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Zalsak

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Posts posted by Zalsak


  1. What information are you trying to save?

    Changes to the world in general. I should try the RTE mod. If i've understood right its muliplayer compatible and you can start it when ever you want so when i want to save i just start RTE and press export all to the RTE capture and save the file. But i don't know will the MBG creationism things save. Gotta try that out.

    If my problem will not get solved about within a month i will try the USER MISSIONS section.


  2. C'mon there must be a way! This is a crucial factor whether im going to continue playing this game or not. Seriously! This may sound silly but only reason i play this game is cops and robbers and without save option it will really suck. If it doesn't exist someone should do something about it!

    What about the suspend option? Why i have abort instead suspend and what should i do to get the suspend option? Please help, i will really appreciate it!


  3. Im the host and im not running dedi but if i have understood right when hosting dedi your computer must be on all the time so it's not going to work. I don't know what gamemode the map is it's just messing around with unlimited respawns and there isn't suspend but i can see save option on the menu but it's grey so i can't click it. What about the saveGame script or some other script? There must be a way!


  4. Hi!

    I have made a big cops and robbers map which i play with my friends but the problem is that i can't save it. There is no suspend or save option on the menu, only abort. It's annoying to always start all over again. Most of the missions i play has these options but this map doesn't. Sometimes when i load a save it gives an error message that says: "This mission uses downloadable content and you can't play it" or something even though i have the addons. So if i get the save working how can i prevent that happening?


  5. Ok im totally pissed right now. I've been trying to get this work like 6 hours now. Sorry but your installation guide sucks.It doesn't help anything. I've got to the RTE but then the RTE yells:"NO CONNECTION ESTABLISHED....". So please tell me what i have doen wrong.

    shitwh.png

    shit3.png

    I launch the game from:

    shit2.png

    When im in the game i click start monitoring or something. Then i go to the editor and put one guy on the map and press preview. I wait couple of seconds and press esc and choose RTE. After that RTE says:"NO CONNECTION ESTABLISHED...!" RTE capture status says inactive.

    Im frustrated please help!


  6. Try this it might be what you are after....

    The music must be in "oog" format. You can use a freeware program called "Audacity" to make oogs from wavs or whatever. Google it.

    In "description.ext" put this code:-

    class CfgSounds
    {
    sounds[]= {song1};
    
    class song1
    {
    	name = "song1";
    	sound[] = {\sounds\song1.ogg, [color="Red"]db-0[/color] ,1.0};
    	titles[] = {};
    };
    };

    In your trigger or whatever you are using to start the music use "say"....like this:-

    radio say "song1";

    I just tried this and it works.....but I can still hear the music 500m away....although the volume is softer than when I trigger it at 30m. Maybe playing with the volume in red....but as far as I know volume is broken in the .ext and does not work. Your mileage might vary. I am testing it now and really I am not quite sure if it is decreasing. Volume is wonky in this game anyway. Sound pressure level doubles every 3db in real life....but not here! :)

    How can i get this to loop? I know only:

    #loop
    playsound "song"
    ~350
    goto "loop"

    but it doesn't have the same effect. If i try this my game crashes after a massive fps drop:

    #loop
    _this say "name of your song"
    ~120 -         //the actual length of the song, we use it if you want the song to loop over
    goto "loop"

    Thanks!


  7. Well well well.

    I really guess it's a matter of taste, but if DR was "decent on these 3 things", it is so bad in other areas that it's simply laughable. If you liked OFP (the original one) for what it is, ie an open field game which allows you to do anything you want to complete your missions, from driving a tractor to piloting a mig, in a persistent world (the world goes on without the player) and not a faked one, with hundreds of AI living their own life (and not 64 entities) then you simply can't compare DR to ArmA2. You can love both games, but they simply don't do the same thing. Because DR does less than the original OFP did.

    I don't say there isn't room for improvements, but the addon community shouldn't be "the only reason to play this game". If so, you'd better give up.

    I didn't say Dragon Rising was good and i don't even want to play it because it was a major fail. Simply because codemaster was too greedy. No sdk and no dedicated servers. And even though DR had only max 64 entities it still had double amount of action compared to ArmA. I just want some tactical and realistic gaming mixed with action.

    Ofp, ArmA1&2 are almost only games which allows you mess around with stupid things and give that freedom. Thats why i sometimes play them. But honestly i haven't had such a intense feeling in ArmAs like i had in OFP. AI is just so freaking crazy and you can't survive. They are unrealistically good. When i airsofted some years ago i couldn't see enemis like 500m away or through trees or something. You had even some chance in OFP and thats why i had sometimes epic moments in it. I loved the Wolves of Everon mission and all long missions but you can't just finish that kind of missions in both ArmAs. It's impossible. ArmA is like slow paced mission impossible.

    Every time i buy BI's OFP series game i hope they have fixed the major flaws but no. They are always BUGGY, laggy and clumsy. Someone suggested CryEngine 3 in other thread and i think it could be a good idea. If they can't fix the clumsiness and bugginess with their current engine then please, just change it.


  8. I voted for better AI, GUI.

    ANIMATIONS

    I also think they should work ALLOT on the animations.

    Now I am not expecting it to happen in arma2 but for the next game...

    they should use euphoria, or make something like euphoria.

    Look at GTA IV, ok arma 2 is bigger and have better graphics,

    but there are still allot of peds in GTA IV they are ALL euphoria rag dolls.

    back to animations, the so called mantel is funny imho,

    soldiers sometimes jump over small rocks while running,

    they can climb walls, they even train in CQB to push other up walls and such.

    think about arma 3 and euphoria :eek:

    which leads me to the physics which is something that should be revamped in the next game in general,

    proper physics like rigid objects, physical demolition of large objects, proper vehicle physics and a smart ragdoll system (euphoria).

    this would make arma3 the best game ever and don't let anyone fool you, it can be done if they will rewrite the engine

    (which must happen in the next game).

    This

    I think the main issue in all armed assaults was that they were so clumsy. Animations are stiff and everything is always so buggy. For example people bouncing on the rocks and falling through the floor. Animations should be at least like in Dragon rising. They weren't smooth like in cod but they were good enough. I dont know are these improvements possible with arma's current engine If there isn't any way then the engine should be changed. Animations and the clumsiness in general are the reason why all my friends hate arma. These are ArmA's weakest points.

    Second thing is AI. I think it's too good. It sees you through the trees and bushes and kills you in a sec. I don't see any fun in this. I have tried ArmA 2 campaign dozens of times with my firends and it's been just too hard. Even how hard we try to sneak or flank them, we die. I also hate the grass. It's too long and it sucks because it doesn't harm the AI. It sees you but you can't see him. And lying is same as closing your eyes. Dragon rising did this better too. The AI wasn't perfect but it gave challenge and wasn't such a cheater.

    Third thing is the effects. Shooting in ArmA sucks. Sounds are decent but the gun just feels crappy. I would like to see same kind of ground shaking thing like in dragon rising when the apache was shooting you, that was badass.

    Overall this game is just a tactical simulator for me. It's a training field. I don't get any feel of intense war or survival . It is just walking and then getting killed. Only thing which is good in ArmA is mod community and all the addons and stuff. Even though im a fan of tactical games and i've been ofp fan since the release the addons are the only reason for me to play this game. Sorry for comparing Dragon rising for ArmA, but Dragon rising was at least decent in all these 3 things and i think BIstudios can do better. Don't start flaming and tell me to get lost im just saying my opinion as an old fan and i would love to see these 3 things being improved on the next game.

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