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Cali

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Posts posted by Cali


  1. Hi guys :),

    It's been a while since i'm looking for a way to know when a group is fighting, and which group(s) it's fighting...

    To be clearer : let's say we have Opfor and Blufor, three groups each.

    Blufor : A, B, C

    Opfor : D, E, F

    I want to trigger something when group A is fighting group D, and something else when group A is fighting group E... etc. Same for all the groups.

    I made some scripting with knowsabout function, but it's very heavy and does not seem very reliable. And if I use knowsabout, I must check each man of each enemy group (or the leader) as it doesn't take group in target; it's quite a huge loop...

    So, it actually doesn't work very well, and a little help would be appreciated. Suggestion anyone?


  2. Hi guys,

    sorry to post two times, but this subject is quite different from the other one.

    I'm trying to make a camera script, which is a loop :

    While {_loop} do...

    I would like this loop to be interrupted if the player presses any key, while in camera mode. Is there a simple way to do that? Does someone could give me a basic example (I'm a perfect beginner ^^) ?


  3. Yesterday I had a very hard time making a JIP script, and hard time to test it... I searched the wiki, the forum, and found only very few answers... So I have some questions, and I hope the scripting "pros" will help ;)

    1. JIP : what path?

    While JIP, what's going on? Is the init.sqf loaded and read? Is there any change in this behaviour?

    2. JIP : publicvariable

    What happens to publicvariables which are already in game? Is the JIP client knows them?

    3. Detecting JIP

    I tried some methods, maybe it's me, but none really seems to work. I tested it with a friend on a dedicated server... By the way...

    4. Testing JIP

    Is it possible to test JIP when you're alone? It seems that my dedicated server launched the mission each time I was quiting and coming back, as I was the last (and only player). Is there a specific way to do it properly?

    :o

    That's all ^^


  4. Sorry for my probably silly question, but I searched an answer in the forum for a long time yesterday and couldn't get it in the current threads.

    For a multiplayer mission, in the lobby where all the playable units are present, my group names are kind of "1-1-A" ; "1-1-F", which is pretty ugly.

    How can I put real names ("team alpha" by example) (I would prefer a script) ?


  5. Hello everybody,

    Sorry if it has been asked and answered many times, but I have a problem i can't resolve by myself concerning Halo :

    - I want to make it for a single player mission, where AIs are jumping HALO. But i have many flashes of blackscreen each time a paratrooper is jumping. Is there a way to avoid this big inconvenience?

    I looked after a solution in this thread, but i didn't find any answer about this particular case (or I didn't understand it, maybe). Could someone help? :)

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