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Atkins

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Posts posted by Atkins


  1. Just a question, I'm hearing 50 50 down the line, are we looking at the same low FPS as with arma 2. O and maverick quick question, would upgrading my 560 ti to 680 boost my frames or is it a waste since arma is demanding on cpu? I'm running the I5 2500 k oc 4.5, just wanting your opinion.

    Getting 680 wont necessarily boost ur frames, but it will rather give u option to increase some settings. I got 560 Ti SLI and same cpu and the difference to 1 560 Ti is that I can bump up AA etc to make the game look better.

    About the topic itself;

    Guys, expect that A3 will run like crap and will be in dire need of optimization, just like A2 did (and for some still does) and you won't be disappointed when A3 is out. Expect the worse, hope for the best.


  2. Great mod. In addition to the links already posted, there's a starting guide you can find here.

    Very informative guide. Cheers.

    1 question though; Do we still need to install the OA hotfix, and/or does OA beta patch do the same thing?

    I haven't told anyone to install any hotfixes to play PR and kind of forgot that there even was one for OA.


  3. I think PR needs to step up their update frequency if they want to be popular. I visit the website every month, but there isn't any news or even any new threads to keep me excited.

    It is a small group so they can't release that often, or so I've heard. Anyway, the current version is highly enjoyable as it is. No major game-stoppers or anything. Biggest complaint from the current players seems to be that the 19 missions are not enough.


  4. With ArmA i have no clue what PR will improve, arma has so much more to offer than PR can actually serve.

    PR improves Arma2's public PvP gameplay. That is about it.

    It's not supposed to be an overall-modification catering all Armaverse players. PR is a no-hassle-PvP mod for Arma2.

    Imo the name Project Reality is a bit misleading in the case of Arma2 cos A2 is already quite realistic and PR doesn't really expand the realism of A2 as much as one would expect. In the case of PR:BF2 the jump from vBF2 was huge but in the A2 case PR is just a PvP mod with some extra tweaks.


  5. IMHO,BF2 PR rocks,ARMA2 PR sucks,in fact, ACE+AAS are away much better than ARMA2 PR

    Could u elaborate some more why the A2 version of PR sucks? Perhaps the devs could make it better if they got feedback from players who tried it and didn't like it.

    Imo PR:BF2 is great, PR:A2 but is great as well, even so great that I haven't played the BF2 version after A2 1.60 fixed the warping. Ace+whatnot might be great as well, but it usually demands u to join some unit/clan and play at a specific time. In the mean time u could try PR. It might not be the best (nor that realistic) but it still has players and u can get a decent public PvP gameplay going on.

    Well maybe they don't want to move their Mod over to the PR format, also reworking a mod for another format could potentially alot more work which could be considered finished. At the end of the day this is Arma2 not BF2, this community always has had the freedom to do what they want and will continue to do so.

    Valid reasons, cant argue with them. I just hope some of the mod makers at least look in to it.

    I completely agree. Most people are happy with the way things currently are. PR's promise of revolutionising ARMA MP sort of fell flat on it's face because there wasn't enough demand for it in the core player base.

    Well it didn't fell that flat. I think releasing PR before OA 1.60 was just bad. The warping was just so god awful and probably turned away a lot of folks. I for one could not play it in that state. But now PR (and A2) works quite well and there are pretty constantly players in PR at EU evening times. More would be welcome ofc.


  6. I wonder why some Arma2 army faction mods are not porting more eagerly to PR custom factions. On top of their own mods, their work gets more publicity and the makers still retain the credits. Win win imo. I would like to see FDF, Swedish Army, IDF, Germans, Russians etc present in PR. Just like PR:BF2 has about 13+ factions.


  7. Well at the end of the day it is the choice of the Mod makers in what direction they wish to take, there are plenty of Mods out there that work perfectly fine for PvP. I for one have played the Unsung in a PvP setting and it worked fine. Also PvP only works best in an organised Tournament or Squad, I play in a squad for FUSION some of the members including myself use to run the EFL and ECL leagues for OFP and Arma respectively so PvP is quite simply possible.

