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silverwave

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Everything posted by silverwave

  1. Hi. - I'm (still) looking for a team that plays mostly Zeus and/or MCC.I I'd prefer PVPVE where you get the majority of players playing in a team cooperatively and then have few players play as opfor/zeus/assistant zeus along with few AIs to simulate a good number of enemies while still having some of them actually reacting like real humans. - I can't invest a lot of time in Arma at the moment so I'd be willing to play ~1-2 games of few hours a month. - No BST bullshit. I've 9 years as infantryman, I know what I'm doing, thanks. New guys would be included in squads and evaluated on the field. - Respawn : I'm playing A3 for having fun. I don't want to spend 1h45min of a 2 hours session dead because a AI with godlike aiming skills shot me in the head from 800 meters through bushes. Revive mechanics, respawn at a FOB or vehicle, stuff like that. - Few mods : I'm perfectly fine with the default 2031 setting and weapons. I don't need 3 gig worth of added modern weapons. Fewer mods is better. Stuff like TFAR, Ares and 2-3 others is fine. - No fixed MOS. Anyone can play on any position and change on any subsequent mission, from pilot to diver to Team Leader. - Mature. I'm 33. I'm fine with 18+. - I'm in Eastern Canada GMT -5 time zone, so I'm looking for a team that would play in acceptable hours for my timezone.
  2. Hi. I'm looking for a team that plays mostly PVPVE Zeus and/or MCC. What I mean by PVPVE is that you get the majority of players playing in a team cooperatively and then have few players play as opfor along with few AIs to simulate a good number of enemies while still having some of them actually reacting like real humans. I can't invest a lot of time in Arma at the moment so I'd be willing to play 2-3 games of few hours a month. I have a lot to offer. I have a lot of RL military experience and I'm willing to play as Zeus as much as playing as "the good guys" or "the bad guys".
  3. RTS update looks AWESOME! Can't wait to get my hands on it! Wonderful job, shay_gman!
  4. It is normal that we can't use FIA (East) in the mission generator? It says faction is empty. I also can't spawn units for this factions. How is it supposed to be used? Thanks!
  5. Ok I have been searching for the perfect fit for 2 years now without much success. Here's my selfish list of needs. I'm pretty sure there's no team that fits all of them but if you have the same, feel free to PM me, we'll check the possibility to start a new team. - Wednesday nights (something like 7PM-9PM ish, EST). Other nights are possible. No attendency is NEEDED. Life comes first. We set a time, people that can be there shows off, we start at a predetermied time with those that showed up. JIP is accepted. - No BST bullshit. I've 8 years as infantryman, I know what I'm doing, thanks. New guys would be included and squads and evaluated on the field. - MCC/Zeus missions: Heavily scripted missions no go for me. There's nothing like a human to adapt to ever changing situations. - PVEVP : The perfect setup in my eyes is having few players (10-20% of the players) playing as OpFor + few AI as enemies so you have the intelligent human factor, not only mindless bots. The OpFor members would be volunteers and would change every missions so it's not always the same guys that do OpFor. - Respawn : I'm playing A3 for having fun. I don't want to spend 1h45min of a 2 hours session dead because a AI with godlike aiming skills shot me in the head from 800 meters through bushes. Revive mechanics, respawn at a FOB or vehicle, stuff like that. - Few mods : too much mods makes the game laggy and unstable. I'm perfectly fine with the default weapons and settings. There's still the "needed" ones like AGM/TFAR, damage mod (because I hate having to put 8 bullets in a guy to down him), MCC, and 2-3 others. - Realism but no "yes sir!" bullshit (I already have my share of that). No fixed MOS. Anyone can play on any position and change on any subsequent mission, from pilot to diver to Team Leader. - 18+. No drama. People who knows to joke when out of mission and to get serious when it's on. If this exists, or if you'd want to create it with me please PM me. Thanks!
  6. Happened to me. It takes some time before it goes away. My guess is that the sound is playing until the actual track reaches the end of its play loop.
  7. @shay, here's a cool script I found that permit crash landing with choppers. If you feel it would be a cool addition, I'll sure dig it! :)
  8. Here shay, I tossed few monies at you. You better buy a beer with it :P Thanks a lot for your great work!
  9. Many thanks guys! As always, excellent work and dedication! Say, do you guys accept donations? I'd gladly throw few bucks at you! :)
  10. Question shay_gman / spirit6. Would it be possible to maintain a changelog on the opening post? I'm always struggling to see if there's a new version (and what's new). As of yet, one needs to shuffle through all last 5-6 pages to see when was the last update and what it covered. Thanks! Looking forward r10 fix :) r10 addition are awesome!
  11. Did anyone had any success with this? Doesn't seem to be working. Is it depreciated? Thanks!
  12. Yup, ID-10-T on my part for the CAS plane loitering without landing. I didn't see there was a "RTB" button in the tablet. >_< Anyhow, another question that raised on my last game. Is it possible to have C2ISTAR show friendly units EXCEPT your own? I like players to use their navigation skills and tools and not just open up the map and automatically and precisely see where they are, but I also like to simulate being able to relay info to HQ about presence of friendly forces in the vicinity.
