.kju
CDLC Developer-
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Everything posted by .kju
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Is there an event handler to detect a change in knowsAbout?
.kju replied to Luft08's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Made a FT request based on Dedmen's advice: https://feedback.bistudio.com/T161515 -
whats you game version? or post the whole code/rpt log
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SOG Prairie Fire - Server Redownloads Files Repeatedly
.kju replied to Tall Bird's topic in ARMA 3 - CREATOR DLC
if i get this right, you are switching between stable and creatordlc with this in short only the 2nd steamCMD call should be enough -
Iron Front in Arm3 LITE - preview versions
.kju replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
for now not unfortunately. we need the cloud space for other data atm 🙏 -
Iron Front in Arm3 LITE - preview versions
.kju replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hard to say given the effort involved with vehicles for Arma 3 -
Iron Front in Arm3 LITE - preview versions
.kju replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Skywalker77 any other mods in use? please upload the rpt log of such session -
see the note at the top: https://community.bistudio.com/wiki/2D_Editor
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note you can still use the old 2d editor. Eden is useful if you need precise 3d placement, want to use layers - otherwise it makes various functionality more accessible, yet for an experienced coder not relying on BI modules, you dont have to use it
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Owned trigger cannot activate by "any group member" [SOLVED]
.kju replied to bardosy's topic in ARMA 3 - EDEN EDITOR
what are you trying to achieve here bardosy? going by scripted condition is probably more simple and reliable -
Getting unit's weapon object (not weapon string) - Screenshot included
.kju replied to madrussian's topic in ARMA 3 - MISSION EDITING & SCRIPTING
weapons/items sit in a weaponholder when not with an unit -
Getting unit's weapon object (not weapon string) - Screenshot included
.kju replied to madrussian's topic in ARMA 3 - MISSION EDITING & SCRIPTING
in arma, weapons are no separate entities -
Try to disable Arma 3 units - its having issues recently and stops people from joining servers
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So i re install Arma 3 and this happens..
.kju replied to wika_woo's topic in ARMA 3 - TROUBLESHOOTING
best to upload the rpt log for starters- 1 reply
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error on new DLC SOG Prairie Fire Arma 3 cooperative mode
.kju replied to Tio Hose's topic in ARMA 3 - TROUBLESHOOTING
in Steam, open properties on Arma 3 (via right mouse button) and verify your game install -
do you have arma 3 units active?
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Prairie Fire COOP Missions Not Showing on Dedicated Server
.kju replied to Strayer_J's topic in ARMA 3 - SERVERS & ADMINISTRATION
try -mod=vn;@CBA_A3 -serverMod=@AdvancedRepelling;@AdvancedSlingLoading;@AdvancedTowing;@AdvancedUrbanRepelling -
Iron Front in Arm3 LITE - preview versions
.kju replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah unfortunately they were not maintained by the author. We hope to get them working again in the future. -
Locations, Game Logic: no information anywhere
.kju replied to bmb's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hm sounds like a bug. however last i worked with them was A2/A2OA -
Locations, Game Logic: no information anywhere
.kju replied to bmb's topic in ARMA 3 - MISSION EDITING & SCRIPTING
logic is a helper object. can store information with setVariable locations are also helper objects but for positions. there are some sqf commands to interact with locations and some module systems use locations -
Iron Front in Arm3 LITE - preview versions
.kju replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It will be fixed in the next update. For now its using the right caliber weapon and ammo, plus hitting the right angle, not the armor plates. -
Arma Toolbox for Blender - Arma 2/3 exporter script
.kju replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
@gigglebok do you mind sharing your script for the street signs please once you are happy enough with it? -
Tree falling SFX sound path...where is it?
.kju replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
class falling_broadleaf_tree_big_SoundShader { samples[] = {{"A3\Sounds_F\environment\sfx\falling_trees\falling_broadleaf_tree_big",1}}; volume = "time factor [0.99, 1]"; range = 70; rangeCurve = "defaultAmpAttenuationCurve"; }; class falling_broadleaf_tree_small_SoundShader { samples[] = {{"A3\Sounds_F\environment\sfx\falling_trees\falling_broadleaf_tree_small",1}}; volume = "1 - (time factor [0.99, 1])"; range = 70; rangeCurve = "defaultAmpAttenuationCurve"; }; class falling_palm_big_SoundShader { samples[] = {{"A3\Sounds_F\environment\sfx\falling_trees\falling_palm_big",1}}; volume = "time factor [0.99, 1]"; range = 70; rangeCurve = "defaultAmpAttenuationCurve"; }; class falling_palm_small_SoundShader { samples[] = {{"A3\Sounds_F\environment\sfx\falling_trees\falling_palm_small",1}}; volume = "1 - (time factor [0.99, 1])"; range = 70; rangeCurve = "defaultAmpAttenuationCurve"; }; -
Tree falling SFX sound path...where is it?
.kju replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
class cfgSoundSets with the said strings and from there to class cfgSoundShaders -
Iron Front in Arm3 LITE - preview versions
.kju replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Replied to the static weapon shaking on that thread. -
Shaking AI static weapons on a dedicated server
.kju replied to FunnyCookieEver's topic in ARMA 3 - MISSION EDITING & SCRIPTING
We already looked into possible reasons or workarounds but no luck. The issue was pushed to BI, yet they need a simple demo mission - preferably with A3 only, or just IFA3 AIO LITE.