Hanzu
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Posts posted by Hanzu
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Currently re-completing Harvest Red campaign mission Razor Two. Patch 1.59.79600 (beta).
I found Bardak standing near his redblue Skoda in in Solnichy-quarry and he got scared when I approached to pick up Evidence (Dog Tags). Got that Bardak-task completed, but didn't want to go after him to end the mission because I had still other evidence to pick up in northwest. So I just let him go and figured I will easily catch him later assuming he won't run far because we shot his vehicles tyres.
In the end after collecting all the evidence and golden AKS (which has no meaning), I wanted to find ran-away Bardak again, but he was not near west part of Solnichy where I saw him last time.
Do I have any chances re-finding Bardak somewhere or will he just vanish to thin air just like Prizrak in Badlands if you let him walk away and walk after him to see where he goes?
I know what places he visits when he has vehicle, but when he is found once and forced to go on foot, I don't know if he will return to his scripted routine of visiting those same spots?
Also it looks the time limit of findind Bardag (and Lopotev) will go off, once you find Bardak, so I could just go on forever trying to find him in huge Chernarus map.
The good thing is that I still have UAV, I could use for searching and I have RPGd Shilka in Novy Sobor, so I can transport myself anywhere with the helicopter.
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Manhattan mission maximum evidence is 2.
Task: Find Evidence:
When at safehouse main door "Search the house" is done, then Evidence gathered: 1/2 should appear to right corner of the screen.
When Lagushina is escorted to LZ and she boards the helicopter, then Evidence gathered: 2/2 should appear to right corner of the screen.
Task: Weapons smugglers:
The smugglers have white Coyota pickup. The car has spare wheel attached in back and red stripes on both sides of car. You can't really see Coyota text since it is partly covered by metallic front bumber and spare wheel in the back. There are other white pickups parked around in the villages that have
noting to do with the smugglers.
The main smuggler starts near some cabins located in forest west of Krasnostav. He drives through Gvozdno, then south past enemy main camp location, turning west again towards Grishino and passing it from north side. Entering airfield in its northeast corner driving all they way to road between Lopatino and Skalka. If the smuggler Coyota is not intercepted by you or other friendlies at some point, they will drive this route back and forth until fuel runs out or Coyota hull gets damaged too much by collisions.
When you approach the main smuggler radio conversation starts. SomeAt some point of other smugglers go on their own path
If Coyota rans out of fuel the main smuggler with fur hat is just sitting inside Coyota and will not get out. He turns the wheel every now and then like an idiot not realizing car is not moving anymore. You can't capture him so it is required to eliminate him to be able to Search Body. When you eliminate the main smuggler another radio conversation starts. When you search body of the main smuggler one more radio conversation starts. So eliminating the smugglers without knowing about it is not possible.
There are a lot of false messages around in the forums about the smugglers disappearing from the map after many hours of playing. This is not true. They just didn't realize that the main smuggler travels all they way to the northwestern corner of the map and will not walk away and leave the vehicle like some other characters like Lagushina or Valentina. Also note that about 50% of the smugglers route is located outside the area of operation circle. Basically all other mission Tasks happen inside area of operation circle.
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This is already beeing discussed at least three times:
http://forums.bistudio.com/showthread.php?t=114770
http://forums.bistudio.com/showthread.php?t=114906
http://forums.bistudio.com/showthread.php?t=115577
No-one seems to know why they are not there.
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Taken from my own walkthrough...
Task: Insurgent leader: One of the places where leader can be found is at GPS COORS 084049. Leader is just a normal looking soldier with green camouflage top, black & white camouflage bottom, khaki cap in the head, black boots and cloves. He is either alive in the forest surrounding the enemy main camp, rolling in the ground wounded near the weapon smugglers or dead inside the enemy main camp. According to one report his body may also be found blasted inside fortification textures. Search with patience by pointing all bodies and if no green Search body appears then just scroll your mousewheel and choose Hide body so you do not search all the bodies multiple times. If you find him still alive, there is no other way than to eliminate him to get the documents which is one of the two evidences. The leaders body also sometimes has a pretty good weapon with it, if you need one. When Search body is done autosave happens. If you still can't find him, order one of your teammates to find him by pressing 6 and your teammate should start running towards insurgent leaders whereabouts.
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Thanks for feedback Wraith_V
BIS and talented communtity scripters have not been able to solve this. The weirdest thing is that single player versions of the same mission work normally with debriefing but multiplayer version does not. Still I see no difference in design if I open them in editor.
So far below kju's comment at CIT has been the most useful information which I have received:
Looking at it, my first idea was it is due to: forceInServer=1;
However removing it, still shows the same behavior.