  13. Really? Maybe the position of the CAS module? I've placed it at the very far north-eastern limit of the north-easternmost small airfield (Molos Airfield) I'll do some test by moving the module around and get back to you! Oh, and thanks ARjay! Didn't caught that! My bad!
  14. I've reinstalled Alive. I've delved into it almost 1 year ago. Now with the new updates and all, I've give it another try. It's just... awnbeliveblasome! Thanks a great bunch guys! Really hope you win MANW! Question: Is there a way to make CAS plane actually land? I've noticed as soon as I ask a CAS from a plane, it never lands back to base, it keeps loitering around its spawn point. Also, when I ask for resupply, vehicle don't drop any crate. It reach destination, wait few minutes then go back to base. When I search the vehicule inventory, it was empty. Do I need to do something to get the crates? Thanks! ---------- Post added at 10:40 PM ---------- Previous post was at 10:14 PM ---------- I do have the same issue. I'm using Combat System Enhanced mod and using cse_m_tablet. If I set this item in all other modules (Support, Logistic) it works. C2ISTAR doesn't. Whatever item you have set it to, it won't show up unless you have an Alive Tablet or PDA equiped or if you set it to LaserDesignator and have one.
  15. Ooh, that might be it. I've tried with units not in a zone. I'll try this, thanks!
  16. For the life of me, I can't have units fortify in buildings. I've tried through spawn behavior, Hold waypoint, Gaia Fortify. Nothing works. Is there some trick I need to do to make it work? Is someone also using ASR mod? Is it this mod that creates the problem or do you use it and you're able to have units garrison?
  17. Spotted an error to the tooltip in Animations. At ease speed, the tooltip says : default 0.35 Default should be 0.3 ^^
  18. Wow! I'm very impressed by the last update! It's fantastic work! I really like the SWAT 4 style compelling! Delete dead bodies brush is a blessing! Ambiance brush is very neat! Only problem I encountered is once you put a sandstorm brush, even if you change it afterwards, the wind blowing sounds keeps playing. Many many thanks again shay_gman! EDIT: By the time I wrote this post, when alt+tab back to the game, I notice the sound was gone so it may take about a minute before stopping.
  19. Yup, isn't working for me either. I'll try to code you posted. Must have some errors in the code parsed by MCC.
  20. Not sure I get your question but in order to have access to the PDA you MUST be the leader of a group of at least 2 units (AI or Player). And yes, it works in singleplayer, although I always play solo by creating a LOCAL game in multiplayer for the sake of respawn functionnality.
  21. Alright! Thanks for the answers! :) Big kudos for the update! For some reason, it also fixed my problem that I needed to log out and relog to regain Zeus powers on respawn. :)
  22. I didn't quite get how you can give pickable Supply/Ammo/Fuel crates for players to pickup and "refund" at base. I tried naming a crate "MCC_crateAmmo" but didn't worked. Is there an object you can place with Zeus? ---------- Post added at 08:11 PM ---------- Previous post was at 06:47 PM ---------- I played a bit with the Artillery command system and it seems that the adjustements are in hundreds of meters. +1 = +100m. Left/right adjustements are in degress. +2 = 2 degress right Would it be possible to set the adjustments to meters for both left/right and distance? I dunno in US army, but here we do adjustments in meters. distance +100 = 100m farther than last impact. left/right -100 = 100m left from last impact. ---------- Post added at 08:33 PM ---------- Previous post was at 08:11 PM ---------- Hmm, found a bug. If you place a Primary start location, you'll get a fade-out/fade-in and then you'll have the Deploy window but when selecting the Primary HQ, you can't deploy. you get the message : "No good position found! Try again!". Also, if you are using the Zeus respawn window, when you die you select the available respawn position and right after selecting it, you also get the MCC deploy window.
  23. Hmm ok I have a wierd behavior. Can someone help me out? Only mod loaded : MCC On the map, there's only 1 player soldier with unit name : mcc_curator On Description.ext here's what I have: I can't access Zeus. (yes, I did log in to MCC before). If I disable respawn on start, I can have access to Zeus but as soon as I die, I don't. Pressing Y key doesn't even make the zeus logo appear nor does you hear the little "ping!" chime. EDIT: Hmm, seems when I put no name for the unit, I do have access to Zeus. Is it really the name I need to give to the unit so that I have access to editable objets?: MCC_curator? Is it case sensitive? Or should I use BIS_curator? I do lose ability to access Zeus on respawn though. I need to log out of MCC, then relog then I regain Zeus access (just opening and closing MCC doesn't work as usual).
  24. Hey! Is there a quick-easy solution to populate a zone with civilians, cars, etc? I know there was a way with VTS to instantly pop civilians that were randomly walking around. The way I do it right now, I feel it's not optimal. - Create a zone - Click on Spawn - Chose Civilian - Chose Unit - Chose a civilian unit - Chose BIS Patrol behavior - Click spawn - Repeat with another civilian type. Is there a quicker easier way to do that?
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