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reaper lok

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Everything posted by reaper lok

  1. Need a little help with Blacklisting some Vehicles with ALiVE. I have read and attempted to implement the line of code to Blacklist all of the Taru Choppers and Transport Choppers (when they spawn they only fly about and never transport anything - drop off troops - or in any way that I see have use, lol). I entered the code line in the Init fields of the ALiVE Modules (as per the instructions)....but no joy! Do I need to do something specific with the TAOR markers (do the TAOR makers need to be in the code line)? Transport Choppers everywhere......the noise, the processing power being wasted ;) Any help is greatly appreciated.
  2. No problems for me with Task Force Radio either. Works great with ALiVE. The only issue I have ever had with TFR is when saving loadouts via the Virtual Arsenal and then importing them into the game via the playable character slots.....in these instances the Frequency changes three or four times as the game initializes and then again as players join in progress. This problem is NOT an ALiVE problem I am sure :)
  3. Not sure if this is the same issue for me, however, when I leave the mission (using the ALiVE exit tab and not the Default BIS Abort tab), the mission restarts from the start (assuming I am the last player out of our community server). I remember when I could leave and then rejoin later that day and my character would be at the last place that I disconnected from. I have checked the server .cfg file and it is set to persistent......am I missing something on a module (default is set to persistent on ALiVE modules).
  4. Same here....until recently. The Red Guerrillas work fine, however the FIA = no bueno!
  5. I have had no luck with this faction......just says no FACTION in the OPCOM etc etc.
  6. I personally use ASR_AI - great results and Robaldo (ASR_AI author) has frequent updates some of which pertain specifically to the ALiVE updates and improvements. Just my thoughts though.
  7. Thanx for the Reply - I will mess about in the editor this evening and report back ;) highhead - I will open the Mission files in the Demo folder.....are you telling me that the scenario I attempted to explain is in there? :icon_slap:
  8. Any chance we can have a Video tutorial (or two), regarding the Asymmetric Commander and how to set up a game/mission? The Demo mission provided (Sabotage on Altis) is great but has no template model for BLUFOR versus OPFOR with a third Insurgent Faction causing havoc......anyone else have anything like this working? REAPER
  9. I have an AI Commander for Blufor synced to a Custom Objective (Small MG Nest) and then I hide this in the far corner of the map, lol If you have the correct Modules played such as Military Logistics (allow Chopper and airdrop etc) - this gets synced to the AI Commander if I am not mistaken. The default item you need in your kit to call in the support and airdrops etc is the LaserDesignator (this can be changed in the Module for Logistics to a Radio etc etc). We play Co-Op and do not have an AI army fighting along side us so I have found this way the best fit for our needs.
  10. Thanx for the fast reply. Does anyone here know a spectator script they is known to work with ALiVE mod? Ideally it would not allow the spectating player to communicate with other "ALiVE" players (pun intended). Also - I have found that when the Medic deploys his MASH tent for purpose of squad respawn, the player respawns only with his default load-out and not his selected load-out from the VA Box. Does anyone have a solution for this? Thanx in advance. REAPER
  11. Enjoying the Insurgency set up on Altis that was included in the last update - I have one quick question. If I increase the RESPAWN timer how do I get the player who is 'waiting to respawn' to be able to SPECTATE the game? Is this possible or do I need an additional script?
  12. Agree with Savage - may not have won the MANW contest but the ALiVE team are true winners, fantastic modification and our group does not play without it. Keep up the great work and continued support.
  13. Thanx for the update - I can conform the new version is working on Takistan (A3MP version), however, it gets 'stuck'....looks and acts very 'laggy' when trying to move the flashlight around the map. Anyone else having these issues or is there a fix coming? Many thanx. REAPER.
  14. cannot get this great addon to function on the Takistan Map using the A3 Map Pack version and not the AiA version. Any help getting the flashlight portion to work on Takistan would be great!! I do have it working on other A3 maps.
  15. Can anyone point me in the right direction with getting the Iron Front Factions to work with the ALiVE Mod. I have been attempting to spawn enemy factions within the editor, however, I am having no luck at all. I got the Faction Names from the ALiVE Wiki but they always spawn CSAT troops regardless of the overridden Faction that I select. Have the Class-names changed? Update - it now works - lol (operator error maybe)
  16. New features.....I hope Mr ArJay is going to provide us with a nice video tutorial
  17. @Savage - thanx pal, worked like a charm!! My make-shift Insurgency style mission on Takistan is now smooth ;) That being said.....I am ready to throw it out if we get the Insurgency Module/s in the next update :man3:
  18. Thanx Savage - I will take a look at your suggestion this evening. Appreciate the fast reply :) REAPER
  19. I am looking to finish an Insurgency style mission (mainly CQB units) - no issue here, however, when I select and use my TAOR marker to populate the surrounding Towns with patrols etc it spawns 6-8 Tanks (most of the time)......my question is: Can I spawn units without the heavy Armor? I have selected Spec-Ops as the Primary weighting in the drop down menu (I am using regular CSAT troops). Regards - REAPER
  20. reaper lok

    ASR AI 3

    I am pretty sure the AGM mod allows people to remove a PBO (if so desired)....I removed the PBO for NVG's and have no issues. Just a thought if you wanted a fix :)
  21. Does that RHS unit have the necessary equipment to call in for an Airdrop (Laser Designator is Default)? Do you have all the options to call in the drop but do not see the ammo box you need in the scroll list?
  22. reaper lok

    ASR AI 3

    Are you saying that when the AI go into Combat state or alerted they break from a set waypoint that you gave them in the editor? If yes, this is correct behavior. Maybe the ASR_AI3 mod makes the AI react in a different or longer state before returning to their set path/waypoints. I believe that you might be able to keep AI on its set path without interruption if you use the CARELESS behavior mode within the editor (often not great for immersion though - I use it for insert or extraction choppers so the AI pilot does not fly off into the sunset etc).
  23. reaper lok

    Authentic Gameplay Modification

    I read a page or two back that by removing the Medical Module it works fine, however, my group are NOT having those issues. Every now and then I will attempt to revive a fallen teammate by pressing self-interact key to TREAT and my character goes directly into the CARRY animation....grrrrrr Loving the healing while now prone!!!!!!
  24. Just server. Please post here if you get any news from Robaldo regarding its compatibility with ALiVE. Thanx :)
  25. Although the Author of ASR_AI3 says the clients do NOT need to be running the ASR_AI3 (or the same settings with it), I did read in his thread that it could help if all clients were running the same version. I have no issues with ALiVE and ASR_AI3 running at the same time - maybe some other client side or server side mod is conflicting?
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