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Everything posted by Coffeecat
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The Forgotten Few - SP/MP Dynamic Campaign for CO
Coffeecat replied to KingN's topic in ARMA 2 & OA - USER MISSIONS
while the campaign has many + i want to make some suggestions. i know its a dynamic campaign and it should play out different all times, but some things are not working out so good for me. suggestions: -you allready skip the time for insertions, skip more, im still using time accleration, same goes for extraction. why just dont end the mission shortly after the objectives are met? -in the third and secound mission i was travelling about 15 minutes, just to kill 5-10 enemys each, was a bit dissapointing. maybe add more objectives and enemys. -in the third mission i expected at least a small camp with misc in it cause it was said theres an enemy strongpoint, but there were only some guys running around. pls see that as constructive critism, i like your campaign so far & thx for making it. im now in the last mission but cant end it because the captive officer is stuck in the house, any idea how to get him out^=)? -
ARMA 2: OA 1.60, ARMA 2 1.11, ARMA 2: Free 1.11, ARMA 2: BAF 1.03, ARMA 2: PMC 1.02
Coffeecat replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Many Thanks to the BIS Team and Happy XMAS for you and all the Community:)! -
while your right on one side, the other side is that it would hurt nobody if they would release some mp modes & missions where the gameplay is a bit more focused on that. the reason why many people dont touch arma´s mp is cause they experience boredom and unorganized gameplay on public servers. if there were more gamemodes/official missions with that chokepoints and clear targets, maybe also a bit smaller playable areas there wouldnt be a need to join clans and squads but still have fast and fun teamplay. i hope we´l see more complex and fun official MP scenarios in Arma3. usermissions are great to have, but to be true, many of them are very bugged and not "easy to play"
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BIS First Aid Simulation after a units death?
Coffeecat replied to Bryce23's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ah you mean MP, sorry cant help with that... -
BIS First Aid Simulation after a units death?
Coffeecat replied to Bryce23's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
u want to heal them after they died?:rolleyes: or do you mean after they are wounded...? -
yea, played trough it with 1.60R2 Patch, no Problems for me.
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ARMA 2: Operation Arrowhead 1.60 RC #2 (Release Candidate)
Coffeecat replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
i found a gamestopper with switchable units again, maybe its not to late to include it in RC3 1.60? didnt find existing ticket : http://dev-heaven.net/issues/26994 -
Really nice mission, all worked good in SP. now i discovered another bug/problem. if you switch to a diffent player the guy you played before will not follow anymore the leader and ignoring his order, anyone else noticed that? thx for the mission Sart!
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Hey there, i wonder if there are people who are interested to play Harvest Red in Coop with the new 1.60RC Patch? Just PM me if you are interested or write here!
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was about to try the mission but JRS Soundmod is required. if you editing and save a mission you should do this without mods or people have to use the addons u use, just for your info;)
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Arma 2:OA 1.60 Release Candidate
Coffeecat replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
thanks for your great support BIS, the best game developer out there;) -
ARMA 2: OA beta build 86873
Coffeecat replied to buliwyf's topic in ARMA 2 & OA - BETA PATCH TESTING
I think i can say i also see a small difference using ATOC 7 and FXAA. Things looking a bit smoother overall and i dont have a great impact on performance. Only problem i got with my Gtx570 is that trees flickering a bit in the distance, but atoc 7 runs fine on very high for me. -
ARMA 2: OA beta build 86873
Coffeecat replied to buliwyf's topic in ARMA 2 & OA - BETA PATCH TESTING
ah ok, thx for the clerification. well yea, so no point for me, thats what i bought my gtx570 for, pure atoc :D -
ARMA 2: OA beta build 86873
Coffeecat replied to buliwyf's topic in ARMA 2 & OA - BETA PATCH TESTING
mh im playing with atoc on 7 and AA & AF very high & that new FXAA still 30 FPS or did i understand it wrong and its meant to be turned off if FXAA is on? :confused: -
ARMA 2: OA beta build 86873
Coffeecat replied to buliwyf's topic in ARMA 2 & OA - BETA PATCH TESTING
does that mean the higher the number is the more you can see the effect? dont want to try all numbers:rolleyes: -
BIS_fnc_3Dcredits not working
Coffeecat replied to borg117's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
dont talk like that! BIS would never think about evil things lile this:butbut: -
Just got another 4 Gigabyte RAM for my 64Bit Win7. Now i got 8Gigs, to less for a RAM disc right?
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Someguy's Afghan National Army
Coffeecat replied to someguywho's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey m8! just wanted to thank you for this great units, they are perfect. hope to see a update for the scope issue soon! keep it up! -
ARMA 2: OA beta build 86705
Coffeecat replied to pauliesss's topic in ARMA 2 & OA - BETA PATCH TESTING
Is it possible that someone posts how to attach cameras to units or objects with the new fix for cameras? http://dev-heaven.net/issues/26423#change-118057 -
ARMA 2: OA beta build 86616 (1.60 MP build)
Coffeecat replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
cameras which are attached to vehicles or objects are totally jerky. im sure a beta patch introduced that. il post a new ticket if i cant find a existing one. http://dev-heaven.net/issues/26423 -
Clafghan Map 20x20 Beta Release
Coffeecat replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
seeing that map with the full amount of players - a takiban vs. usa pvp event would be awesome. 50 takis trying to take a big fob in the mountains. love the map -
Clafghan Map 20x20 Beta Release
Coffeecat replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
wow! very realistic and nice looking map, thanks for your work!:eek: -
I saw there was a update on 26th october and i cant find some usefull infos now on the biki. i was searching "description.ext" to find glass types, speakers and stuff for setidentity in arma 2. now all that stuff is gone for it. anybody can tell me if im blind or have they deleted it? ty! many usefull infos are gone at that link...http://community.bistudio.com/wiki/Description.ext
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Checking if units are alive
Coffeecat replied to tryteyker's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
what do you want to check exactly? this checks if any of the unit is dead: ! (alive unit1) or ! (alive unit2); this checks if both units are dead: ! (alive unit1) and ! (alive unit2); lol s*** happens np -
ah ok, thats good to know. thx for your info Dwarden if the information keeps missing il remember you