mycatsaid
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Everything posted by mycatsaid
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My vehicles issues are these below. Had the issue with the wheeled APC for ages and no reply on the feedback tracker. It's mostly the small parts of the vehicles. Edit just got a reply from the report about the hellcat. http://feedback.arma3.com/view.php?id=16385
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Working on texturing the new vehicles to AAF Desert. Ran into some problems with some of the vehicles. Parts of the vehicles are not hiddentexture compatible yet and I don't know when or if they will be. Hopefully this is just glitches with the dev build and fixed in full release.
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The sides of the vehicle are not retexturing. I have tried to figure it out but had no luck. Is this something that is part of the model and not allowed to be textured. I've had this issue before with previous vehicles. Anyone have any idea? Thanks.
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As above I'd like to be able to use the new "fullscreen window" mode when launching my game. Currently you can only have it either fullscreen or in window with the border. (This is when starting your game with batch file or alternative method. Not through steam exe). Why is it not possible to use -window and -noborder like many other games allow? Thanks.
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Why didn't I think of that? lol. Suits it better.
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Released version 1.1.3. Changelog Ver 1.1.3 Fixes - Officer uniform returned back to the AAF version. AAF Desert 1.1.3 Download Mirror Screenshots from Campaign Requires Replacement Pack from the Optional folder. Turn your "Greenbacks" into "Yellowbacks"?
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Reading mission resets on dedicated server
mycatsaid posted a topic in ARMA 2 & OA - Servers & Administration
This issue has been troubling my clans server for awhile so I decided to create my own server and I still get the issue. When on the multiplayer lobby and you select your role and click ok. The server attempts to load the mission but after instead of taking you to the map screen it takes you straight back to the role selection screen again. Can sometimes happen onces or twice before you get onto the map screen before starting the mission. Does anyone know any fix to this issue? Could it be mods conflicting with the startup or is it just an arma bug? Logs from my server 1:41:36 Dedicated host created. 1:41:38 Host identity created. 1:41:53 MyCatSaid uses modified data file 1:41:53 Player MyCatSaid connecting. 1:41:53 Mission TEST read from bank. 1:41:54 Player MyCatSaid connected (id=). 1:41:59 Roles assigned. 1:41:59 Reading mission ... 1:42:16 No entry 'bin\config.bin/CfgGlasses.Tactical_Sunglass_Red'. 1:42:29 Roles assigned. 1:42:16 Mission TEST read from bank. 1:42:29 Reading mission ... 1:42:31 Mission read. 1:43:40 Game started. Thanks. -
Reading mission resets on dedicated server
mycatsaid replied to mycatsaid's topic in ARMA 2 & OA - Servers & Administration
Yeah the latest version from Six. -
Reading mission resets on dedicated server
mycatsaid replied to mycatsaid's topic in ARMA 2 & OA - Servers & Administration
I did a few tests when connecting to the server. First, me and another player connected. Both our player profiles did not have any glasses on (set to none). We connected straight from the lobby to the map screen like normal. Second, me and another player joined. I was wearing glasses and he wasn't. We got the error "No entry 'bin\config.bin/CfgGlasses.Tactical_Sunglass_Red'." and were moved back to the lobby. Then I did a test without removing any mods or restarting my game. Removed the glasses from my profile and rejoined the server again with another player. We got into the game without the issue. It would seem when someone has the glasses enabled (not set to none) in their player profile it causing this issue. -
setDir with createvehicle (Spawning a radio box)
mycatsaid posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm trying to spawn an radio box on a marker position and then turn it to match the direction of the other ammobox that is already on the map. I've tried it with just the standard setdir and that didn't work either. _boxcreate = createVehicle ["ACRE_RadioBox", getMarkerPos "acreradio", [], 0, "NONE"]; _box = _boxcreate select 0; _boxDir = getDir ammobox; _box setDir _boxDir; Any help would be appreciated. Thanks! -
setDir with createvehicle (Spawning a radio box)
mycatsaid replied to mycatsaid's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Works perfectly. Thanks! -
Scripts not working for all clients with CBA globalExecute
mycatsaid replied to mycatsaid's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Anyone have any ideas on this? Would be much appreciated. -
Scripts not working for all clients with CBA globalExecute
mycatsaid posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
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Released version 1.1.2. Changelog Ver 1.1.2 Fixes - Officer uniform showing as OPFOR (Must have been some class replacement by BIS). - Unmanned Ground Vehicle RCWS turret not showing as AAF Desert camo. - Mk20 MRCO showing up as invisible for replacement pack. Removed the class and seem to fix, might only be temporary will keep an eye on it. Added - Groups to the AAF Desert units. - Added scenario mission "Showcase: AAF Desert". I use this to check for bugs but it can also be used to take a better look at all the units available. AAF Desert 1.1.2 Download Mirror
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Thanks. I doubt I will modify the vehicles much. I did think about making them all one colour like the weapons but that didn't look as good. At the end of the day its desert camouflage. Nothing much more you can do with it. It does have its own distinct pattern which should make it stand out over the OPFOR vehicles. People are just going to have to take a bit more care with that they shoot at :)
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That is something that will come with the next patch. For now you will have to make your own or use the replacement pack for the standard AAF.
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Sorry going to wait for official content before releasing the next patch. The addon has took me a long time to complete so I'm going to have a break.
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Hotfix released version 1.1.1. Changelog Ver 1.1.1 (Hotfix) Fixes - Strider missing from Independent Car class. - CH-49 Mohawk listed in civilian side instead of Independent. - Titan launchers changed to desert. AAF Desert 1.1.1 Download Mirror
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Thanks for pointing that out. I had not realised it had gone and done that. With the added BLUFOR and OPFOR edition I must have changed something in the original files that has caused the issue. I'll upload a hotfix asap.
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I've been retexturing the Gorgon but seems like there is some parts of the vehicle that will not retexture. The bar on the side is pretty strange as it is covered in the ext paa file. Is this to do with that part of the model not been selected for hiddentexture? Thanks. Edit. I tried to report this on the feedback tracker but it keeps saying my account is logged in elsewhere so I can't get on.
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I see. That is a shame. Maybe BIS will update the model to allow it to be textured in the future. Thanks, Anyway!
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In the optional folder there are 3 files, 1 replacement pack which makes the standard AAF into Desert AAF, 1 BLUFOR and 1 OPFOR which will add the faction to your desired side (Independent will remain also).
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Quick post to say I've released version 1.1. Version 1.1 Download
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Ah I get what you mean now. I'll have a look and see if I can and will release as optional addon.
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I don't think so at least not for now. This has took a while to make and I have another clan project to do after. Glad you like.