make the ground much more disorganized to emulate a real forest, much of Chernarus forests are easy to navigate because the terrain is very spacious and open even with the dense trees.
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well, depending on what you two guys like, Ill suggest my coop mission Chameleon, for sniper and spotter. But like I said, it may not be for you. Nonetheless: http://forums.bistudio.com/showthread.php?t=126256
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mm, instead of zombies, an invasion of animals, including paradropped cows
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been listening to more modern and contemporary music lately, not easy to listen to some of it, but I find this work genius: xNKWoo9Fe40
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Thats not human nature though - That implies every single living organism on this planet, I think the term needs to go because it dilutes to the idea that only Humans share this trait. These are primary building blocks to all life really. But, I still stand by my belief (or faith) that eventually altruism may become a possibility for human beings. Delusional? Lets face it, Im a romantic when it comes to these ideas, nothing wrong with that, but for people who might think this just came from some obscure youtube videos or web pages, are further from the truth. I only suggest people spend some more time self-reflecting and taking everything they know and deciding for themselves what's right and wrong in life.
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Lets take a look at a city, and name all possible locations of work within 2km radius around someones home - there is a list full. Now filter all specialized and technical jobs, you now have a dozen or more places to work from. Im not saying to force people to work - I think people should be able to decide and follow their own pursuits in life. There will always be people who have an interest/talent/ability to teach and pass on information and ideas to others. Think about how many people live on this planet, and the percentage that would decide on teaching. Well, I don't see the teacher count being an issue. In fact every human being has the capacity to teach something, how much education do you need to use a plunger? Come on. Should I suddenly feel justified to be paid for teaching my son/daughter how to talk/walk/eat? No ofcourse not because those are not your priorities when your teaching your kin. NOW, if people could take on this idea for any other human being, well then I see no reason why you need incentives to teach someone else. Centralizing institutions for education should be the primary focus. The question here is, do you really need capitalism to centralize education? People should as do now head for the fields they are most interested in, that makes sense, who the hell is going to want to learn how to calculate magnetic permeability if they are interested in construction? Trade has always been around, I mean, look on our forums here for an example, you have people cooperating on projects, sharing models and scripts, critiquing others work and providing feedback, writing guides, assisting others, using other peoples mods/addons for their missions, merging projects together. All of this done without any penny in circulation on these forums. So how is it then, that without any sort of economy at all going on in these forums, we have managed to create a successful community of trade, spanning all regions of the globe? This is not me theorizing a new form of government, please dont misunderstand me. Im just taking a different look on things. Take what I say with a grain of salt, makes the discussion challenging, which is the whole point. Yes, yes they would, but my point was that these societies did in fact exist, and managed to make something out of it. Transplanting this into our world wouldn't work of course. Killing and brutality has been around on all parts of the globe, doesn't matter what group or community you live in, blood has history there, so what? I wasn't really implying slavery or totalitarian control, I was implying that I have a 'hope', that someday we will grow off the need to have any form of ruling class, because we will be self-sustainable. I repeat again, I hope that humans can find a better solution. And just for the record: I dont buy into that human nature idea, because its static. It implies evolution progresses, but human nature does not? :confused: But thats another topic...
