Jump to content

Joe98

Member
  • Content Count

    1057
  • Joined

  • Last visited

  • Medals

Everything posted by Joe98

  1. Joe98

    Editor improvement suggestions.

    When I place a unit or object the map, it would be handy to be able to see the exact GPS coordinates of the unit or object in the unit/object screen. Then you could place the unit/object very precisley. -
  2. [quote=metalcraze;1958525 ]Use target menu (2) then press 0 to go into non-enemy target list. You are mistaken. The "Non-enemy target list" is made up of my team mates. . -
  3. I have the editing screen open in front of me. There is a menu on the right hand side. What do I do next? -
  4. When I started this thread I was an absolute beginner with the editor and didn’t know how to start. If anybody else is an absolute beginner with the editor, I have made some comments below: ========= = = = = ==================== Whilst you are opening the editor you will be asked to select a map. The first step is to Save the file. Select "Save". Here you name the mission. You might choose to name it Red Widget Seven. Later on, when you go to play the mission, you will see it named "Red Widget Seven" However, if you ever went looking for it on your hard drive it will appear as Red20%Widget20%Seven. Which is very confusing!. So, the best name is Red_Widget_Seven. Then, wherever you look, the mission will be named "Red_Widget_Seven" There is a drop down below with 3 options: User Export to single player mission Export to multi player mission If you select "User", you can't play the mission on your own computer. Instead you need to select "Export to Single Player Mission" ========= = = = = ==================== Now click on the weather button. At the top is a cell where you can type a name. You can leave this blank. Or type any name you want. If you type a name here, this name will override ‘Red_Widget_Seven†and then you get confused so use the same name! If you leave it blank, The computer then adds the name of the map onto the name of the mission. On the Desert map the name is now "Red_Widget_Seven_Desert" This is useful but can also be confusing. General rule: Dont leave that cell blank! ========= = = = = ==================== To zoom in and out of the map you use the mouse wheel just as you do in the game. To move around the map, hold down the right mouse button and drag the map around. ========= = = = = ==================== Select “F1†and double click on the map. Here you add individual soldiers to the map. One soldier on the map must be set as “Player†( that’s you). If nobody is set as “Player†you cannot play the scenario. Other soldiers can be set to “Playable†or set to “Non-Playable†as you see fit. ========= = = = = ==================== Again, select “F1†and double click on the map. Play with the drop down menus and learn that you can add fortifications, burnt out vehicles and a great list of items to the map. ========= = = = = ==================== Again, select “F1†and double click on the map. Place a second soldier on the map. Note a blue line drawn from the leader to the subordinate. Now select “F2 Groupsâ€. Now you can drag the blue line away so he is no longer subordinate. Now select "F1". You can no longer drag the blue line around. If you are not currently in “F2 Groups†mode you cannot drag the blue lines around. ========= = = = = ==================== Select “F4†and place 3 waypoints on the map. Now select “Preview†and have your soldier walk from one waypoint to the next. Exit and return to the Edit screen. Now double click on each waypoint. The screen opens and you can give each waypoint a name. Now hit Preview and again walk the soldier through the 3 waypoints. Note the names on the screen. ========= = = = = ==================== Again, select “F1†and double click on the map. Place an Opforce soldier on the map. Now click on each of the 3 soldiers on the map and give each a name. Blue1 Blue2 and Red1 will do as names. Now we are going to create triggers to end the scenario. The first ending is that you have killed the Opforce soldier. Select “F3 Triggers†and double click on the map. Name this trigger “Opforce_killed†From the drop down select “ending 1†In the cell named “ Condition" type (!alive Red1) including the brackets The second ending is that you are killed Select “F3 Triggers†and double click on the map. Name this trigger “I_Am_killed†From the drop down select “ending 2†In the cell named “ Condition" type (!alive Blue1) including the brackets The third ending is that the mission ends after 2 minutes. Select “F3 Triggers†and double click on the map. Name this trigger “Out_Of_Time†From the drop down select “ending 3†In the cell named “ Condition" type time > 120 ========= = = = = ====================
  5. Joe98

    Will you buy ARMAIII?

    If the weapons and vehicles are heavily influenced by science fiction then I am not interested. If the map is smaller then Takistan I am not interested. If the map is huge, with varied terrain, and the weapons and vehicles are model 2012 or earlier then I am interested. -
  6. Joe98

    ArmA3 Wishlist and Ideas

    Suggestion to enhance the Action menu. Currently, to select an item in the action menu, we scroll the mouse wheel forward or backward. I find this somewhat difficult. In combat, it sometimes takes way too long. My suggestion, is that every item in the Action menu have a number. Then we can select the item by pressing that number. -
  7. It seems to me that the order must be directed at a particulair enemy soldier. I can't seem to give such an order against a bit of bush or grass. -
  8. Joe98

    Interface.

