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gammadust

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Everything posted by gammadust

  1. ^^ Waa... very nice catch zooloo75! :dance1: Category:Arma 3: New Scripting Commands List
  2. > Would it be possible, similarly to other forum software, to add an "unspoil" button. Sometimes what a reader "spoils" is so extensive that it would help to hide it all back. Minor usability feature. > Another thing i would suggest is when using "New posts" functionality, listed threads which have been read (considered updated) are droped off the list. I find it helpful to keep them in that search list not only as a reminder (i usualy have multiple tabs threads tabbed) but as a one click access (in case tab was closed), if I am not mistaken this is the way it functions while not logged in. EDIT: Suggestion stands, further usage confirms that as soon as one logs in, read threads are being kept track of and are dropped from the list. I was temporarily lead to believe the suggestion was taken since, while coming from logged off status, the suggested behaviour was taking place (read threads are kept in list, in regular font - non-bold).
  3. ^^ :) (as soon as i was left in digging those, with no recollection of which BI dev... i just quit, lol) it turned out it was the one above...
  4. BI is compiling a list as i recall (shame, i can't find the source) as i understood, it was being compiled by a BI dev, i supposed to be made public.
  5. gammadust

    Steam discussion

    (as was before edit)For a company headquartered in Seattle, WA, EU laws mean so much so that: (sry caps, but quoted as is) and of particular note: (source) This may relieve, to an extent, EU costumers but what about any other?
  6. gammadust

    Steam discussion

    Code speak indeed! (my emphasis) I tought I would get bored of reading all this legalese, but it gets exciting at the rate that you check the boxes that apply to Steam's EULA. Consumer's can't afford to simplify this matter. Steam does not allows us to, by including in their EULA what they do. If they had kept it simple, as in: Take this premium ammount - Provide download... The truth is they didn't, one should not either. A link of interest: BEUC (specially "Consumer Contracts" and "Digital Rights")
  7. (This will be a shameless plug - check my sig) It is technicaly possible in Arma2, and the main modding facility to allow it has been confirmed not to have been removed in A3, with reserves since it is also said not to have been tested. I can't tell about the other data you want to have in the 2nd monitor, i will have my hands full in bringing the Map there, since I intended to open source it, maybe someone else will be able to pick the effort too. EDIT: Having understood better what OP asks, i'll have to say that what is currently possible in A2 is to send relevant data to be later displayed in a suitable way. Direct video data "streaming" to an external mod extension is not possible, afaik. But we could in theory reproduce whatever graphics are used in-game, and display the data accordingly, as long as the required data itself is accessible through scripting.
  8. gammadust

    Arma 3 Performance vs. Arma 2

    somethings wrong with your 3rd link. (not too biased but i am sure you could find a less monotonous field in Chernarus)
  9. gammadust

    Arma 3 Performance vs. Arma 2

    We need a BENCHMARK! ...to actually evaluate, and i am not sure a Benchmark mission will be included in the Alpha, at least one that could help us more objectively compare A3 vs A2. So let me leave a suggestion to the community: > Chalenge new and old mission makers alike, during Alpha (or more realisticaly during Beta) to come up with a feature rich mission which could measure relative A3 vs A2 performance. Do the same for absolute performance? > BI could turn this into a contest and prize the best Benchmark with an inclusion in final build.
  10. gammadust

    Arma3 Alpha Testing Checklist

    Don't know if it has been suggested before, but I will be testing 3D Stereo, in this case Nvidia kit. If more people do it we might get better 3D support this time around (ie. shadow bugs + others), I am not expecting this to be in BI's priority list though. Knowing there is more to it it could be considered paving the way for Oculus Rift.
  11. gammadust

    Development Blog & Reveals

    My supervisor will track me down... (i don't care!!!) Full supporter signing in. (Altis not appearing in any bundle on the website, only Stratis) now... lets do some work with my mind absolutely somewhere else. Sign off.
  12. gammadust

    ArmA 3 on Steamworks?

    "1. Start Steam online - make sure the Remember my password box on the login window is checked" this is prolly the reason why offline mode does not work many times as expected. One forgets this step (or is not properly informed) Anyway, the problem stands in those situations when internet provider or something fails unexpectedly.
  13. gammadust

    ArmA 3: new ARG - Things we know so far.

    This will be my bedtime read tonight... (i have no idea if it will be ARG worthy)
  14. gammadust

    Poll: Will you buy Arma III?

    I have been quite invested in Arma for some time, it is hard to simply quit now. I am so conflicted by this BI move, yet i am buying.
  15. gammadust

    ArmA 3 on Steamworks?

