-
Content Count
1057 -
Joined
-
Last visited
-
Medals
Everything posted by Joe98
-
How to utilise a SUV / Humveee/ Technical with machine gun mounted?
Joe98 posted a topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Some soft skin vehicles have a MG mounted. For example a Humvee, a SUV or a "technical". I am in command of a team of 6 infantry and we have such a vehicle in support. The vehicle has great firepower but it is very vulnerable. How should I utilise such a vehicle in action? . . -
ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
Joe98 replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
The first 3 lines...... ---------- Post added at 05:13 PM ---------- Previous post was at 04:28 PM ---------- Firstly I bought OA on DVD Secondly I bought Arma2 on DVD - some 18 months later I bought them in the wrong sequence! I asked around here somewhere but no answer was forthcoming. I am an Experienced Microsoft User (“EMUâ€) so I knew that Combined Operations would be impossible. Anyhow late this year I will get a new PC and try to install CO. (I also have Reinforcements on DVD) I think this is the correct sequence - please advise. 1. Install Arma2 and run it for a minute 2. Install Arma2 patch 1.00 to 1.09 and run it for a minute 3. Install Arma2 patch 1.11 and run it for a minute 4. Install OA to the same folder as Arma2 and run it for a minute At this point I should have Combined Operations but there is more to go 5. Install Reinforcements and run the game for a minute 6. Install patch 1.60 and run the game for a minute 7. Install patch 1.62 and run the game for a minute -
ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
Joe98 replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
This thread is 87 pages long. This thread should be deleted and a new instruction provided. At this point there are NO INSTRUCTIONS! . . -
Make trigger activate while outside?
Joe98 replied to DesolateChris's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
There is "Blueforce not present" fires the trigger but that dos not seem to apply to you. Instead of 100 triggers just place 4 triggers around your area. One trigger on each of the 4 sides. Set the trigger to fire "repeatedly" . . -
Place yourself on the map on a hill with a good view into the distance. Place enemy soldiers on the map and give them a move way point. Place a trigger on the map. The trigger fires as the enemy moves through it. Place something small on the map just in front of your position. You might choose for example: Empty -> Objects (small) -> skeet disk Name the object skeet1 Your friendly troops will see this and report “object front 100 meters†so you need to hide the object. In the init line of the object type: hideobject this; In the OnAct cell of the trigger type: Smoke1="G_40mm_Smoke" createVehicle [(getPos skeet1 select 0),( getPos skeet1 select 1), 20] Preview. As the enemy trigger that trigger white smoke will rise over the object. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = To make a wall of white smoke place a line of objects across your front. If you place 3 objects you might name them skeet1, skeet2 and skeet3. Your trigger now needs 3 commands so that smoke rises over all 3 objects. The 3 commands are: Smoke1="G_40mm_Smoke" createVehicle [(getPos skeet1 select 0),( getPos skeet1 select 1), 20] ; Smoke1="G_40mm_Smoke" createVehicle [(getPos skeet2 select 0),( getPos skeet2 select 1), 20]; Smoke1="G_40mm_Smoke" createVehicle [(getPos skeet3 select 0),( getPos skeet3 select 1), 20]; = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Finally, smoke comes in different colours. They are: White =......G_40mm_Smoke Red =.........G_40mm_SmokeRed Green =......G_40mm_SmokeGreen Yellow =......G_40mm_SmokeYellow
-
Multiple (!alive)'s in a trigger
Joe98 replied to Twiggy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Assume the 3 units are named tung1 tung2 tung3 In the Condition cell type: !(alive tung1) && !(alive tung2) && !(alive tung3) : Note the spaces are required -
AddWeapon only works in the init-field?
Joe98 replied to Aebian's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It should work. Firstly instead of using a tank use one soldier and try adding weapons and ammo from a script. Secondly: If I have say 7 soldiers on the map, I might name the soldiers red1 to red7 I then place 7 ammo boxes on the map in the top left corner in an out of the way place. I use one ammo box for each man. And in the init of the box write the code that adds ammo and weapons to each individual soldier. Then I might place another 7 ammo boxes on the map and here write another command adding equipment. Then I might place another 7 boxes on the map where I might specify the stance of each man. And so on and so forth. Keeps it all neat and tidy without a script :) . -
ISIS are not terrorists. They hate us and want to kill us and rape our wives and our mothers - but they are not terrorists. Instead their opinion is different to your opinion. That's my opinion. . . .