    I agree that it is absolutely possible that way and possibly the best way (experience wise) indeed but that holds true for all games and mods out there. Planned, organized unit based fight nights are a good thing but rare. I was rather talking about public (non-unit) based PvP mp gameplay earlier. PR is the only one where that actually works in armaverse, imo. If u don't count DayZ ofc.

    I was just getting this faction idea from PR:BF2 where there are already about 10 released factions and several on their way;

    http://www.realitymod.com/forum/f66-pr-bf2-community-factions

    It creates diversity but all united still.


  8. Not every mod should or needs to use the PR framework, i understand your opinion. But Arma2 mods have worked perfectly fine before PR came along.

    No, not every mod should nor needs PR framework. But it would help in the public PvP aspect of mods which currently lack it. Imo most mods in public PvP side did not work perfectly well before 1.60 patch and still don't, even PR was horrible to play before it. There is and always has been room for improvements on the public PvP aspect of arma2 mods. Most importantly that it is completely non-existent in most of them.

    I could not imagine what there is to lose from Unsung's ( or add any faction here) point if their units would be played in the public MP a lot more on top of the sp/coop and they still would get the credit for their work. I would be thrilled to play Vietnam stuff in public PvP and when there would not be a game going on, try some SP mission.

    But yeah, i suppose this won't happen. I am just a dreamer... :-/


  9. I think you guys should also buy OA's engine from BIS and then develop a high quality Vietnam war mod just like Iron Front Liberation 1944, then I would definitely buy it. Anyway, thanks for you great work!

    I would rather see Unsung stuff incorporated to PR:ARMA2 as a custom factions (or addon, or a mini-mod) to provide solid PvP MP gameplay. On top of that you could still play the SP/COOP etc. if you want to.

    Unsung could be to PR:A2 what PR:V is to PR:BF2.

    http://www.realitymod.com/forum/f487-pr-vietnam-general-discussion


  10. Well, yeah, FSAA is probably always going to be superior in terms of image quality, but the performance hit is much more substantial with it over shader-based methods.

    Personally, I use a mix of FSAA and SMAA to get a nice, smooth result.

    As for your previous question about FSAA levels, I believe "Normal" is something like 2x MSAA, "Very High" is 4x MSAA, and then the numbers go up from there.

    Yepp, FSAA looks a lot better. It reduces the flickering of distance objects and things like cranes and electrical wires look like they actually have AA but with SMAA or FXAA it looks the same as without them :(

    I wonder what kind of GPU(s) it takes to use FSAA > 4 in Chernarus cos I really can't set it higher than 1/2 (low/normal) without getting stutter when near the orange colored trees. And I am running 560 Ti SLI with 19x12 resolution. Could the 1Gb DDR5 be the culprit?


  11. I see. Well, the easy way would be to try both driver FXAA and in-game FXAA and see if there is any difference. :p

    My guess is the in-game would be better in terms of not distorting the text as much (if at all) since it is integrated.

    ---------- Post added at 08:54 ---------- Previous post was at 08:53 ----------

    Are you setting FXAA and SMAA in the cfg? You have to enable it manually.

    http://community.bistudio.com/wiki/arma2.cfg#ARMA_2:_Operation_Arrowhead

    Yes ofc. I've tried almost all PPAA settings according to the arma wiki page. I just don't see the benefit from either SMAA nor FXAA. FSAA is way superior.


  12. I would not mind if BIS would take another look at Chernarus and fix some performance issues (the orange colored trees wtf), made more houses enterable, enhance the lights ofc and whatnot tweaks and stuff. I bet the almost 100000 DayZ players would appreciate the effort.

    I suppose someone could make a dev-heaven ticket about Chernarus and then we could bump it.


  13. Have you tried reinstalling Tapatalk?

    I've reinstalled, updated and whatnot but tapatalk does not work with BIS forums atm (and neither with DayZ). Every other forums works well.

    You can find the BIS forums in the app but connecting fails and the app tells to contact BIS forum admins. I wonder if BIS has disabled tapatalk support perhaps?

    Can anyone use BIS forums with Tapatalk atm?

    Edit. Nvm, just found this;

    http://forums.bistudio.com/showthread.php?125567-Tapatalk-smartphones-app-for-forums-browsing/page6

    BIS has disabled it.

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