When playing the MP pbo version in SP, the debriefing works fine (as in the SP version).
So it is either some faulty local host behavior and due RE (remote execution)
end scripting is my best bet.
EDIT:
ARMA2_OA_Build_85876.zip
changelog.txt
[85746] Fixed: There was no debriefing after MP game ends after saving the game.
Tested and confirmed fixed. Good work BIS!
Closed: http://dev-heaven.net/issues/18146
Closed: http://dev-heaven.net/issues/18349
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Do you think that it will effect performance even when AA is disabled?Yes I do. Even BI Developer admitted it is possible. So if they don't know for sure, how could we know for sure.
http://forums.bistudio.com/showpost.php?p=1855133&postcount=20
I myself still keep AToC=7 but AA disabled, because it will not add detail, it will just smooth it.
But for some people who play with me turning AToC=0 helped a lot when they looked in their rifle scope and they didn't have AA enabled.
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Again never played this mission, but by reading your post I get the impression you have not tried to find where is Gear section for that chopper, if so do not enter the chopper but go around it scrolling your mouse wheel until you find Gear. Move weapons there one by one and save if possible so you don't have to do it all over again, if mission will not proceed as expected.
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I do not know what is going on in that mission since I too chose to play Sandstrom intead of it, but I think I once read something about it beeing a nightmission and with lots of tanks.
So if pause increases FPS so much. I would assume there is so much happening in scripting that it will consume a lot of CPU power and when you hit ESC and pause. All that scripting and unit movement is paused too.
If somebody thinks unit amount or their movement cannot slow down the game. You are terribly wrong. I quite recently bought over 300 infantry units in Dogs Of War and the game went to a slideshow even though I got Q9550+GTX570 setup which should be sufficient enough.
As we know Arma2 is one of the most CPU dedicated game there is. So tweaking GPU settings may not help. If you could overclock you might see increase of FPS in this mission.
Whithout hardware changes, i think there is no "do-this-do-that"-answer for for this issue. My best advice is to accept that mission performace as it is or revert back to Open Season to play Sandstorm instead.
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Try this:
Open your ArmA2OA.cfg with notepad and change
AToC=7;
to
AToC=0;
and save ArmA2OA.cfg
AToC is quite new antialiasing setting added recently for Arma2. It is on even when antialiasing is off in video settings for some hardware setups it will cause a lot of slowdown especially when using scopes or other types of zoom like in tank gunner position.
Also Video Memory set to Default instead of Very High, works better for cards with more than 1GB memory. If I have undestood correctly there are no cards where Video Memory should be set to Very High.
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New final patch was released yesterday. See http://forums.bistudio.com/showthread.php?t=116862
If it is not working with that either. You could upload your savegame folder somewhere and I could try if last save works for me or just email it to me.
Also verify it really is Operation Arrowhead campaign mission Coltan Blues, because it did not sound like that mission.
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Oh, ok. I had gone right to Amphib Assault and "replayed" it (after finishing entire campaign a while back).Thank you for the clarification!
Did I get it right that they really decided only playing missions in campaign style matters so fixing Into The Storm was enough because transferring loadout between missions replaces the need to fix Ambhibious Assault?
Oh man.. it must be really time consuming, hard or risky to change one item in default loadout if they have to go easy way.
So now actually readme for 1.09, 1.58 and 1.59 is wrong in saying I1 is fixed if it is untouched and only workarounded by Into The Storm fix.
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I still have no clue what is that "replay"-function for. It gives you autosaves "Please wait. Saving Game.", but none of them work if I remember. So replaying is just playing same mission without touching anything and without any possibility load game, so if you die, you just replay from start again.
When those any campaign mission is completed it also becomes available in multiplayer so you can host them, but it just does not feel right when you start Dogs Of War for example Cooper has AK-47 for starting weapon. Already wrote about that in CIT too.
If you want to test something properly without messing up your once completed campaign save progress. Then just copy your gameprofile folder and rename it to for OMACtest for example, launch game and change your profile. This way all reverts and new savegames affect only your test profile.
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Running A2 1.09 within CO 1.57. In the Amphibious Assault campaign mission, Sgt. Cooper still has no SD pistol mags at the start. Is this normal? I thought 1.09 added pistol mags to various loadouts. In Into The Storm (C1?), everyone has the SD mags.1.09:
C1,I1 - SD pistol mags were missing
Looks like the developer who fixed Into The Storm forgot to fix Ambhibious Assault.
It could not be any more clear if I put a title like Into the Storm & Ambhibious Assault all in Razor Team have M9 SD with M9 Magazines, so they cannot use pistols at all that both missions included the same bug.
