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PELHAM

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Everything posted by PELHAM

  1. I'm working on it! :D The wife isn't happy lol - I am supposed to be sorting out the garden. Uploaded with ImageShack.us
  2. Beeping Why the light heli is beeping, I don't know? I tried to setPos it for the deck of the ship in the usual way and the game just crashed. I tried just placing it in the editor and it was fine apart from the alarm. Wind I have not changed the wind on Utes from the standard setting of the island. I have tried flying the Heli on various islands and it reacts differently to all of them. In Takistan it's very easy, Isola di Capraia it bucks around like a wild animal. Could be the wind? 82503 with the Auto trim off is very difficult flying. I managed to get around twice before crashing into a tree lol. Saving Game I will work on an update and put that in ( I will also move the player closer to the helicopter as that run down the carrier deck is getting annoying for me also :D). I also wanted to put an option to try a lifting script with an ATV or something small as well.
  3. PELHAM

    Throttle

    Thank you for the feedback, glad you are enjoying it. I was wondering if any of the lift scripts would work? It might be fun to add in lifting an ATV or something for hovering practice, I certainly need it lol. Ass&Trash: http://forums.bistudio.com/showthread.php?t=121943
  4. I realised a minute ago......like I was shot...like I was shot with a diamond...a diamond bullet right through my forehead. And I thought, "My God, the genius of TUNNELS! That is one thing that is missing! We need some underground stuff. Not sure if it's applicable to Arma3 but all the theatres NATO are fighting in now, the enemy uses tunnels for transport, cover and to ambush from. I don't particularly like large tunnel maps as they give me motion sickness in FPS but the occasional bunker or small tunnel complex would be cool.
  5. If someone could help Mikie with this I would appreciate it as well lol. We have been trying different things for a week now with moderate success. He is making quite an entertaining multiplayer mission that will be very good when complete. Goal: 1 full ammo box but access depends on rank. Higher rank = more weapons. At present if more than 1 person selects gear, - the gear from the highest rank is shown to all. You can see the list of weapons reload and more appear while you are looking at it. -Is there something wrong with the script? (The above is abbreviated BTW) -Or is it a locallity issue? We need it to run seperately on each client machine. -Or is that just how the ammo box is coded?
  6. 82503 causing an error in original Arma2:OA shortcut? Just tried to play Arma 2:OA and got an error: Error compiling pixel shader PSSSSMSpecularAlpha:1 Arma 2 and the 82503 TKOH were working ok. I uninstalled TKOH 82503 and the error went away OA started fine. Anyone else had this? edit: I have reproduced this error after reinstalling 82503
  7. Stuttering sound - not sure if someone has mentioned it but if you turn the batteries and starter off it stops. There is silence after as no sound effects for main engine in this one? Hmmm I'm not sure about release 82503? I preferred the digital HUD and the helo has a mind of it's own in this one. As soon as you try to correct one set of problems with the manual trim a whole set of other control problems start. If you get the helicopter hovering with auto-hover, then turn it off, the helo violently pitches up, rolls to right and spins downward and crashes. Is this intended behaviour? I have a Microsoft Sidewinder Precision 2 which is long in the tooth but never had this kind of trouble before. I have recalibrated it twice and get no problems with the standard helicopters.
  8. Does manual trim set only affect yaw? I just tried to set it and lost roll and pitch control and crashed! Also find the heli is persistantly trying to roll to the right. I will recalibrate the joystick but not had any problems before?
  9. I have already seen that thread but there is not much there to suggest it is the one and only, holy place for user made missions? I am happy to comply but would suggest you leave moderation to those authorized to conduct it.
  10. PELHAM

