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Demakre

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Posts posted by Demakre


  1. Pfff no idea, all what I do is create two pieces of artillery in editor (its my own mission), then attach them to my player as a spotter so the artillery seems to be part of my team. When I am playing I select both of them and in menu appears a command "Fire at position" so I select it while I`am placing the position of fire. Sometimes the artillery shoots sometimes it doesn´t and then appear the message which I told you before. I use CO with the last version. It appears for all kind of arty, for distances its the same; I use closer distance and longer it appears on both. If the message appears the arty don´t shoot. I have no idea whats going on, meaby Am I not using the addon properly? Could you make some video showing us, how to use the addon?? thank you very mutch RYdygier


  2. Hello people! i`m new at this forum, i`ve watching your post since this mod was leave out. ( Special Thanks to SFC.ITZHAK for this birds) and i wanted to share one simple idea for those who wants to land the choopers. (until SFC.ITZHAK make it fix). I will explain it step by step and the idea is one simple comand "flyinheight" so... here we go.

    1º first of all we need one of our birds, ch46 for example. (with init name chop1)

    2º fire team board on chooper.

    3ºwaypoint, wherever you want to land.

    4º the most importan part, we put in the waypoint chop1 flyinheight 0. Chooper will land at the ground.

    5º then we leave the ch46 (its recomended using by extraction all the team because if we order to leave the ch46 will rise when your people are getting out, and then die)

    6ºput anther waypoint with the init "chop1 flyinheigth 50" far from the LZ and sincronize this one with a radio trigger for example. The chooper wont fly until you order it by radio.

    Its too simple, i hope it helps you, meaby you will bring more ideas with scripts or something. Thanks for all and sorry for my bad english :-(

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