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Posts posted by Heaney
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Thanks for the update on Invasion 1944!
If you need some motivation, ArmA 2 is definitely not dead.
Our group plays 2 Invasion 1944 operations per month, and this Saturday we will have one of the largest scale multiplayer d-day operations ever in ArmA.
All on a game that is apparently "dead", according to some 14 year old.
Death never looked so good: http://i.imgur.com/kg6TVX2.png
Keep up the good work Pac :)
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I have tried this with standard scripts too, and the tyres cannot be repaired.
I mean no offence, but is it possible that you could check for a typo or something.
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Hi.
This is a great vehicle, but unfortunately the tyres cannot be replaced by any of the standard scripts or ACE.
This means that it isn't using standard naming for the tyre selections.
Could anyone or the author please provide the tyre selection names?
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Good to know that you're working on it. I feel like one of my kids has been kidnapped when SIX Config Browser goes down...
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Will there be a release for A2:CO or are you just releasing for A3?
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Long range SAM systems like the S-300 are completely out of the scope of ArmA 3.
One battery would be able to cover the entire of Altis.
Short range units like Stinger and Igla are expected for air defence.
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Bear in mind your arma2oa.cfg settings will affect your performance also.MinBandwidth=71457280;
MaxBandwidth=322428800;
MaxMsgSend=1024;
MaxSizeGuaranteed=1024;
MaxSizeNonguaranteed=512;
MinErrorToSend=0.020000001;
MinErrorToSendNear=0.020000001;
This works up to ~135 players, at which point the packetloss bug becomes an issue. I don't know if tweaking the config would influence that at all.
The big coop we did yesterday, which spanned all of Celle 2 and had armor, FW, RW, and an MLRS, faced off against shitloads of Russian armor, FW, RW, and infantry, had ~200 AI active at any given time and we probably ended up going through the better part of 700-1000 AI over the course of about two hours. Oh, and that was at a playercount of ~100
Do you know if this was the cfg for the server itself or the HC?
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For the MilSim community I would say "Yes, but not for a great deal of time" to the question here.
Ever after release, there are several things that would make the gamers who play ArmA for milsim realism reluctant to replace ArmA 2:
> ArmA 3's infantry movement is less realistic (smoother yes, but less realistic)
> ACE for ArmA 3 will take a long time to get a proper (the key word) release, due to Xeno refusing and Sickboy busy with Play withSIX
> The 2035 setting is not appealing for milsim (not authentic)
> Hundreds of old addons that are frequently used, the authors of which have left ArmA, will not be available. Significantly relevant for groups who use exclusively the equipment of a certain military
I think it will be the second half of 2014 at minimum before ArmA 3 replaces ArmA 2: CO.
Also, not to complain but ArmA 3 is far less of a major change than the differences in the past. OFP --> A1 was a clear choice. So was A1 --> A2 (after ACE was released).
ArmA 3 is... not so sure.
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Will you be releasing this for ArmA 2: CO as well?
Please say yes. I'd love to see this in both, as many mods are doing.
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The problem is not that realistic effects would be harder to do GPU wise.
Even ArmA 2: CO's effects are more realistic than ArmA 3.
The problem is that ArmA 3 has gone for a more artistic artstyle rather than ArmA 2's pure realism art style.
I for one resent this in what used to be a milsim series, but that's how it is.
You won't get realistic effects from the devs. It will be in mods in a year or so.
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Yeah that works fine for me too, just getting lots of lag from this ACE update.
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Thunder666;2381213']So why then Arma 2 after how much of Years and Tonns of Patches is hacked by Dayz Kids again and again ?!I don't play DayZ anymore' date=' but ArmA 2: ACE/ACRE never gets hacked.
Thunder666;2381213']I'm not sure whether this is good for the reputation of Arma 3If you judge a game by the network stability of its Alpha test, then you're insane.
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Well if they cant keep a couple of hackers out why the hell do they sell games ?Did you and the rest of this thread fail to read the word after "ArmA 3" when you bought it?
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Awesome work so far!
Are you setting is as the PLA in 2013 or 2035?
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Thanks for your hard work Pac!
I've posted some bugs (that did not exist in 2.64) on the dev heaven, and I'm hoping nervously that all will be fixed for a 35 player operation I have on Saturday...
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* GL sightadjustment for BAF weaponsI didn´t notice anything beeing different :confused:
Before, the grenade would go 100m further than you ranged for. Now, it is fixed.
---------- Post added at 21:57 ---------- Previous post was at 21:56 ----------
The only major issue with the update is the map zooming, which it seems wasn't included in the 591 hotfix :S
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Nice work on the update! :D
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So the AI freezing issues of 103419 are fixed with this, yes?
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Hi,I played a user made SP mision in the forests of Chernarus. Not sure if it was with ACE. Anyway, the enemy AI I'm sure has spotted me through bushes and fir trees. So forest fights seem pretty useless to me.
But in a well known german Youtube channel, the user (Odium) said AI cannot look through bushes in ACE. I doubt it because bushes and their leaves behave like air in Arma.
So can AI look through bushes and tree leaves or not?
Thanks!
The mission editor needs to enable the ACE module for this.
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A massive amount of vanilla content is arcade. You'd need a lot more than a small patch to fix it, they'd need to put in the months/years of effort that ACE did.
Vanilla has always been a platform, not an end.
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"Single player" player detected !! :DNope, I play exclusively multiplayer (ACE + ACRE).
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Time to work on the Hellfire missile in the next beta? which could be- needs better flight profile, better targeting and more HE damage...
Isn't this what mods are for? Just play ACE mod, all that is already done.
A2 is right at the end of its cycle, and they're just trying to finish things up, squash the bugs, and push 1.63.
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Rocko PLEASE push an update this Friday! :)
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eh, u guys still on arma 2?ArmA 3 is an early, buggy alpha lacking the immense content and stability of ArmA 2: CO, as well as lacking proper ACRE, any ACE, and more.
i got some smaller updates to be done first, and i cannot arse sickboy to push them twice a week onto SU, or can i, can i ?Mods are pushed on SIX Network all the time. I'm sure Sickboy has a very capable system of pushing.
Simply push whatever you get done in the week on Fridays like it used to be, and it'll be great :)
Invasion 1944 V3.0
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted · Edited by Heaney
My apologies, but the developer is posting about 2.7 here, and I was making a response to a response that someone gave to him in this thread.