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virtualvikingx

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Everything posted by virtualvikingx

  1. virtualvikingx

    Scopes with implemented rangefinder

    Eh? It already exists on civilian market, buddy. Although I see your gaming/simulation points.
  2. virtualvikingx

    Arma 3 Editor needs an upgrade

    +1 Yup!
  3. virtualvikingx

    We need some method of long-distance concealment!

    Hehe. Tell that to Al Quadia! Or any modern sniper school. This a simulation. As always the pvp crowd can try and get some sort of option/off switch.
  4. virtualvikingx

    [SP/CAMP/CO] Real-World Operations (RWO)

    + 1 for Goose Green!
  5. Thank you for this extremely atmospheric and playable mission!!
  6. virtualvikingx

    Mission Fourpack by nkenny

    Excellent!
  7. virtualvikingx

    ACE for OA 1.13

    What does the rearm button in the gear menu do; and how do I use it?
  8. virtualvikingx

    Arma II & OA User Video Thread

    Please make this video available for mobile devices.
  9. virtualvikingx

    Hurricane Sandy - News / Comments / Facts

    +1 Xxxxx
  10. virtualvikingx

    Multi-Session Operations v4.4 released

    Will try but we are running a ACE-server so it wont be tested extensively. ---------- Post added at 03:40 PM ---------- Previous post was at 03:30 PM ---------- Quick test of RC2 seems fine (same quick type as that performed on 4.4) shows no takis and all russians. Patrol Ops enabled. Will now test RC3. ---------- Post added at 03:53 PM ---------- Previous post was at 03:40 PM ---------- RC3 (ACE) shows the same proper behavior.
  11. virtualvikingx

    Multi-Session Operations v4.4 released

    VERY impressive! ---------- Post added at 01:13 PM ---------- Previous post was at 01:10 PM ---------- I'm getting taki guerilla/taki regulars on the ACE-cherno version. I have DE-selected every parameter with them; and gone with Russians + European ins instead. What am I doing wrong?
  12. virtualvikingx

    Patrol Operations 2

    I have added a little to the intro text, added ACE-wound module and replaced the soldiers. Also som AI for both sides randomly around the map via DAC (ace built in version).
  13. virtualvikingx

    Patrol Operations 2

    Yes excellent news there roy86. What is the easiest way to "upgrade" a custom version?
  14. virtualvikingx

    Patrol Operations 2

    Excellent, thanks!
  15. virtualvikingx

    Patrol Operations 2

    How does one go about to disable all the missions (ie. editing the mission files) where you first have to search dead bodies to find something to blow up?
  16. Hey SB; should the Armed Forces of the Russian Fedeartion not have the "@" in front? Currently its named "RHSMod". (I humbly suggest @AFRF) Also naming convention of the RHS stuff is not strigent, as you probably know.... :) EDIT: Lol @our avatars.....
  17. Tried to post in the DISQUS on you support page, but somehow my comment "disappeared". Anyway; can you update ASR_AI and TPW_AI-stuff on the SIX-network? In advance thank you!
  18. virtualvikingx

    Better useage of 2 or more monitors

    +1 I agree completely!
  19. Wow. This seems most excellent. Cant wait to get back home and try it out. Outstanding work SB.
  20. This is most excellent. Almost 1.4 m US dollars in 7 days. Amazing!
  21. virtualvikingx

    Better useage of 2 or more monitors

    So what about real life commanders sitting inside a command-vehicle (HQ) in front of a military information system, or a PC and a paper map? Actually a module like this would bring arma MUCH closer to real life then it (in the foreseeable future) compared to f ex infantry combat. Also @everyone: Please think about all the different play-"styles"/modes that arma offer before you are negative to this idea. Also remember all the different server/difficulty settings. (OT: One last thing; this would go VERY good together with render to texture; ex a PC inside a HQ-vehicle.)
  22. "Process userconfigs" does this. I hope SB will put in a dialog when SU detects new configs. Hint hint ;)
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