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Everything posted by virtualvikingx
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Is the 3D Editor mandatory?
virtualvikingx replied to HeroesandvillainsOS's topic in ARMA 3 - QUESTIONS & ANSWERS
How do you paste with exact positions? Sent from my iPhone so pardon any autocorrect bollocks -
Opening Mission.sqm as text file
virtualvikingx replied to =242= CPT. Helios's topic in ARMA 3 - EDEN EDITOR
Try to uncheck binarize save-file? Sent from my iPhone so pardon any autocorrect bollocks -
Update broke some stuff -- what's changed?
virtualvikingx replied to six_ten's topic in ARMA 3 - GENERAL
jgaz; press M to place units old school style Sent from my iPhone so pardon any autocorrect bollocks -
2nd ranger; I love you! That is an excellent example! Sent from my iPhone so pardon any autocorrect bollocks
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Community Upgrade Project - CUP
virtualvikingx replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The LHD is under structures/seaport in the EDEN editor if anyone is wondering. Sent from my iPhone using Tapatalk -
Community Upgrade Project - CUP
virtualvikingx replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Which faction is that? :) Sent from my iPhone using Tapatalk -
HETMAN - Artificial Leader
virtualvikingx replied to Rydygier's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Again thanks for this outstanding add on! At mission start the HETMAN script states that the script has started (Hetman 1.22 is here). This is always relayed from "Independent:" Sometimes I see this start message twice. Does it matter which faction starts the script? Is the double message an indication of an error/problem? Sent from my iPhone using Tapatalk -
How's the update coming along? Sent from my iPhone using Tapatalk
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Vcom AI V2.0 - AI Overhaul
virtualvikingx replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Seems like there is a missing .hpp-file? Game crashes because "aisettingsv2.hpp" is missing in the userconfig folder. -
Community Upgrade Project - CUP
virtualvikingx replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent. How did you make the UI green? Sent from my iPhone using Tapatalk -
Excellent! :D EDIT: You know that Team Razor is available in the CUP_units-pack, right? :wub:
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[RELEASE] BromA Framework MK 3 (00631) - Modular, Fast, and Easy.
virtualvikingx replied to Nife's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks. With the linked version of the DAC-addon, it works! :D Isn't DAC a part of the framwork? Also: I deleted the three 0% units - but the mission still produces 3 unarmed civilians. How to delete them completely? -
[RELEASE] BromA Framework MK 3 (00631) - Modular, Fast, and Easy.
virtualvikingx replied to Nife's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes I read/followed the documentation until I was blue in face :) I am editing/using mission\objectives\mission_AI.sqf -
[RELEASE] BromA Framework MK 3 (00631) - Modular, Fast, and Easy.
virtualvikingx replied to Nife's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I would love a error message or two. No error messages, it just doesn't work. On start it gives a message about AI being on server-control. I tried to trigger an error; in example I tried activating a zone that didn't exist. Still no go. I tried using the default VR-map. Also; what are the purpose of the 3 bluefor soldiers running in a circle at bluefor base? -
[SP/CAMP/CO] Real-World Operations (RWO)
virtualvikingx replied to mathias_eichinger's topic in ARMA 3 - USER MISSIONS
Thanks. Are you thinking of the mods to the "Dirty War"-scenario? -
[RELEASE] BromA Framework MK 3 (00631) - Modular, Fast, and Easy.
virtualvikingx replied to Nife's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does the dac-functions work out of the box in the editor? Cant get it to work. Also: is CBA required? -
[SP/CAMP/CO] Real-World Operations (RWO)
virtualvikingx replied to mathias_eichinger's topic in ARMA 3 - USER MISSIONS
This is an excellent initiative, Mathias_e. Especially since the vanilla Arma 3 content is very "uninspiring". I really miss the nitty gritty feel of Chernarus! I have been thinking of some sort of recreation of the Pepple Island Raid: https://en.wikipedia.org/wiki/Raid_on_Pebble_Island -
Community Upgrade Project - CUP_Terrains
virtualvikingx replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will missions made with cup_terrains be compatible with AiA maps? -
Community Upgrade Project - CUP
virtualvikingx replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will missions made with cup_terrains be compatible with AiA maps? -
Try AMD Radeon 13.9 drivers Sent from my iPhone using Tapatalk
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Community Upgrade Project - CUP
virtualvikingx replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Holy moly! AlWarren, this is the best thing since sliced bread! Sent from my iPhone using Tapatalk -
F3 Mission Development Framework (F2 for ArmA 3)
virtualvikingx replied to fer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What modifications to the framework should/can be done, if any, to use this as a starting point for a singleplayer mission? -
Thanks, JCae! Trying them out now :)
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Just saw the new CSAT chopper. So its working good, Ryd! Excellent!
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Does WS support the new helicopters by default?