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Posts posted by Rich_R
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A FAQ in video form!!
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BI can feel free to answer my questions at any time.
No rush.
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This looks like a really exciting mod.
Just so I’m clear on how this works.
- I use another Arma character (such as using my wife’s Steam account and set up Arma on it)
- Join the mission using this second profile as well as the one I play with.
- Start the mod, select a player and start recording on the second profile.
- While this is happening, the second character (under my wife’s profile) will stay wherever I place it.
Do I have that right?
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1st Air Assault Campaign - Deployment Cherry on 28 MAR NOV 2021 at 0700 EST/1200 UK. Now would be the time to give us a look!
Website - http://1stairassault.com/
Forum - http://1stairassault.com/forums/
Application - http://1stairassault.com/forums/form.php?formid=1
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Had a quick look around the new DLC. great job and thanks for everyone's work on this.
A few questions.
- Found the gallery itself, but it doesn't appear to have a roof? I thought it was a glass ceiling at first, but saw the light tracking through the roof.
- Is the gallery itself added to the platform for those who don't own the dlc to see/use? Read the 'Art Gallery Objects' were added to the platform but wasn't sure if that included the gallery itself.
- Will the templates be released or enough info for groups to create their own customs dress uniforms? Saw the PBOs were locked.
Nice DLC and great cause. Thank you for the opportunity to choose our tier and help out where we can!
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On 1/9/2021 at 5:48 PM, blackburnrus said:What are the pros and cons, comparing to sthud?
I see that you can choose how compass looks like, and that is all the difference? Or I missed something?
This is one of those mods you have to just get in and play with. There are different compass styles, font sizes for names, whether or not you want the names, the options goes on and on.
Just as @klima said, DUI is supported, STHud isn't any longer. Supposedly DUI has less impact on performance, so there's another plus. As Arma players, we all come across mod that we feel should be part of the vanilla game, DUI is one of those.
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Disappointing to hear. Thanks for the reply!
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I'm creating a MP night time mission with the players are inserted while a nearby area is being shelled. I have the BIS_fnc_fireSupportVirtual working using 'Sh_82mm_AMOS' but would love some rounds that explode brightly and loudly, lighting up the night time environment.
Any suggestions, ideally with the classname that would work with BIS_fnc_fireSupportVirtual ?
Thanks
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This is awesome to see!!!
Before we bring it inot our group's mod pack, did you fix the error reported on Steam?
QuoteAlso ... I keep getting a popup error "plp_aio_logo_ca.paa not found".
Also, I'm hoping this is backward compatible with the separate, older mods?
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The story behind our upcoming deployment!!
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UPDATE!!
1st Air Assault Campaign - Deployment Tsunami on 10 JAN NOV 2021 at 0700 EST/1200 UK. Now would be the time to give us a look!
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Quick question, is it possible to add something to the in-game action menu when retexturing a vanilla asset?
Our group has retextured the Blackfish and if it could be done, it would be great to add an open and close door action menu item to the config. I know how to open the blackfish's doors using an in-mission repeatable trigger, but it would be really nice to have in the action menu through the scroll wheel option.
Is this something that can be done and if so, where would it go in the config and what would it look like?
Thanks!
Here's the fix!
The vanilla blackfish does have the 'ramp open' feature for the infantry version but not the vehicle version. Not sure why the option wasn't being carried forward for the infantry version, but this fix worked for both retextures, infantry and vehicle.
I simply pasted the user action class in the retexture config and it seemed to work!
class UserActions { class Ramp_Open { userActionID = 60; displayName = "Open ramp"; textToolTip = "Open ramp"; displayNameDefault = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />"; position = ""; condition = "this doorPhase ""Door_1_source"" < 0.5 AND Alive(this) && ({player == _x} count [driver this, this turretUnit [0], this turretUnit [3], this turretUnit [4]] > 0) && ((this getVariable ['bis_disabled_Ramp',0]) != 1)"; statement = "this animateDoor ['Door_1_source', 1]"; priority = 1.5; radius = 15; radiusView = 0.2; showIn3D = 17; available = 0; showWindow = 0; onlyForPlayer = 1; shortcut = ""; }; class Ramp_Close: Ramp_Open { userActionID = 61; displayName = "Close ramp"; textToolTip = "Close ramp"; condition = "this doorPhase ""Door_1_source"" > 0.5 AND Alive(this) && ({player == _x} count [driver this, this turretUnit [0], this turretUnit [3], this turretUnit [4]] > 0) && ((this getVariable ['bis_disabled_Ramp',0]) != 1)"; statement = "this animateDoor ['Door_1_source', 0]"; }; };
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Upcoming!!!!!
1st Air Assault Campaign - Deployment Monarch on 08 NOV 2020 at 0700 EST/1200 UK
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Our group is one year old! We can buy beer in the Arma world!
Here's a look back!
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Have you tried adjusting this line?
QuotemaxSpeed = 300; /// what is the maximum speed of the vehicle
Had this same issue, but your post made me poke around and found this on this page
QuoteThe config maxspeed value is only really used by the AI and the engine as a base variable in some calculations.
You can change the acceleration though by using the envelope command. This will change the vertical speed relative to the maxspeed in the config in steps of 10% of the stated max speed.
This is the envelope from the RKSL Lynx AH7:
Maybe someone smarter than me can point you in a better direction, but the above do give you some ideas to fix your problem.
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Awesome!
Thank you!!!
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Sooooooooooooo lookng forward to this! One the best maps. Thanks for the hard, ongoing work!
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Hey @nightintruder
Yep! That's what I tried. It just doesn't show. When I looked in the ACE config, its a thingx???
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I posted this over in the editing section of the forums but thought I might catch some smart people here in the mods actual thread.
Does anyone know how I would add ACE_ConcertinaWireCoil to a supply box at the config level? Trying to add them to a support box to air lift in.
Any help or pointers would be appreciated.
Thanks in advance!
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Does anyone knowhow I would add ACE_ConcertinaWireCoil to a supply box at the config level?
Trying to add them to a support box to air lift in.
Any help or pointers would be appreciated.
Thanks in advance!
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I’ll piggyback on @Gunter Severloh above, you know when you play too much Arma when you use BI as the standard for terrains in other games. I was heading for “Altis” if FS 2020 to see how well it rendered the island compared to the island we all know and love.
Nothing to report yet, wife called me down to dinner before I got there...lol
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3 hours ago, BeastHunter said:Are you planning to add US uniforms and equipment with the new woodland camo?
I guess you're going around all the major mods and asking about the new scorpion camo (I guess?)?
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Prarie Fire discussion
in ARMA 3 - CREATOR DLC
Posted
Quick question. Bought the CDLC music pack. Are we allowed to use the music in Arma videos?