Or maybe you have to run 1.09+1.59 to see those changes if playing with Combined Operations side.
I can test with 1.59 later when I'm home.
BTW. While opening their tools for this they could add that missing NLAW tube to BAF (Lite) COOP 08 Payback and BAF DLC 05: Payback now for fooling us like that. :)
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Same thing happened to me (p 1.08, I think) . Nothing to do other than resume from last save. Also, I found it was not a one-time thing after you resume. It happens over and over. I think that it has to do with bugs/glitches either in the engine or the complexity of data set accumulated at or around that point.I like to say it is another good reason to play Harvest Red with Combined Operations. Arma2 is just too much left behind in patching. I didn't experience that in same situation when playing with 1.54 and now we are going with 1.59 with higher expectations of reliability.
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Please be more specific so we can help faster:
What windows version?
What patch version?
What is Harvest red? ;) Oh you mean Red Harvest campaign Manhattan mission (putting mission name in the title might be more helpful for others if browsing topics later).
Anyway even though your autosave might be corrupted (personally I have not seen corrupted saves after 1.56 patch). It is possible that you have manual save and/or suspend save in your savegame folder, so starting over might not be required, just deleting autosave. If you need help for checking this, that is why I asked Windows version, since they are not always in same place.
I do not recommend using those cheats in any situation they are just a cheap workaround with bad side-effects and without them there would have been much more pressure from the players to the developers to actually fix more issues on missions. So thanks to those cheats we still see more bugs in missions.
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Played with this multiple hours yesterday.
performance ok
animations ok
multiplayer ok
multiplayer save ok
no crashes
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overall good work!
Disappointingly skipping-Debriefing bugs and missing NLAW tube in COOP 08 Payback are still there. Can't expect miracles I guess.
Also found new silly bug in COOP 08 Armory (Chernarus). There are wooden dummy tanks in north part of the airfield and by those with helicopter missiles you will get minus score (in multiplayer score - press I key). What are they there for if not target practicing?
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note: it's older than last beta, so use in combination with beta 79384 http://forums.bistudio.com/showthread.php?t=116592 or newer
It is a little bit confusing to have same build number 79384 for both RC6 and latest beta. So to have all the latest changes above statement to use combination is still true and changes included in 79384 beta which was released earlier are not included in 79384 RC6?
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Warnings:- Not for general public deployment (so please skip is You don't like hassle)
Just be brave and use it. If something goes wrong - you can blame yourself for hanging around in beta forums. :)
If I can face all those irritating skipping-Debriefing bugs again after long missions, I can face possible reinstall threat too, so I'm going to install this and host with this tonight.
- Not for general public deployment (so please skip is You don't like hassle)
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I've also noticed than reverting to manual save also now works in multiplay, which is great! Only thing is, than when mission really fails, all saves are lost, if you not cancel mission in a middle. Is that true?Not true, but there are exceptions like Operation Arrowhead campaign mission 05: Open Season which will delete all saves even if you die in to start location and then moves to next mission.
To prevent this from happening you can ALT+TAB every now and then and backup your savegame folder.
Actually there is no way to cancel mission in the middle since every time you exit mission it will create so called suspend-savegame which will override other savetypes in multiplayer even if they are newer. See my signature for details. Suspend savegame is created also if you kill Arma2 in taskmanager. This is part of some emergency save function the developer has thought is handy, but I think it sucks.
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I have somewhat new to Arma II OA. I don't understand exactly what you want me to do.I have run the benchmarks and I get about half the frame rate. Nothing has changed except the patch.
---------- Post added at 08:36 PM ---------- Previous post was at 08:33 PM ----------
W7 Prof x64 | Rampage II Extreme | i7 965 @ 3.7 | 6GB Corsair 1866 CL7| EVGA GTX480 | Corsair HX1000w | 2 ssd's, 4 seagates | Lian-Li A77 | SupremeFX X-Fi | LG 27"
2: defrag your ArmA 2 folder.
Well I wonder whose specs is that in McArma's second post on this thread. But if he really has SSD, those have no need for defragment, but 27" might have so big native resolution that it might explain low FPS with some new features.
I would delete or default Video Settings and then set them all to desired settings with also setting Video Memory Setting to Default instead of Very High even if you have GTX480 with 1.5 memory?).
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There may be some quides somewhere here in forums how to merge those installs, but I think it might be safer and maybe even faster to just reinstall.
FDF Mod is now for both Arma2 + Arma2: Operation Arrowhead and Arma2: Combined Operations as clearly stated in that picture on their page. :)
Don't forget to turn off any mods when playing official campaigns for better compatibility and in designed difficulty balance.