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Quite simply: yes, but it would make much more sense of these basic activities were spread out across the week - cleaning toilets on monday, insulating homes on tuesday, tending to a stock on wednesday etc. These are really, really basic activities, they require little time to understand and do. In fact because of their simplicity, it becomes apparent how easily boring these tasks become. It would make much more sense doing a different basic task everyday and rotating these every half year or so. Now Im not denying that because there was wealth in these countries that people could accomplish more. The enlightenment that was happening in France, Germany and Italy was factored from the wealth these nations had, thats fine, I agree with that. But thats now the past, those same principles are not going to work, you cant simply spawn an age of enlightenment in the world today - the economy doesnt work for that reason - the whole point of economy now is to assign people a task, and let them carry out this task until they retire or die, or go crazy. Simply put, we are not trying to create sophisticated minds, we are trying to create sophisticated workers. There are only a select few that either have the wealth, influence or luck to escape this contraption. But certainly you must admit, that the Native Americans managed to contrive their own culture, including art, music, theology, philosophy, history, and even some rudimentary mathematics, without a money system in place? That there exists an ancient culture in Africa that is rich with ideas, without ever having a solid money system in place? Anyway, my point is, Money system got us to where we are now, thats good, it helped advance our species, but its not doing this anymore. We are stuck on 17th/18th century idealogies, in the 21st century
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Im not suggesting Utopian society, but lets be real: was someone paying Einstein to continue researching the theory of relativity and general relativity? Was his only reason for contributing this massive work because he was on a sweet payroll? Hardly, he could give 2 shits about that, his primary interest since a kid was to imagine riding a wave of light. Was Beethoven on a payroll when he wrote the Grosse Fugue? Ok ill admit, his late string quartets were being sold at 50 Ducats an opus, and he did dedicate his 14th SQ to some aristocrat, but was he in the industry because the money was good? Hardly, there wasn't guaranteed money and richness in composing music, it wasn't as wealthy as any other profession at the time. Yet here is a man who wrote and produced some of the greatest works ever written, by anyone. Near the end of his life, he wasn't writing just plain old tonal works, he was moving on to Atonality with the Grosse Fugue, he was the ancestor to Arnold Schoenberg, who only then realized serialism/12 tone row/atonality. He pioneered something that wasn't explored until maybe 40 years after his death. Hell, even Stravinsky, a modern composer, called his work "Contemporary, and will remain contemporary forever." Do you really think Beethoven was advancing music because he was on a high payroll? No, he wasn't even considered rich, he was a just a middle class man, who is now regarded as one of the greats. Mozart died poor, yet he too wrote incredible work. Bach, the master of them all, was barely making any money at his time, writing 5 pieces at a time, and finishing a piece every week! Was Newton bribed to make all his discoveries? Anyway, theres enough of these people in books and in history to know that they were not contributing colossal works because there was money in it, that may be part of the reason, but the real reason was they were independent thinkers, who pursued the questions and things that made their life interesting. People who wanted to define their existence on this planet, and answer that age old question "why are we here?" Now, if common man could atleast try to pursue and be passionate about the things that interest him/her, we as a species would advance much further than we are now, in fact we probably wouldn't need any superficial rules to keep us in check, since we would be able to think and identify in our own way what is considered right and moral. This doesn't mean that everyones definition would be the same, hence the human factor to it. to add to this even more: what about all the community made missions/mods/addons? ACE, Lingor, Duala, these are intense colossal works being done by people in their spare time - there not getting paid for it, so whats the reason? Passion, the desire to further propel and enhance this game and franchise, for pleasure, recognition, and to bring the community together to enjoy these works. If the world behaved as this community did, there would be alot more development going around for everyone.
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in my opinion, we as a species should have moved past money and economics a long time ago... There is no right way to fix it, no right way to distribute it, and no right way to tax it. Even if, the 1% suddenly paid 3 trillion in taxes, it would all come back to them in a matter of weeks, because politicians are below these people on the totem poll.
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Ive been out of the loop in racing simulators, but I loved playing the first Forza on Xbox, the cars felt alot more real than when gran turismo was around back then (i think it was 3). Looks like they went for the photorealistic approach which I also admire. ANHz8YGNtpU Has anyone played it yet? And do you think the simulation is still real? Man I wish this came out for PC :(
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my only gripe is this, the SVD has no where near the zoom required for its practical ranges. Anything 600m and beyond is guess work KSVK however is fine and I like it very much
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Maybe this time the city wont be in US? Would be interesting to see something like Moscow or Istanbul for some underworld corporations and business. Maybe dealing with selling weapons like in the movie Lord of War? we shall see, im hoping for a new GTA
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Arma 3: Community wishes & ideas- NO DISCUSSION
igneous01 replied to Maio's topic in ARMA 3 - GENERAL
AI - Improve AI pathfinding on bridges, for preparation of modded islands that may feature bridges -
[SP/COOP2] Operation Cold Bore
igneous01 replied to Vicarious's topic in ARMA 2 & OA - USER MISSIONS
thank you Khugan, I didnt want to open it up myself and spoil all the fun of where all the patrols are situated. -
[SP/COOP2] Operation Cold Bore
igneous01 replied to Vicarious's topic in ARMA 2 & OA - USER MISSIONS
can you post that link again for the quick fix? It seems to be dead now. This is single handedly the greatest sniper mission ever created, lots of room to work with, selection of weapons, a good briefing, and of course amazing atmosphere makes this a professional work. This is my guideline for my own mission making so thank you vicarious!