    Custom missions

    TKOH Mission for all to try I have adapted my original Ass&Trass mission for TKOH. It is a flying practice type mission with scripts to test landing accuracy. It has lots of randomness built in and you can choose to fly again / fly another helo without restarting. It should give TKOH and your flying skills a work out in the small LZs. (Try the original too). The downside is the custom GPS videos block the screen and GPS landing accuracy markers aren't easy to use any longer because of the changes to the GPS. The Intro mission camera scene had to go to. The cut scene after mission completion still worked! Otherwise the rest of it works OK. One other thing - there is a warning alarm in the TKOH Heli on engine start. Something to do with being on the ship - just ignore it. TKOH_Ass&Trash requires: Arma2, Arma2:OA, TKOH Community Preview http://www.mediafire.com/?3m6h933m3qydqxv The original Ass&Trash requires Arma2, Arma2:OA http://www.mediafire.com/?6ok9f67bmfcao66 [/img] Edit: Anyone notice that the Helo knows when you have loaded it? It flies differently with 3 passengers and wallows in the hover lol. Also: My credits were wiped with the removal of the Intro! Thanks again to Kylania, Demonized, Shuko, Neo and others for the help and examples to make this.
  11. Thank you sxp2high - a work of perfection. I checked them in Squint but did not run them with -showscripterrors this time - a habit I should probably get into.
  12. Hi All, I've not done much scripting for months and am a bit rusty. The 1st script works in part. I get the add action with one of the sniper weapons. It does not remove the action if I choose a none sniper weapon tho. _snipeweaps = ["SCAR_H_LNG_Sniper", "SCAR_H_LNG_Sniper_SD", "M107", "M110_NVG_EP1", "M110_TWS_EP1", "BAF_AS50_scoped", "m107_TWS_EP1", "SVD", "SVD_des_EP1"]; _unit = player; _snipeVal = 0; while {true} do { if (_snipeVal == 0 && ({_x in _snipeweaps} count (weapons _unit)) != 0) then { _snipe_action = player addAction ["Sniper Stealth Mode", "sniper_stealth.sqf"]; _snipeVal = 1; }; sleep 1; if (({_x in _snipeweaps} count (weapons _unit)) == 0) then { player removeAction _snipe_action; _snipeVal = 0; }; }; This second timer script works but seems to produce a bit of lag in SP? player setCaptive true; _timer = 10; while {_timer != 0} do { _text = hintSilent format["Stealth Time %1",_timer]; _timer = _timer - 1; if (_timer == 0) then { } else {sleep 1}; }; player setCaptive false; hint "Stealth Mode Off"; }; Can anyone spot the errors in those please?
  13. Just had a go with the preview. Nice flying once I set the analogue throttle/brake under options-controls. No crashes, no lag and no issues so far for me (it has not rained yet:)) CAMERA ISSUES I was hoping to take some screen shots to entice friends to buy it and found that when you go to the external view and zoom in, the bottom half of the helicopter disappears off the screen. I had to resort to some cam scripts to get good shots. One thing that is needed in a flight sim is good external views. You need things like chase cams and a drop cam that is placed 500m in front to record a flyby. I hope things like this would be included?
  14. Someone made this in the editor, it's tunnels on Namalsk - seems to work well. The AI do seem a little confused and static tho - maybe they need the random patrol script?. The tunnel sections would have to be made like buildings with pathways and positions coded into them. I am far from being an expert on the feasibility of it all.
  15. That would be the trick! Hopefully AI would use them just like the interior of a building. They already have ladders in game too so hopefully the AI are already coded for it all.
  16. PELHAM

    Behaviorism ;-)

    Ever tried going to a bar and deliberately talking to everyone? -The women think you are a sex pest. -The men think you are gay. -Groups of people think you are mentally challenged just for being sociable. -After an hour the bar staff think you are trying to sell drugs and throw you out. -If you are lucky you will not be attacked and chased down the street because some of those 'very quiet' people really are very mentally challenged. Can't understand why we all communicate on forums and blogs these days can you?
  17. PELHAM

    Behaviorism ;-)

    Got to admit I was guilty of that when I first started playing. I didn't want to bother people while I was off in a corner wondering what to do, wondering how things worked and how to play the game. Thoughtless politeness? lol
  18. It isn't static when you run down it, head bobbing and turning corners at high speed. Don't ask me how it happens as I don't operate this PC from a ship lol. Tunnels and buildings in certain FPS games make me feel ill. :dead: Simulation sickness Simulation sickness, or simulator sickness, is a condition where a person exhibits symptoms similar to motion sickness caused by playing computer/simulation/video games.[1] The most common theory for the cause of simulation sickness is that the illusion of motion created by the virtual world, combined with the absence of motion detected by the inner ear, causes the area postrema in the human brain to infer that one is hallucinating and further conclude that the hallucination is due to poison ingestion. The brain responds by inducing nausea and mass vomiting, to clear the supposed toxin.[7] According to this theory, simulation sickness is just another form of motion sickness. The symptoms are often described as quite similar to that of motion sickness. Some can range from headache, drowsiness, nausea, dizziness, vomiting and sweating. Research done at the University of Minnesota had students play Halo for less than an hour, and found that up to 50 percent felt sick afterwards.[12] In a study conducted by U.S. Army Research Institute for the Behavioral and Social Sciences in a report published May 1995 titled "Technical Report 1027 - Simulator Sickness in Virtual Environments", out of 742 pilot exposures from 11 military flight simulators, "approximately half of the pilots (334) reported post-effects of some kind: 250 (34%) reported that symptoms dissipated in less than 1 hour, 44 (6%) reported that symptoms lasted longer than 4 hours, and 28 (4%) reported that symptoms lasted longer than 6 hours. There were also 4 (1%) reported cases of spontaneously occurring flashbacks."[13][14] The phenomenon was well-known in popular culture before it was known as simulation sickness. In the 1983 comedy film Joysticks, the manager of a local video arcade says, "The reason why I never play any of these games, well, they make me physically ill. I mean, every time I look in one of the screens, they make me dizzy." (Yes I copied this from Wikipedia) http://en.wikipedia.org/wiki/Motion_sickness#Simulation_sickness ---------- Post added at 04:35 PM ---------- Previous post was at 04:15 PM ---------- COD? Got bored so quickly there was no time to get sick! Really glad ARMA exists, it's the best FPS / sim there is.
  19. PELHAM

    Army hero's shock as he is used in.. ARMA!