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You need to have your Arma2 and OA installed as Combined Operations, if you have installed both as stand-alone. Basically it means you just need to instal OA to same folder A2 was installed.
1.59 final patch for Combined Operations and Operation Arrowhead is so close I would absolutely not start campaign on A2 only side.
1.59 release candinate (second one) is out already.
There are many reasons why I would choose to play Harvest Red on Combined Operations side. One of them is that if you run into bugs, you might be lucky to get it fixed fast and use it already with beta-patch and since those beta-patches are for Combined Operations and Operation Arrowhead only, you might want to forget playing on Arma2 original side.
Dwarden the developer agrees playing original Arma2 content on CO side is a good idea. See this post.
I personally do not trust that all fixes and improvements that are done for CO and OA are always automatically added to A2 patches. So playing CO and not touching A2 is my choice.
Even if you decide to start campaign in CO side right now. Remember you can still patch to 1.59 final between missions. It will not erase your progress - only old savegames stop working.
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Hello! I hope this thread will gather experience of playing campaign missions.When Arma 2 came 2008, we were all very exited to play the campaign together, but it was impossible. I remember latest troubles were with Manhattan mission, it didn't end. Most stupid solution of BI was, that if one player dies - mission fails. As well, 2 years ago reverting to autosave didn't work, only host player was resumed.
Now I ask you guys, is there any improvements of this with new patches (1.57 version). Should we bother to start original campaign all over again?
Me and my gamebuddies just completed Harvest Red and Operation Arrowhead campaigns.
Harvest Red was completed with patches between 1.54.72888-1.57.77819.
Operation Arrowhead was completed with patches between 1.57.77819-1.58.78413.
Harvest Red campaign still has "cooperative only"-bugs that will not appear if you play alone, but not so many as 2 years ago. I have reported most that still exist to CIT, but BIS has not reported to fix any of them. In missions First To Fight, Manhattan, Bitter Chill, Delaying The Bear and Badlands, I had to tell my friends to disconnect before I completed the last objective otherwise mission will not end or will end, but not unlock next mission. Reverting autosaves works much better now, but mission still fails if Razor Team member dies, but I do not see that as a problem since savegame and loadgame work well enough now.
Operation Arrowhead campaign surpised me with beeing much more bug free in cooperative, but it was not so much fun as Harvest Red because every team member has different start location and often different objectives too. The thing I hated most in this campaign was player respawn, which killed immersion for me. I used a workaround to avoid it and loaded last save everytime one of us died. So it is all about taste, I liked Harvest Red all must survive style better.
In my page you can see end screenshots of all those missions and patch number what was used when it was completed. You can also check my one and only cooperative walkthrough for Harvest Red (which is not fully complete but will provide help for toughest parts anyway - and I still update it every now and then).
Remember to also vote for all the bugs in my signature, so you should have better campaign experience if they fix those bugs.
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Ok thanks PvPscene.
I will not try to repro it anymore, but if someone else even manages to get that message with 1.58 or newer, reply here and tell me how many units approximately you got when it showed up.
BTW. That window or whatever sees to have room for 20 characters only. See how many characters there are for those non-english languages. What were they thinking...
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Can you please make a CIT ticket with repro steps.I just tried to repro this. After I had bought over 300 Crewman to join Razor Team. I gave up and never saw that "Can't reinforce. Gro(up is at max size!)"-message.
Could that max size depend on difficulty because I tried to repro it with Recruit difficulty (so no enemy would bother my repro test)?
Or could it there is no limit how many infrantry units you have, but if you try to buy as many vehicles you will see that message?
So OMAC also got this with 1.57 patch and I can't imagine BIS would have suddenly removed or increased the max size in the latest patches.
BTW. With having 300+ intantry man lined in V formation behind you made the game really slow. I can't imagine anyone playing this mission with so many.
Missing missions? Do they exist?
in ARMA 2 & OA - OFFICIAL MISSIONS
Posted
Can anyone tell if they were there with earlier patches and were removed in later patches? I could imagine they could have been so buggy or unfinished design that they considered it is just too much work to fix and decided to remove them instead.
I can't believe they are released anymore simply because BIS official or unofficial documentation has nearly never been ahead of its time or pointing to the future. Instead it is easy to find essential information missing in paper manuals, bikis, wikis or what ever. Just by looking how simplified patch readmes are, I thing they simply have no time to link fixes to CIT tickets or write longer comments, update bikis everytime something changes and so on.
Well I'm happy to be wrong, if it turns out they will still be still released.
Again a short comment from some developer would save our time from speculation. It's a pity we rarely get those here on OFFICIAL MISSIONS.