-
setDir for a formation of soldiers
Joe98 replied to wombat50's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Give the leader waypoints but place the way points very close together. Then they will follow the curve of the road. They tend to walk in a near straight line from one way point to the next. For example place way points 200 meters apart and see where the soldiers go. . -
"Artillery Computer" and "Target Artillery"
Joe98 replied to brammo311's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The mortars carry limited ammo by default. Each magazine has only 8 rounds. You need to use the editor and add more ammo. this addMagazine "8Rnd_81mmHE_M252"} forEach [1,2,3,4,5]; In this example I have added 5 magazines each of 8 rounds. By adding 6,7,8 etc etc on the end you can add more magazines. Instead of HE you can instead use smoke. . . ---------- Post added at 11:22 PM ---------- Previous post was at 11:21 PM ---------- And..... you must have Operation Arrowhead. If you have Arma2 as a stand alone, mortars-artillery just don't work. -
Trigger doesnt trigger repeatedly
Joe98 replied to _qor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
First, move them out of the trigger area and see if that solves the problem for the moment. -
How to make a debreifing?
Joe98 replied to Rytuklis's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You don't need a script. Instead use the "Outro". Then use the Effects button and type the text you want. -
How to make a marker disappear after no enemies are left
Joe98 replied to silly_ghillie's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Wow this is fabulously useful! Thank you! -
What is the command equivalent of Random Between ?
Joe98 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I name a soldier green1 and name a truck truck1 I want the soldier to start 20 meters to the east of the truck so use this command green1 setPos [(getPos truck1 select 0) +20, (getPos truck1 select 1) +0, (getPos truck1 select 2) +0]; Now instead of using 20 meters I would like to use a command such as “Random Between 20 and 500â€. How do I write the equivalent of Random Between? -
What is the command equivalent of Random Between ?
Joe98 replied to Joe98's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have confirmed this works thank you! Blues! Blues! Blues! :cool: -
Trigger doesnt trigger repeatedly
Joe98 replied to _qor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The sequence is: The trigger is activated The trigger is deactivated The trigger is activated a second time. If the trigger does not deactivate it cannot be activated a second time. . -
ARMA 2 OA crashes on dedicated card
Joe98 replied to Jergling's topic in ARMA 2 & OA - TROUBLESHOOTING
What is the meaning of: "integrated card" and "dedicated card" ? . -
Change SuitCase to ammo box
Joe98 replied to UmbrellaICE's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Only the other day I learnt I can add and remove weapons and magazines from ammo boxes and vehicles. As a test, I successfully added weapons to a tea pot but my soldier could not pick up the weapons. I think you need an "event handler" but I have not had the time to search -
SMD_Sara_A2 Full Sahrani Map Port - Initial Release
Joe98 replied to cifordayzserver's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
First post in the thread: 1. Where is the link to the download? 2. Are there any requirements? 3. I have A2 and OA as separate installs. Will it work for me? . . -
There is a command to add many magazines to see you through a mission. Or: there is a command so you have unlimited ammo.
-
Synchronize waypoints with eachother
Joe98 replied to CMajor28's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It is very easy to do so without a script. Is there a particular reason you wish to do so with a script? . . -
Attach Smoke grenade to barrel
Joe98 replied to Kommiekat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Your scripts folder would most likely be stored on the "C" drive hence: "C:\ ............"Scripts\smokeloop.sqf" . . -
Attach Smoke grenade to barrel
Joe98 replied to Kommiekat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Place your script in the mission file. In the trigger you would type: nul=[barrel01,1] execVM "smokeLoop.sqf"; . -
Attach Smoke grenade to barrel
Joe98 replied to Kommiekat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
With the script above I have created a wall of smoke. Instead of using a barrel I used a baseball. It is tiny and difficult to see in grass. Instead of using one baseball I used 20. I placed them in a straight line across a field. I named them base01 through base20. In the trigger I typed 20 commands: nul=[barrel01,2] execVM "smoke.sqf"; through to nul=[barrel20,2] execVM "smoke.sqf"; When the trigger fires, a wall of white smoke is created. If you feel the smoke dissipates too fast, create a second trigger that runs the script a second time . There is some great stuff on this forum! -
Question about compatibility of Arma 2: Army of the Czech Republic - Steam version
Joe98 replied to Upornik's topic in ARMA 2 & OA - GENERAL
Oops cant delete post