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Danny~the~Dog -COP-

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About Danny~the~Dog -COP-

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  1. Danny~the~Dog -COP-

    Arma 3: Community wishes & ideas- NO DISCUSSION

    * Player character enabled to walk freely/stand freely within entered vehicles (Transport truck: walk along/between the back seats, stand on car roofs until certain speed, get emergency-transported on a tank, in a plane and helicopter you can walk) Thus make seats themselves choseable by the player. * Keep screen as clear as possible from any commanding HUDs (minimal as it is kept in ArmA 1 and 2 was super) * Attach trailers to vehicles (artillery cannons, transport trailers, planes to pulling-tractor) * Do not gameconsole-optimize the game. It lowers the quality and automatically decreases acting freedom. * Women are enabled to carry weapons etc. * Use RagDolls when characters die or fall deep.
  2. I noticed following interesting: While being in a fire fight, hitting keys rapidly, the character shows a special animation. This animation seems not to be mentioned in the general infantry/movement controls. Also, I can not remember which keys in a row I hit. The animation happened in multiplayer mode several times. I searched for the animation and found the animation named as: AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDr (Some parts of the name may be changed depending on which movement is expected at start and end.) (This animation is a large side step hop like jumping out of a cover surprisingly. Also, shown in small cut-scenes.) My questions: 1. Is it possible to reproduce the animation ingame intendedly? 2. How comes this animation gets shown, although there is no intended key for it? Greetings, Danny
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