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saltatormortis

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Everything posted by saltatormortis

  1. a quick and dirty solution: - place an invisible Helipad - spawn chemlight with an attachto (with offset)
  2. saltatormortis

    missing ] in editor mode

    please give the whole command that you are using with all needed aditional infos ps are you refering to a trigger? then is it triggeractivated
  3. saltatormortis

    Mag Repack

    can you give the possibility for the server to set the reload times? ps good work with v3 keep it up
  4. saltatormortis

    Advice on !alive script isssue

    how can we know? to me it looks like a partial code... but in the part i see no _civ,_sqname,_spawnpos,_pos,_drivespeed are not set and there is a space missing on the first !alive
  5. saltatormortis

    Magazines should be a proxy

    @RH dont forget that it was then a differend weapon than the one with the stanag not one with a dynamic magazine
  6. saltatormortis

    Lock/unlock doors on a builing

    i hope i understand it right you createt your own game logic for this? then in the sqf: _activated = [_this,2,true,[true]] call bis_fnc_param; //... if (_activated) then { // your code }; maybe you have to add it to the discription but its not rly needed
  7. saltatormortis

    Third-Person Limiter Thing

    the progress with this solution is great and needed for every public match! and something like this is needed by default but it need to improve more in reaction time. (the unit is flashing out on the end while switching) maybe against the unit flickering on perspective switching a transistion from black to normal or a slower "out scrolling" is it a line of sight script with hide object?
  8. saltatormortis

    Is it possible to remove fatigue

    you cant disable client sided the Farigue (woudnt it be unfair that you have it only disabled?) in the init row of the unit you place in your missioneditor add a "this enableFatigue false;" (likeSpamurai already said)
  9. saltatormortis

    Is it possible to remove fatigue

    with setFatigue you can force it always to 0. hope this helps
  10. saltatormortis

    Weapons or Items not spawning

    idk but arnt there new commands: addPrimaryWeaponItem addSecondaryWeaponItem addWeaponGlobal
  11. tryed the items command inside a trigger?
  12. saltatormortis

    identityTypes for Helmet's

    are you searching for a config for helmets, create your own addon and add a new helmet Kiory's random hat madness! in this addon is are unbinarized helmets if your trying to give the unit a helmet addHeadgear or assignItem (if already in inventory) if you want to see that the item is some kind of helmet typeOf adn isKindOf i hope i coud help
  13. saltatormortis

    Trigger via Inventory Item

    synchronizeObjectsRemove synchronizeObjectsAdd synchronizedObjects items this are the commands you are searching PS i think this is the wrong section :-) mission editing is more matching
  14. saltatormortis

    Help with gatling gun

    the rotation max must be increased because now it will turn 360° for one magazine found an old example for a revolver in the forum: http://forums.bistudio.com/showthread.php?134599-Proper-settings-for-hidevalue-and-revolving-animation-for-ammo-belts
  15. saltatormortis

    question about making a weapon w/ attachments

    silencer and other attachments (exept grips and grenadelauncher) are seperate models attached via proxy. there are already 2 example modles and a config guidelines in the biwiki easy to find if searched i hope this helped: http://forums.bistudio.com/showthread.php?151659-M16A4-Example http://forums.bistudio.com/showthread.php?152359-SA80-Ris-L85-Ris-Release-%28Finally!%29 http://community.bistudio.com/wiki/Arma_3_Weapon_Config_Guidelines
  16. ah its done ok i deledet my suggestion
  17. saltatormortis

    Mag Repack

    The "repacking" of two belts together is relative fast. Dont forget that you have to unclip two bullet and use this free parts to clip them togeher. The longest part is the repacking in the box bot that is even faster as a 30 rounds mag (open magazine) but please dont forget to remove a bullet for each new mag. can you make a buddy belting for the MG? i mean cip a new mag together with the loaded one? Ill love this to keep the supressive fire online but dont forget that you need a bigger amount of bullets left on the belt:-)
  18. saltatormortis

    Left handed option?

    like the off hand shooting! improves the shooting and the low siluette in cqb
  19. saltatormortis

    Cz 83

    greate work.. the biggest problem is that the (binarize) tools arnt up to date.. one of the dev wrote that the currend version can´t make all the stuff thats possible in A3. (eg the not reapearing mag) will you give the community your unbinarized (simplifyed) model to learn from your progress?
  20. saltatormortis

    Cannot edit unbinned cpp file.

    take the "Arma unbin" to unbinariize the A3 files http://www.armaholic.com/page.php?id=229
  21. ill be happy if we can bring it down to 2 versions of guns in the create: with ugl and with bottom rail i see the problem not with the animations, because we can have multible reload animations, but with the mempoints for the ugl
  22. saltatormortis

    3ds Max/Maya Animation Support for ArmA 3?

    hmm? in my version are 3 fbx inside. but we need anoutput after it in .rtm maybe you ask smokie he had used maja for his animation pack before he was hired by BI there was another tut with another software for animating too dont remind where i have found it
  23. saltatormortis

    Newby help - Vertice limit

    searching so hard? even its only on the top 10 last posts on this section? http://forums.bistudio.com/showthread.php?146777-Size-limits
  24. saltatormortis

    Suggestion: Weapon Modification

    jeah but there must be a reason why they make it this way.. 2 reasons are crossing my mind immediately: - animations (reloading/holding) - the shooting from the launcher on this point would be interesting why they make it so. until we have example models we can wait only for a word from a DEV. if the 2nd reason only is right then we could make one Launcher model and one with a bottom rail. but it the animations are the reason (holding) then theres no solution in my mind instead a hand full of models for the bottom rail.
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