Dkoke
Member-
Content Count
5 -
Joined
-
Last visited
-
Medals
Community Reputation
10 GoodAbout Dkoke
-
Rank
Rookie
-
Canadian Armed Forces Modification ARMA III
Dkoke replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Keep up the good work! I'm excited for the next update! -
Canadian Armed Forces Modification ARMA III
Dkoke replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I absolutely love this mod and everything you guys have done. I really appreciate all the hard work and effort that has been put into this mod. I do not know too much about the Canadian Armed Forces in general, as I am in the US Army as a 11C. But this mod is great, I'm really not into the whole futuristic army deal, but CAF has really made me look into Arma 3 a lot more than I have been! I can't wait to see further development of this mod, and hopefully see a possible DLC for Arma 3!;) I thought I would share a small video I made. It's my first time making a Arma video, but CAF has inspired me to slice in a infamous firefight with Arma footage. Hope you enjoy and thank you for the mod! http://www.youtube.com/watch?v=j09w08Sxrbo -
Multi-Session Operations v4.5 released
Dkoke replied to highhead's topic in ARMA 2 & OA - USER MISSIONS
Hello, I absolutely love this game mode. I can tell a great deal of work has gone into making this. Excellent job by the way :) I do have one question, and complaint. Usually only a few of my buddies actually play. We loved the insurgency game mode, but we found it boring after a while and felt to much like Rambo. We love how with MSO their is a degree of tactfulness to the game, but being in squads of 4 - 5 men, it seems we get reamed by the AI being able to hit a fly from 500 meters. So on to my question. Can we possibly dumb down the AI and their accuracy? We are able to get their numbers to match ours, but they just seem more like Navy seals opposed to Insurgents when shooting. Thanks, Dkoke -
Multi-Session Operations v4.4 released
Dkoke replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
@highhead Morning, I basically took the 32 ACE BAF&USMC vs RU in Chenarus mission and tweaked it to where you play as the Russians. I am using ACE Russians I believe, and I have the parameters to where it will only spawn Chenarus GUE. I get the correct spawns with dynamic enemy population OFF, but with the down side of horrible FPS. With DEP ON, my FPS is 2x better but I get weird spawns of Takistan forces, It even spawned a beached US carrier in Chernogorsk! I was tooling around in the my documents/Arma2profiles/*/missions/(missionname)/enemy/modules/rmm_enemypop/main_dynamic file and was trying find where the problem might be, but searched to no avail Thank you for the input, and once again I can't begin to describe how geat MSO is. @Wolffy Morning, I have patrol ops 2 enabled. But I've yet to try it with dynamic enemy population OFF. It seems when PO2 is on with DEP, I got a mission to kill a friendly motorized unit, kinda odd. Thank you for the input! Hope I can provide at-least some useful information for development -
Multi-Session Operations v4.4 released
Dkoke replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
Evening, I'm attempting to create an OPFOR vs GUE in Chenarus, but it seems that when I have the dynamic enemy population script set to ON, I get all types of different AI apart from the ones I set to true in the parameters. Does anyone know why or how to fix this problem? Other than that this is a awesome mission template! Hope to make many more awesome missions, Thanks!