    I have never before bought an item of hardware just to play a computer game. I am thoroughly enjoying Operation Arrowhead and I bought a Logitech G110 gaming keyboard. This is a standard keyboard with 12 extra keys down the left side numbered G1 – G12 There are 3 more "menu" keys giving me effectively 36 extra keys. And each key can be programmed. By the press of one key I can order: 1-7 Halt, 7-2 Danger, 8-2 Diamond, 3-4 Engage And with another I order: 7-4 Safe, 7-6 Stand up, 3-1 Weapons free, 8-3 Wedge That’s just two orders. I have programmed another 10 orders in menu 1 In menu 2 I have orders related to communication or administration Menu 3 is reserved for testing new orders. -
  9. What is the name of the game where aircraft carriers appear? -
  10. "The" ????? "It" ???? I don't have Arma11. Instead, I have Operation Arrowhead. There is not just one tutorial there are numerous! One for walking and moving about One for shooting various weapons One for driving and so on and so forth......... Some I had to play through a few times to get the hang of it but I got there. -
  11. In real life a soldier can practise, practise, practise ! Practice on flat ground, practise on rolling ground, practice throwing uphill and practise throwing downhill, practise throwing across dead ground - even with dummy grenades. In the games we cannot practise. I have tried to practise but I don’t really know whether the grenade hit the small rock I was aiming for. And when firing with a grenade launcher it goes so far that again I can’t tell whether I hit the target. What we need is a split screen to practise with on a firing range. The split screen only works in practise and does not work in a mission. You split the screen to show the normal view and you also get a close up of the target. Then you and see if you have hit the target. Hence you can practise. - ---------- Post added at 05:18 PM ---------- Previous post was at 05:07 PM ---------- Also 1 level firing range is not enough. There needs to be 4 firing ranges. One level, one looking uphill, one looking downhill and one looking across dead ground. -
  12. Included by the developers are a number "Showcases" US Army Showcase BAF Showcase PMC Showcase Takistani Showcase UN Forces Showcase Cicvilian Showcase In every showcase, you can use each and every weapon, vehicle and aircraft used by that group. And some of the have targets. Yet I still don't know the range. Thre are boxes about the place with rangefinders. Finding the range finders is very difficult. To change the request: When the charater enters a Showcase scenario, he is always equipped with a rangefinder. -
  13. Joe98

    Downloading missions?

    Be aware that some missions require ARMA 11, or require Operation Arrowhead or require some mod or other. -
  14. In "My Missions" if you lose 2 blokes from your section, a chopper drops off 2 blokes. If you lose "n" blokes from your section, a chopper drops off "n" blokes. -
  15. Joe98

    Standing Orders

    My squad is divided into Team Red, Team Blue and Team White. I want the teams to move forward, only a short distance, one team at a time and take up a firing position before the next team moves forward. To do this takes lots of keystrokes! I suggest that a player, record a whole series of keystrokes so that the player can order the above with just one keystroke. Further, I suggest that a player record a whole series of Standing Orders as he sees fit. Each Standing Order is selected with just one keystroke. -
  16. I have Operation Arrowhead. Six men are on patrol. We engage some enemy. We kill all the enemy and the patrol can continue. Two men remain in the crouch position and refuse to move. I switch places with one of the men, move 20 meters, switch back to the leader and that soldier still refuses to obey any movement order. -
  17. Thats in "My Missions" not in the game editor. "My Missions" does not alllow use of certain maps. Hence I looked at the editor. Yes lots of info. But nothing for a beginner! Where for example is "Double click and press enter" ??? Where is "The mission editing is complete. To start the mission you must select which side you are going to play." I have Operation Arrowhead and Reinforcements. I don't have Arma 2. Some missions require ARMA 2, or it requires a mod and I only play vanilla flavoured so that eliminates those missions. The remaining missions don't work. -
  18. I had presumed there would be. There are no sticked threads for absolute beginners and nothing in the FAQ’s I searched the editing forums for “absolute beginner†never thought to search for “noobâ€. Still can’t find that thread. I clicked on the map. One click. Never thought to “doubleclick and press enterâ€. Whoo ! This has all the items listed and explains them quite well. Nowhere does it say “double click and press enterâ€. I never thought to look there. Found this very useful thank you This is not in PDF format. It’s not in Win Zip format. Its not in the recent RAR format. It is in “ZZ†format whatever that might be so I can’t read it. This is for a 10yo game and all the screen shots are big red “Xâ€s. This is a thread discussing the position of the sun in ARMA 3. -
  19. I am now requesting it from the community. -
  20. You have just confirmed that what I have asked for can be done! How about such missions be included in a tutorial sort of thing. -
  21. No. A firing range with split screen is the answer. -
  22. My solution is, as the mission starts, remove the pistols from every man including myself. -
  23. Joe98

    Remove the blinding sun in A3 please

    I have created a few missions that start in the early morning. In some cases I am advancing into the sunrise and then swap around and have the opponent advance into the sunrise. The sun in the eyes makes a huge difference! I like it the way it is. Improvement is good too. -
  24. Joe98

    Why doesn't rain show up??

    I reckon the sound effect for rain is just right. And the graphic is good too. I note that when I am indoors I can still see some rain hit the floor! -
  25. The quote of the week ! -
×