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gammadust

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Everything posted by gammadust

  1. gammadust

    Syria - What should we do if anything?

    some updates:
  2. gammadust

    Football: Euro 2012

    I agree, Italy was very unfortunate when loosing Motta for injury. Basically this dictated the rest of the match. Spain are deserving winners, overall.
  3. gammadust

    Syria - What should we do if anything?

    Some arbitrary Map drawings: MAP #2 JUNE 2006 - Blood borders Credits: 2006 - Ralph Peters MAP #1 Arc of Crisis Credits: 1992? - Bernard Lewis of "Clash of Civilizations" fame
  4. gammadust

    Syria - What should we do if anything?

    We'll see if some years from now there will be a "Nuremberg" for the aggressions already commited or the one currently being forged. What should we do if anything? Help the "German" people NOT be "schooled to obey without question any policy decreed by the State." Help the "German" people nurture critical thought, specially against information enabling the agenda of war.
  5. gammadust

    Syria - What should we do if anything?

    Syrian rebels defending freedom of the press.
  6. Was waiting for that confirmation. That is a welcome addition, by releasing resources on scripts which require this.
  7. gammadust

    Football: Euro 2012

    True, yesterday's match was also kinda boring, hence why i wasn't expecting worse. Truth be told that at least Spain kept on the offensive even after they had scored. Only when Spain gave the iniciative to the french did the game got as boring, as if the wining side was the french, they left any motivation outside the field.
  8. gammadust

    Football: Euro 2012

    Cardiac patients have these type of matches for therapy. The most boring match in a while. Hopefully they won't reach final playing like that. I rather have Portugal/Spain loosing against a team that plays football however cinic that may get.
  9. gammadust

    Syria - What should we do if anything?

    The report which mentions the depth of 1300m also mentions: But looking at that map, depth isolines are not marked, making it hard to come to such conclusion as "Waters of that depth don't occur until more than twice that distance from shore". And regarding depth points you do have some at least under 8-10km from shore. Also keep in mind that Territorial Waters are considered those under 12 Nautical Miles (~22km or roughly 15minutes at that latitude)
  10. gammadust

    Syria - What should we do if anything?

    Take it with a pinch of salt: Syrian source claiming "an unidentified aerial target violated Syrian airspace" "[hit] 1 kilometer away from land" "[crashing] 10 kilometers from the beach". Sana attaches this map. The story as changed so many times it is hard to have an idea. Anyway, both sides seem to prefer to tone down the incident. Let's see how this turns out.
  11. FSM does have an "event" for detected bullet hits (see DCExplosion (4)) but when i tested this some time ago the results were not quite what i expected taking into account the given description: "Ammo impact (explosion or a bullet hit) detected (seen or heard)".
  12. gammadust

    Development Blog & Reveals

    Wouldn't be new... Been predicted during Phase 5, according to SDREAM / Estimate #081206, though the reliability is still disputed, keep your eye on 5 NAV.
  13. @tpw i see you managed to find the answer, sorry not reaching back soon enough to save you that time. I think running from FSM might be worth exploring, because it will be event based instead of a infinite loop, and might help reducing the script load. It will have to be served as an addon though, and might conflict with existing AI mods (ie SLX), but will provide the feature to all units.
  14. for an interactive method: i don't know how to reference the default... so it is not included. I was initialy only using a basic cycle with a 5 sec delay. The gen_action script is a very handy one for basic menu stuff, thank [EVO] Curry.
  15. infact... that may just be possible with config >> "Class entry" after getting the unit's class under inspection and checking for the proper entry (camouflage = 0.5).
  16. I'll not getting too deep in my opinion, and while deviating a bit out of pros and cons theme, i have to say the following: DayZ feels and plays so fresh, surprisingly, for what imo constitutes an actual novel gameplay genre, it already raises passions typical of matured blends of wine and good music. The potential is almost literaly to wipe a slate clean in the gaming scene. It makes you think back what exacly is a "game" all over, what exacly means for one to "play" and entertain himself. The concept is genuinely captivating opposite sides of the pond in the casual/cerebral way of play. These types of opposites are extremely energetic and hold both creative and destructive power. They hint at a change of paradigm. I am not joking, really! I am watching very closely what will turn out of this. But i am look at very good prospects here, for many reasons. So many opportunities already accomplished that i am for now mostly flabbergasted. I am a proponent in the sense that Arma will benefit greatly from this mod, weather DayZ is turned into a standalone, be ported to Arma 3, or else... the risks that do exist seem to be properly accounted for by BIS. Great task, great risk, but great results in managing it so far. While not skeptic at all i would reserve more concrete judgement further down the line.
  17. That looks like an unwarranted certainty. Remember this is a feature under test in a beta version of arma, to the extent it is being raising some cepticism around, it is apparently tied to DayZ mod which itself is under "severe" test as an alpha. Those are sufficient doubts to disallow your certainty. Also, if there is a developer i know of which as shown ever a concern and take seriously into account player's input, go nowhere else! You just found it. I suggest as a player to another to give these chaps the benefit of the doubt. :)
  18. gammadust

    Arma 2 - very dark nights bug

    consider that servers may have different mod versions installed, players may have different mod versions installed and/or beta versions installed, etc... I am really starting to believe the "666" beta thing... pure evil!
  19. No doubt there is some shadow clipping ocurring there. As it is, this should be considered a bug... the gamma calibration site... could it be lagom.nl and related tests? Try them anyway, these have actually kept me out of trouble when deploying work in low quality monitors for my clients. @Make Love Not War If indeed one being able to set the tone mapping to our liking is very welcome adition, not so sure about the current default one becoming far different from previous default. Not everyone will have the same easy in editing the mission to accommodate. I like this addition too much though.
  20. gammadust

    Arma 2 - very dark nights bug

    The point is not how to make it darker, is more about how scenes where both very lit and very dark areas coexist. It has most interest to scripters by giving them more control on the general "look" of the game. There is no direct player use for it. PuFu's point is that it might explain why you are having the current issue as a side-effect, or maybe even a bug. in this gallery you might compare the actual effect in a dusk situation. In fact how the now default look (image #1) differs from "Arma" (#2)/etc.. so far i wasn't able to reproduce the exact "pitch black" during night. But more ppl is getting the same symptom as you.
  21. gammadust

    Arma 2 - very dark nights bug

    Edit: removed, there may be some issue here, repro missions, anyone? Wasn't able to get any result of the same kind so far...
  22. in a way you could say that, but the purpose behind is more ambitious... i am left wondering how exacly light sources and respective magnitudes are "corelated" (ie. arbitrary values - sun = 1.0, moon = 0.7 or sun - EV = 0.0, moon - EV = -2.0) is color temperature taken into account, etc...
  23. it's a vast community... we can certainly take turns :) @andreamit it's your turn next time :p
  24. gammadust

    Arma 2 - very dark nights bug

    rollback to 93616 for the time being... quoting dajunka on the other thread: hey, was that my humanity increasing?
  25. Many thanks for this! cheers
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