    My father in law reads nothing but the Mirror and I can testify that he is utterly ignorant and the biggest moron I know. The stories run by the Mirror are so full of holes you couldn't use the rag for toilet paper. My favourite recent story on their website was about UK Apaches being sent to Libya armed with 2000lb Paveway III bunker busting bombs. Anyone seen an Apache with a 2000lb bomb on it recently? Fly well did it? http://www.mirror.co.uk/news/top-stories/2011/05/30/boy-soldiers-forced-to-fight-for-gaddafi-face-brunt-of-apache-attack-115875-23166192/ See the name of the journalist? Ruth Sherlock (no shit?) Same nonsense from Russia Today: They are very, very left wing, anti war etc etc and published fake photos during the 2003 invasion of Iraq. The photos showed British troops mistreating prisoners but were found to have been filmed in the UK using old army surplus equipment, vehicles and plastic guns. The editor at the time - Piers Morgan was dismissed from his job. He published the photos without checking their credibility and with no thought of the harm it could do. It's amazing how Pierce Moron has since resurfaced. No dirt seems to stick to these people. Never mind - I'm here to sling it.
  20. PELHAM

    ArmA3 Wishlist and Ideas

    Never have a problem on this Cray supercomputer I have? Doesn't everyone have one lol:D (Core2Duo really :( ) Big Dawg is right - We need the Mil Sim things working but there is a limit - the game has to be playable and enjoyable with ease of movement a priority. A major irritation for me is being killed when there is that pause after jumping down a step or when you are stuck in the healing animation. In real life you would keep on running or jump out of the way. Detail is nice but the basics have to be correct.
  21. PELHAM

    Help with ULB Laser

    You were supposed to use the func_getMyLaserTarget.sqf in that post. Anyway - it's done for you above :)
  22. PELHAM

    Help with ULB Laser

    LGB from ULB the easy way. Setup the ULB ULB and player (does not need to be in vehicle) synced to ULB module (F7) Put an F35B on the map or spawn it, give it waypoints etc.. Put this in the script so it is only armed with LGBs (It is named F35B in this example): F35B setVehicleAmmo 0.0; {F35B removeMagazines _x} forEach (magazines F35B); {F35B removeWeapon _x} forEach (weapons F35B); {F35B addMagazine "2Rnd_GBU12"} forEach [1,2,3,4]; F35B addWeapon "BombLauncherF35"; {F35B addMagazine "120Rnd_CMFlare_Chaff_Magazine"} forEach [1,2]; F35B addWeapon "CMFlareLauncher"; F35B setFuel 1; You chould have the ULB in your action menu - go to it and target anything. Click your left and right mouse buttons so TGT and LSR is illuminated. There should be a small square between the crosshairs. The F35B will bomb where your crosshair is pointing. Don't swing the laser around or the F35B will get confused and crash. Remeber to turn it off before moving it. Edit: If you just want the Bomb there is this post: http://forums.bistudio.com/showthread.php?t=99492 It is designed to work on players with laser designator and creates the bomb above the nearest laser target within 2000m. If you replace: _lasertargets = nearestObjects[player,["LaserTarget"],2000]; with _lasertargets = nearestObjects[uLB1,["LaserTarget"],2000]; Where the ULB is named ULB1 that should work. You would also need to change the getdir of player and laser designator to getDir of ULB1. Also you need to change the weapon to "Laserdesignator_mounted". LGB from ULB SOLVED Just tried it and I can confirm it works perfectly - lase something and choose "Drop Bomb on Laser" from the action menu.. Not my work - thanks to Bon and Fuzzy Bandit - I just changed a few lines. Name your AH-6X ULB1 and put this in the init: this addAction ["Drop Bomb on Laser", "bombit.sqf"]; init.sqf getMyLaserTarget = compile (preprocessFileLineNumbers "func_getMyLaserTarget.sqf"); bombit.sqf _myLaserTarget = [player] call getMyLaserTarget; bomb = "Bo_GBU12_LGB" createVehicle [(getPos _myLaserTarget select 0),(getPos _myLaserTarget select 1), 100];] func_getMyLaserTarget.sqf
  23. Hi Kylania, We are not worthy, we are not worthy...... :) Thank you for all your examples and posts. Yes one answer would be to use ACE but many players still don't use it and I would like the mission I'm working on to be available to all, not just the ACE players. Also just installing an addon to solve a problem is the easy way out lol. It would be nice if Norrin would update this or maybe we could get permission to do it ourselves? I'm sure it's just a simple task of adding the helo class names and adjusting the rope attach to points. Everything works apart from the ropes. The AI jump out and fall to the ground in a rope sliding animation.
  24. PELHAM

    ArmA3 Wishlist and Ideas

    Fastroping from Helicopters and underslung loads! http://www.armaholic.com/page.php?id=5791 As briefly mentioned in the 1st thread Deanosbeano and Norrin made fastrope Addons for Arma 2 that still have not been updated for OA. It's a great feature that should be included. Also underslung loads for Helicopters. We are all familair with the addons/scripts in ACE and Domination. Lets hope BIS can give us a nice version with working nets and slings etc.
  25. Any plans to update this for the OA, BAF and PMC helicopters? If not would Norrin mind if someone else did it? If so has anyone had any luck updating the script?
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