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svarun

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Everything posted by svarun

  1. svarun

    NATO uniforms

    Sorry, I meant that there weren't any flags on uniforms before. But this "USA is whole NATO" is really annoying and breaks immersion. :j: And now you're telling me I probably won't be able to play online if I somehow fix it...
  2. svarun

    NATO uniforms

    Ohh. :( But it was ok in Beta and Alpha. If I use mod to fix the texture will I still be able to play online? Is there such a mod already?
  3. svarun

    NATO uniforms

    Will there be a patch that will fix this bug? Or is there already a mod that does it?
  4. Hello. I have a question about respawning. Is it possible to respawn players in, or at least in the vicinity of a vehicle, so that the vehicle would work as a mobile respawn point?
  5. svarun

    JUMP please!!

    Yes, something like BF3 style vault while sprinting would be excellent. It would avoid the problem of bunny hopping and give us a more reasonable way of moving over low obstacles during combat. ( the vault in Arma 2 was pretty much suicidally slow)
  6. svarun

    F/A-18 Super Hornet

    +1 Also, how can I disable this annoying reticle? I disabled crosshairs in the difficulty settings, but it doesn't work for planes. It's getting in the way, not just in F-18 but all the other planes, help would be much appreciated.
  7. Hello. I have a slight problem with disabling the crosshair in planes. I turn it off in settings, and it does not show up when playing with infantry but it shows in plane cockpits. How can I disable it there?
  8. My game was working fine the past two years but now suddenly this happend to my Arma2. I tried reinstalling the game and graphic drivers but it didn't work. My system specs: Operating System: Windows 7 Ultimate 32-bit Processor: Intel® Core2 Duo CPU E7200 @ 2.53GHz (2 CPUs), ~2.5GHz Memory: 3072MB RAM DirectX Version: DirectX 11 Graphic card: ATI HD3600
  9. svarun

    Graphic Anomalies

    How can I revert? :)
  10. svarun

    Graphic Anomalies

    GPU temp is on same levels as before when it was still working and computer is regulraly being cleaned. Other games work without problems so I don't think that GPU is dying. Graphic drivers?
  11. How can I make Arma 2 Combined Ops playable on this rig: Intel Core2 Duo E7200 2.53 Ghz 3Gb Ram Ati Radeon HD3600 Windows 7 32-bit
  12. svarun

    ARMACast | The Arma 2 Podcast

    Just listened to Charlie Foxtrot from start to the end and I must say it was very good. It was nice that you talked about different topics but maybe you should put just a little bit more focus on Arma next time.
  13. svarun

    ARMACast | The Arma 2 Podcast

    Thank you. Downloading it now
  14. svarun

    ARMACast | The Arma 2 Podcast

    Is there a way to download it?
  15. svarun

    ARMACast | The Arma 2 Podcast

    So episode 4 will be released soon?
  16. The landing zone will change everytime you call Radio Alpha. So you can change it whenever you need it to be changed.
  17. How can I set up a helicopter that will take me wherever I want? For example, after I'm killed in a multiplayer mission and respawn, I need a ride back to the combat zone. Is there a way to set up helicopter in way that you just click anywhere on a map and he'll take you there and then RTB and await for the next request?
  18. It really isn't anything special, in fact it's dumb and you need to play in a group but it works without any scripts. I simply made a trigger and set the activation to Radio Alpha and chose repeteadly instead of once, and then I put this in the On act: insertion_point setPos getPos player1; Note: "insertion_point" is the H (invisible) and "player1" is playable Squad leader So what this does for me is, when we're on a mission we chose a safe place for landing and then we use the Radio Alpha function and it will change the landing place for AI helicopter. And if, ahem, when somebody gets killed and respawns, there is a helicopter waiting for him in the base that will take him to the last chosen landing point. This gets us to the next part of my helicopter insertion for dummies like me, the helicopter. Basically, I placed a helicopter at our base and gave him few waypoints. First one is near his initial spawn on the ground and before he goes anywhere one of these conditions must be met: (player1 in mil) OR (player2 in mil) OR (player3 in mil) OR (player4 in mil); Note: mil is the name of choppah The next waypoint is the Transport unload. On act: mil land "insertion_point"; After he unloads our revived comrades he follows the waypoint back to base, lands and waits until somebody from our squad enters ( I used the same commands as before), then he takes off, goes to waypoint cycle and flies back to the insertion_point which can be changed at any time. I think that I explained everything and I hope it makes sense to you.
  19. After playing around with the editor for some time I managed to find my own solution. Basically, I made a trigger which moves the H (invisible) to desired location and after helicopter unloads you there, it goes back to base and waits until you or any other player needs another lift. Thanks for the help anyway.
  20. What do I need to put in a trigger to make helicopter lose tail rotor when it reaches certain waypoint?
  21. svarun

    ACM question

    Ok thanks for the instructions, I'll change that. Otherwise, I'm trying to spawn only Insurgents ( from Chernarus) and only their infantry squad and AA squad.
  22. I've been trying to set up ACM that would start spawning only OPFOR infantry few minutes into the game, but whenever I place the module it spawns everyone and everything. I've read about ACM on bistudio wiki but I don't understand a thing. :/ So, can anybody explain me how to set up ACM in a more user firendly way? Thanks
  23. svarun

    ACM question

    Ok, I've played around with the init.sqf and it didn't work out as I planned. :) This is my init.sqf, what did I mess up this time?
  24. svarun

    ACM question

    So if I got this right, basically I put these lines in Init of the ACM in the game itself? Thanks for help
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