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Posts posted by concurssi
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Where's your Developer badge? Since you now obviously work for BIS if you can make those statements for them.The only thing BI cares about is: does it add anything to gameplay?And the answer is: No. For the HUGE amount of effort needed across all departments, the reward for having female models at this stage of development is just not worth the effort they would have to spend on it. Not to mention that they do not have the time to implement it an debug it, since they are already flat out on finalising and fixing all the existing technologies...
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And you say this based on the anecdotal evidence of having served with precisely two women. Congratulations on your complete lack of understanding of statistics. Might I recommend you read up on how to establish a sufficient sample size to ensure an at least remotely useful level of accuracy?but that would be about 1 in 15.000. -
Youtube videos are increasingly becoming more and more important in getting the word out about games. That's how people like NorthernlionLP make their living, and a lot of indie developers like, Mike Bithell for example, have already embraced it as a form of free marketing. They give these Youtube people a free review copy of their games, and boom, their sales go up. I think Rogue Legacy had a massive spike in preorders after NorthernlionLP made a video about it. Now we wait for the bigger companies to catch up, I guess.
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They should have sent you an email with a link to the page where you can leave the message. That's how I got there.
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How do you expect to be given DLC that doesn't exist yet? And what's this about a supporter's area?
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My experience with the system as it has been so far has been mostly positive, though I do think we can carry too much without enough of a penalty.
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This is pretty annoying. Luckily, it should be an easy fix.
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For now, and just for now, use spawn to execute any function that has a sleep command inside of it,and if you want the function to return a value (this is explained below).
Shouldn't this say
For now, and just for now, use spawn to execute any function that has a sleep command inside of it,and if you don't want the function to return a value (this is explained below).
?
Edit: two things I would appreciate are consistency and indentation. You sometimes use camel case, and sometimes you don't, and you don't indent the stuff you put inside the curly braces. Minor annoyances, but still :)
Apart from those two things though, for the most part I like this guide.
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I get an error message now, even though I have both FHQ Accessories and the FHQ M4 pack installed.
"No entry'bin\config.bin/CfgWeapons.FHQ_optic_HWS'.
The mission seems to work otherwise though.
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The disembark command works fine for me.
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Steam is Always-On DRM. I'm pretty sure you can't ping the server list while in offline mode.IF you try to play a Steam game offline, Steam will try to connect to the internet, but if it can't it will ask you if you'd like to start in offline mode. You can play your singleplayer games without access to the internet.
Always-on DRM refers to having to literally always be connected to the internet, regardless of whether it's single- or multiplayer that you're trying to play.
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That is, once again, tough luck. If you can't find any servers with 3rd person view disabled, then you can always make your own.
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sorry but that is nonsense. you either haven't played/are playing proper PvP yourself or you don't know how to use 3rd person to your advantage. not saying it should be removed or forced by the game itself or anything. it's just that it can be exploited a lot. this doesn't mean that one person has an advantage over another per say but in certain situations especially in cqc it does. it doesn't mean it makes the game unfair because, well, everyone could just camp behind corners or on roofs and wait till someone he spotted while being 100% concealed turns around and then stand up/lean and shot him. this might not be as obvious or important in large scale PvP like arma PR but in any cqc situation it's drastically changing gameplay.the point is not that it's unfair. it is that it simply degrades cqc PvP to something that doesn't resemble realistic cqc at all.
it's a problematic issue since 3rd person is certainly a core feature of the ofp/arma series. there are PvP gamemodes like AAS for arma that use scripting to disable 3rd person no matter what settings the server has. i think the responsibility lies with the mission makers and server admins to ensure there can be a proper "pvp culture". i personally would play more PvP if it had clearer rules. not because i get owned by people using the exploit but because i feel cheap using it myself. which i do a lot when it's available (which it is 90% of the time):D.
I think there's some kind of misunderstanding here. I'm not saying I like 3rd person being in PvP; I don't. What I am saying is that because it's an option, and because there are servers with it disabled, when you play on a PvP server with 3rd person enabled you are making a choice, a decision, to play on that server, and by extension you are also making a decision to play with 3rd person enabled.
You also have the option to play a different kind of PvP, one where there is no 3rd person view. What this means is that there are different kinds, different flavours of PvP available, and to say that 3rd person hurts PvP universally is not true. It hurts your view, your preferred flavour of PvP, but that's about it.
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No, it doesn't. It's an option, and if you willingly do PvP on a server with 3rd person enabled, rather than finding a server that has it disabled, you are accepting it's effect on the game. It changes PvP, but it doesn't necessarily hurt it; it's all to do with how you want to play the game.But do you guys really think it doesn't hurt pvp AT ALL? Really? -
It really isn't. It's a feature that some people like. It's fine to have a legitimate complaint, but the solution has been offered time and time again in this thread: find a PvP server with 3rd person disabled.it's an exploit that breaks PVPAgain, can't find one?
Again, tough luck. Make your own.
I still wish it was disabled on default for veteran, but it's ridiculous to suggest that it be removed from the game, as someone did.
This thread is just trampling in place now with the same things being repeated again and again.
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Sooo... any ideas on how I can get this to work?
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That isn't the latest build. There's been at least one patch since then. With the current dev build you can't join servers using the stable branch.Also, they broke a LOT with their latest build. My friend and I couldn't even play a MP game last night it was totally bugged. We would spawn as seagulls in the middle of the Ocean. Allthough, I had the devbuild and he didn't.
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I fail to understand how this would in any way mean that Arma 3 will have female models.Well there will be female soldiers in DayZ sa -
Simply make actions based on where the user is pointing rather than where the user is standing. Facing a door? That is default action. Facing the ladder? That is the default.Makes sense over the current implementation.
That is the current implementation as far as I can tell.
Facing a door, press spacebar, door opens.
Facing a ladder, press spacebar, start climbing the ladder.
Facing the driver's door on a car, press spacebar, get in as driver
etc.
Works for me, I don't see how it wouldn't work for others.
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Thats what i'm talking about.That has nothing to do with the colour of the tracer.
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Guys... I know that tracers are REDBUT TEY AREN'T --->RED<--- IN REAL... what?
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Wrong again. Just to copy-paste for you:Tracers are effect of burning phosphor... Phosphor isn't colored like that c'mon.A tracer projectile is constructed with a hollow base filled with a pyrotechnic flare material, often made of phosphorus or magnesium or other bright burning chemicals. In US and NATO standard ammunition, this is usually a mixture of strontium compounds (nitrate, peroxide, etc.) and a metal fuel such as magnesium. This yields a bright red light. Russian and Chinese tracer ammunition generates red or green light using barium salts. It is not true that they use only green tracers even if identified by green bullet tips. Some modern designs use compositions that produce little to no visible light and radiate mainly in infrared, being visible only on night vision equipment.edit: Well, I suppose it's true that phosphor doesn't burn red. But that doesn't mean there are no red tracers.
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You're kidding, right? What colour do you think tracers are then? There can't be different colours?BUT TEY AREN'T --->RED<--- IN REAL
ShackTac User Interface (STHUD, STGI, and more)
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
If you're a leader you can press numpad , to go into command view and then press it again to go back to normal view. That brings the HUD back. I don't know if there's anything that can be done to bring it back if you're not a leader.