    I think this was initially the reason for a DayZ standalone Steam tied. Not necessarily because of VAC itself, more because of the dissuasion it holds on the account of the potential cheater. After knowing what was possible for DayZ, the Arma side of BI got inevitably interested... I do think the DayZ demographic has more to gain from the move than the Arma 3 one. (As in it is more prone to cheating that the latter) some background info:
  16. gammadust

    ArmA 3 on Steamworks?

    Still in response to -Coulum- "To sum up, in questions, how is not buying arma 3 going to help you in anyway? How does that show foresight? Why is it such a bad thing to be "happy with the shiny"? If arma was offered on steam, absolutely free, would you still not go for it simply because of steam?" How, when, what for a consumer uses a product is its full prerrogative, Steam reserves to itself the right to impose limitations on those rights (while it may not enforce it - hence my positive opinion this far). Yet it saddens me that BI, once an upholder of those consumer rights, and one on the other side of the fence for that matter, is moving on to other waters, and this imo, impoverishes the scene and industry. No matter if their hand was forced or not. So this is not simply a matter of how much one will pay for the final product, the above are rights (and use value) one can not simply put a price tag on. - Always on DRM (i like to use whatever product whenever i please, for as long as i please and no 3rd party shall interfere with that) - Modding (both from a technical pov and authorship) - Community impact on its identity (given so many valued members willing to quit the scene - justifiably so - while impoverishing it in the way and changing its fundamental character) There are very valid concerns exposed in this thread, if it eases your argument to keep looking only at childish ones...
  17. gammadust

    ArmA 3 on Steamworks?

    @-Coulum- Speaking for myself ofc, i don't exacly fit the camp, since even despite my attempt at the principled stance i am _currently_ willing to let it fly given what appears to me what i will receive in turn. My incoherence is only allowed given the positive pratical experience i have with BI and Steam. Its genuinely conflicting, so rather then turning it into a black and white issue, i rather look deeply at the grays in it and inform myself further. And if there is no way around the outstanding issues, i rather give some effort to remedy them in some way.
  18. gammadust

    ArmA 3 on Steamworks?

    Yes, i suspect, that keeping a Multiplayer (Steamworks tied+DRM) executable apart from a Singleplayer (Steam DRM free + maybe while FADEing in) would go along way in relieveing many of us.
  19. gammadust

    ArmA 3 on Steamworks?

    "(... ) This drained so many of our resources, that we could not support the game itself as much as we'd have liked. (...) we can take those resources and put them to much better use: making the most splendid game possible." "External solutions have their own issues, such as the lack of immediate control, but Steamworks saves us needed time" BI is basicaly claiming Steamworks saves them dev time. The problem, afaik, is Steamworks access and usage can't be enabled outside of a running Steam client. That is why it becomes mandatory. (While being different from current Arma2-Steam non-dependency)
  20. gammadust

    ArmA 3 on Steamworks?

    (threads keep being merged into this one, don't they?) In a way, i am glad to know this community shows to be much more Consumer Rights aware then others, those who refuse Steam do appear much more able to follow their principles than elsewere. It fits the profiling i had done through time. Though this raises a serious problem BI will have to face.
  21. gammadust

    ArmA 3 on Steamworks?

    If you try and resell a car with a meager 10Km years after it was originaly bought (for all effects just as new), you will have a cut in value. This is a kind of value loss which also affect digital products.
  22. gammadust

    ArmA 3 on Steamworks?

    Hopefully BI-Steam lock in is not contractual and "merely" a technical imposition, in which case it will still be in BI's power to provide Steam's functionality given the necessary time and resources.
  23. gammadust

    ArmA 3 on Steamworks?

    Steamworks API (all the potential reasons) @Iroquois No worries then... it will be totally innocuous, no impact whatsoever...
  24. gammadust

    ArmA 3 on Steamworks?

    Not wanting to derail the thread in regards to eventual "strickly business" motivations by BI, while those are surely being equated, if that comes at the risk of loosing its identity, i wouldn't classify it has automaticaly worthy.
  25. gammadust

    ArmA 3 on Steamworks?

    I am happy after gone back from a days work that i have seen [FTL]Myke, Dwarden, and Maruk address to a level some of these very relevant questions. BI by own admission understands community communication is in short order. This should be quoted again: Many thanks for this compilation Alex! Given the type of issues and what we we're hinted at in the dev blog, maybe some of these questions remain unanswered even to BI, in which case i would expect some sort of goal setting, so we can leverage our own effort as a community. I am conviced that effort will be trully required, since, as i see it, it is this community's very identity which is at stake. Personaly there is a real matter of Principles (consumer rights) conflicting with the good precedents both BI and Steam have set in my experience, that is the only reason i am still very commited to keep it up and do my best effort to let this one ride.
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