Cali
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Fighting unit : when and who
Cali replied to Cali's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Good idea, I didn't try this one. I'll have a look to it. Thanks for the advice! -
Thanks James :) Another question : this method doesn't seems to work with mouse click... is there a way to interrupt the camera with left or right mouse button?
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Hi guys :), It's been a while since i'm looking for a way to know when a group is fighting, and which group(s) it's fighting... To be clearer : let's say we have Opfor and Blufor, three groups each. Blufor : A, B, C Opfor : D, E, F I want to trigger something when group A is fighting group D, and something else when group A is fighting group E... etc. Same for all the groups. I made some scripting with knowsabout function, but it's very heavy and does not seem very reliable. And if I use knowsabout, I must check each man of each enemy group (or the leader) as it doesn't take group in target; it's quite a huge loop... So, it actually doesn't work very well, and a little help would be appreciated. Suggestion anyone?
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Cool, many thanks! One thing, how can I be sure of the right display (46)? Is there a list or a way to check it? Many thanks for the code, I will use it :)
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JIP : how does it really work?
Cali replied to Cali's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thx Muzzleflash :) I will have a deeper look to this on the evening. Thanks again. -
JIP : how does it really work?
Cali replied to Cali's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you for your very complete answer. 2. Concerning this point, could you give me an example? I think it would be very usefull for the people who are looking for JIP solutions :) 3. I just want to detect JIP, to avoid some problems and to synchronize time, weather, etc, without impacting other players. I tried "IsNull Player" but I'm really not sure it's working... -
Hi guys, sorry to post two times, but this subject is quite different from the other one. I'm trying to make a camera script, which is a loop : While {_loop} do... I would like this loop to be interrupted if the player presses any key, while in camera mode. Is there a simple way to do that? Does someone could give me a basic example (I'm a perfect beginner ^^) ?
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Yesterday I had a very hard time making a JIP script, and hard time to test it... I searched the wiki, the forum, and found only very few answers... So I have some questions, and I hope the scripting "pros" will help ;) 1. JIP : what path? While JIP, what's going on? Is the init.sqf loaded and read? Is there any change in this behaviour? 2. JIP : publicvariable What happens to publicvariables which are already in game? Is the JIP client knows them? 3. Detecting JIP I tried some methods, maybe it's me, but none really seems to work. I tested it with a friend on a dedicated server... By the way... 4. Testing JIP Is it possible to test JIP when you're alone? It seems that my dedicated server launched the mission each time I was quiting and coming back, as I was the last (and only player). Is there a specific way to do it properly? :o That's all ^^
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opening map without 'forcemap'?
Cali replied to Cali's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nice :) I'm always amazed how open arma is, concerning scripting. -
opening map without 'forcemap'?
Cali replied to Cali's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, should make it. Thanks for the tip! :bounce3: -
opening map without 'forcemap'?
Cali replied to Cali's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks Carl, I missed this one... Should be linked to "forcemap" function in the wiki to avoid further mistakes :) By the way, is there a function to know if a player is actually looking at the map? -
Hi everyone, looking for a way (script) to open the map without using 'forcemap', which seems to show a "false" map which can't be closed http://community.bistudio.com/wiki/forceMap Do anyone know another way to open it via scripting?
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thank you :)
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Sorry for my probably silly question, but I searched an answer in the forum for a long time yesterday and couldn't get it in the current threads. For a multiplayer mission, in the lobby where all the playable units are present, my group names are kind of "1-1-A" ; "1-1-F", which is pretty ugly. How can I put real names ("team alpha" by example) (I would prefer a script) ?
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Hello everybody, Sorry if it has been asked and answered many times, but I have a problem i can't resolve by myself concerning Halo : - I want to make it for a single player mission, where AIs are jumping HALO. But i have many flashes of blackscreen each time a paratrooper is jumping. Is there a way to avoid this big inconvenience? I looked after a solution in this thread, but i didn't find any answer about this particular case (or I didn't understand it, maybe). Could someone help? :)