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flyergaia

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Posts posted by flyergaia


  1. Hello

    I also experienced the lag issue in 3.34beta where the active/suspended/cached units would go to 500 and beyond. when I placed a civilian as the player and used the teleport function from those testing missions to teleport myself to anyone of those motorized or mechanized unit i could see a huge build-up of vehicles while more were being spawned until i had to close the game from the slow performance.


  2. I think it would be useful to include a mission ending module that allows the mission maker to choose from a set of conditions as the operational goal when satisfied will end the mission as a success? for example, one goal could be something like when 75% of all cached enemy has been killed, it can be considered that the region has reached enough stability and the player side has successfully completed the operation?

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