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Coffeecat

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Everything posted by Coffeecat

  1. while the campaign has many + i want to make some suggestions. i know its a dynamic campaign and it should play out different all times, but some things are not working out so good for me. suggestions: -you allready skip the time for insertions, skip more, im still using time accleration, same goes for extraction. why just dont end the mission shortly after the objectives are met? -in the third and secound mission i was travelling about 15 minutes, just to kill 5-10 enemys each, was a bit dissapointing. maybe add more objectives and enemys. -in the third mission i expected at least a small camp with misc in it cause it was said theres an enemy strongpoint, but there were only some guys running around. pls see that as constructive critism, i like your campaign so far & thx for making it. im now in the last mission but cant end it because the captive officer is stuck in the house, any idea how to get him out^=)?
  2. Many Thanks to the BIS Team and Happy XMAS for you and all the Community:)!
  3. Coffeecat

    MP thoughts

    while your right on one side, the other side is that it would hurt nobody if they would release some mp modes & missions where the gameplay is a bit more focused on that. the reason why many people dont touch arma´s mp is cause they experience boredom and unorganized gameplay on public servers. if there were more gamemodes/official missions with that chokepoints and clear targets, maybe also a bit smaller playable areas there wouldnt be a need to join clans and squads but still have fast and fun teamplay. i hope we´l see more complex and fun official MP scenarios in Arma3. usermissions are great to have, but to be true, many of them are very bugged and not "easy to play"
  4. ah you mean MP, sorry cant help with that...
  5. u want to heal them after they died?:rolleyes: or do you mean after they are wounded...?
  6. Coffeecat

    Praire Grove SP/Co-op (1-4)

    yea, played trough it with 1.60R2 Patch, no Problems for me.
  7. i found a gamestopper with switchable units again, maybe its not to late to include it in RC3 1.60? didnt find existing ticket : http://dev-heaven.net/issues/26994
  8. Coffeecat

    Praire Grove SP/Co-op (1-4)

    Really nice mission, all worked good in SP. now i discovered another bug/problem. if you switch to a diffent player the guy you played before will not follow anymore the leader and ignoring his order, anyone else noticed that? thx for the mission Sart!
  9. Hey there, i wonder if there are people who are interested to play Harvest Red in Coop with the new 1.60RC Patch? Just PM me if you are interested or write here!
  10. Coffeecat

    Rasman Valley [SP|CO]

    was about to try the mission but JRS Soundmod is required. if you editing and save a mission you should do this without mods or people have to use the addons u use, just for your info;)
  11. thanks for your great support BIS, the best game developer out there;)
  12. Coffeecat

    ARMA 2: OA beta build 86873

    I think i can say i also see a small difference using ATOC 7 and FXAA. Things looking a bit smoother overall and i dont have a great impact on performance. Only problem i got with my Gtx570 is that trees flickering a bit in the distance, but atoc 7 runs fine on very high for me.
  13. Coffeecat

    ARMA 2: OA beta build 86873

    ah ok, thx for the clerification. well yea, so no point for me, thats what i bought my gtx570 for, pure atoc :D
  14. Coffeecat

    ARMA 2: OA beta build 86873

    mh im playing with atoc on 7 and AA & AF very high & that new FXAA still 30 FPS or did i understand it wrong and its meant to be turned off if FXAA is on? :confused:
  15. Coffeecat

    ARMA 2: OA beta build 86873

    does that mean the higher the number is the more you can see the effect? dont want to try all numbers:rolleyes:
  16. dont talk like that! BIS would never think about evil things lile this:butbut:
  17. Coffeecat

    ArmA 2 I/O analysis results

    Just got another 4 Gigabyte RAM for my 64Bit Win7. Now i got 8Gigs, to less for a RAM disc right?
  18. hey m8! just wanted to thank you for this great units, they are perfect. hope to see a update for the scope issue soon! keep it up!
  19. Coffeecat

    ARMA 2: OA beta build 86705

    Is it possible that someone posts how to attach cameras to units or objects with the new fix for cameras? http://dev-heaven.net/issues/26423#change-118057
  20. cameras which are attached to vehicles or objects are totally jerky. im sure a beta patch introduced that. il post a new ticket if i cant find a existing one. http://dev-heaven.net/issues/26423
  21. seeing that map with the full amount of players - a takiban vs. usa pvp event would be awesome. 50 takis trying to take a big fob in the mountains. love the map
  22. wow! very realistic and nice looking map, thanks for your work!:eek:
  23. I saw there was a update on 26th october and i cant find some usefull infos now on the biki. i was searching "description.ext" to find glass types, speakers and stuff for setidentity in arma 2. now all that stuff is gone for it. anybody can tell me if im blind or have they deleted it? ty! many usefull infos are gone at that link...http://community.bistudio.com/wiki/Description.ext
  24. what do you want to check exactly? this checks if any of the unit is dead: ! (alive unit1) or ! (alive unit2); this checks if both units are dead: ! (alive unit1) and ! (alive unit2); lol s*** happens np
  25. Coffeecat

    BI Biki Update?

    ah ok, thats good to know. thx for your info Dwarden if the information keeps missing il remember you
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