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sammole

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Posts posted by sammole


  1. I think you have to choose the commander role and then set up the permissions on the permissions menu from the scroll menu. Not totally sure where you find what, since I am not at my pc nor did I play the mission in a while.

    Gesendet von meinem XT1053 mit Tapatalk

    Yeah i set all the permissions. I removed Massi units an replaced them with RHS. Now its fine. Very odd. Thanks for reply


  2. These are last few lines of my .rpt. I have bolded the parts I think are odd

     

    15:12:34 [ACE] (common) INFO: Extension version: ace_clipboard: 3.6.0-eef2bb0
    15:12:34 [ACE] (common) INFO: Extension version: ace_fcs: 3.6.0-eef2bb0
    15:12:34 [ACE] (common) INFO: Extension version: ace_advanced_ballistics: 3.6.0-eef2bb0
    15:12:35 [8564,167.977,0.962,"XEH: PostInit finished."]
    15:12:35 [ACE] (common) INFO: Settings received from server.
    15:12:35 [ACE] (hearing) INFO: Hearing Module Initialized.
    15:12:35 [ACE] (explosives) INFO: Explosive Module Initialized.
    15:12:35 [ACE] (interaction) INFO: Interaction Module Initialized.
    15:12:35 [ACE] (repair) INFO: Repair Module Initialized.
    15:12:35 [ACE] (map) INFO: Map Module Initialized.
    15:12:35 [ACE]: Rearm Module Initialized on level: 0
    15:12:35 [ACE] (common) INFO: Settings initialized.
    15:12:35 [ACE] (common) INFO: 37 delayed functions running.
    15:12:43 Unaccessible
    15:12:58 "Sector capture_52 checkpoint A at 24.008"
    15:12:58 "Sector capture_52 checkpoint B at 24.008"
    15:12:59 "Full sector scan at 24.248, active sectors: ["capture_52"]"
    ErrorMessage: Warning: preNLOD format in object mas_us_rifle\acc\mas_msupp.p3d
    15:18:11 NetServer::finishDestroyPlayer(1525043919): DESTROY immediately after CREATE, both cancelled
    15:32:18 NetServer::finishDestroyPlayer(344657532): DESTROY immediately after CREATE, both cancelled
    15:34:13 NetServer::finishDestroyPlayer(508650190): DESTROY immediately after CREATE, both cancelled

  3. Did you test it from within the editor by hitting play in SP or did you put the mission to mp mission folder and host it as a LAN game? I definitely recommend the latter, since scripted stuff like that often bugs out when started from the editor.

    Or do you refer to a text editor? Bc for changing units etc, you don't need to open the mission in 3den editor at all.

    Have tested it both as a preview in the editor and hosting it as a LAN game. Both with same results. Have a feeling this is all to do with ACE.

     

    Have you tried the PBOManager application? You just open the pbo, extract the files, edit what you need, then repack the files into the pbo. I'll be home to test in a couple of hours and this is my method. Don't know if you doing it any differently causes an issue but I'll let you know what I find.

    No I have not, Have been using ARMA3 Editor, was supplied with the unpacked PBO to start with.


  4. Same thing, does not repair.

     

    Im opeing file in editor, editing the .SQF files as we are discussing, saving those files, going back into the editor, saving the mission, then previewing. Dropping in all repair assets I can see, damaging several different vehicles, and no repair :( so so frustrating lol

    What about a HEMTT repair truck?


  5. Ok, So I went into Classname_extension.sqf changed it to this:

    Capture.jpg

     

    Then previewed mission, build a repair container (standard build option for Lib) then build a Vanilla Quad and RHS Humvee, damaged both of them, parked em beside repair container. Nothing happens.

     

    Revert to your pbo before you changed it, find that location in the Classname_extension.sqf and add "rhs_gaz66_repair_vdv"

     

    Repack and let me know what happens please.


  6. Im in the editor now, have added that line to arsenal.sqf, not able to repair RHS or Vanilla units at any repair container or Repair Truck. So frustrating lol

    I could be wrong but I suspect this just adds the RHS HEMTT to the list of vehicles that can repair. Can anyone clarify?

     

    As for where you put it, you open the pbo file and add it to the arsenal.sqf then repack the pbo.


  7. Thanks alot for the advise guys, i dont feel so dissapointed now since most people are the same boat as i am.

    Cheers for the help Pendragon, but just remember, and you said it yourself, when you built YOUR new system, u came on to these forums doing the same thing ;)

    Neways guys look forward to seeing you out there. And cummon on OPTIMIZED ARMA 3.

    Cheers.


  8. Phenom II X6 1100t Black Edition

    Ati Radeon 6970 2gb

    16 GB Corsair Vengance 1600mhz Ram

    ASUS Crosshair V Forula Motherboard

    Thats the system that im running and i cant get decent FPS in battle, so not sure what you need to build.

    Since this is the first gaming system i have built, should i have someone optimize all the settings? BIOS etc? coz if im to be honest im sorta of dissapointed with its performance, not just in ARMA but in other games also, Fallout New Vegas etc.


  9. Ok so i have the 1100t Black edition Phenom, and i have the corsair H70 water cooling kit attached. How do i overclock? and is it safe to do?

    thanks guys.

    ---------- Post added at 02:45 PM ---------- Previous post was at 01:10 PM ----------

    Hey guys, thanks for all the tips, i change all my settings and stuff and not a whole lot changed.

    I have the 1100t Black edition Phenom 2 X6, does anyone have any experience in overclocking this? and how to?

    Also i have the Corsair H70 CPU water cooling system, so hopefully i can get some more speed out of it, thanks again guys.

    Sam


  10. Hey Guys,

    I just built a new system that I thought would slay even ARMA2, sadly I am wrong.

    Phenom X6 @ 3.3ghx

    16gb DDR3 Ram @ 1600

    Ati HD 6970 2gb

    1TB HDD

    60BG SSD

    Now all i have done is chosen very high, and let the game set its own settings, all i have changed is the 3d res = 1920x1080.

    Benchtest 1 gives me 40 fps.

    Is this normal for a rig like this?

    Thanks - Sam

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