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Rich_R

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Everything posted by Rich_R

  1. Rich_R

    WIP British Infantry

    These are nice! Great work!
  2. Second for Jest....great customer service....decent price...had an Arma 2 server with them for over a year and considering going there for an Arma 3 one as well.
  3. Looks like this mod has garnered some big attention http://www.pcgamesn.com/dayz-s-chernarus-has-been-imported-arma-3-looks-really-nice Shame they don't give credit to Sakura..... So much for us all being quiet to let him wrap it up:)
  4. Congrats on the new rig and great job on the conversion :bounce3:
  5. Can he not also use; {_x moveInCargo chopper1} foreach units group this; chopper1 is the name of the helicopter...and it only has to go the leader's INIT Would a waypoint command of 'unload' for the chopper work as well............ Just curious.....
  6. Rich_R

    British Para Beret

    Nice work...I can see our members needing a green one (as mentioned before for the Royal Commandos)... Just to throw it out there for whoever picks up the task of playing with this mod to change it around.... flipping the direction would make it open for..................the foreign legion..........woohoo
  7. Urm.....Its an Alpha folks..... While I'm glad this has been brought up ow with PLENTY of time to be fixed.....lets give them the chance to fix it........................
  8. The latest campaign for Arma Air Assault has started! First some intel and background And the first operation
  9. A ton of past missions/practices to put up....enjoy!!!
  10. Just downloaded the 310.90 NVidia drivers and my LOD issues are HORRIBLE....whats the best performing drivers you guys have found to handle the LOD? Thanks!
  11. Arma Air Assault is going into 2013 with two full squads and looking to fill our third. Following with our storyline of being part of NATO, our squads have an international make up; Delta is UK, Echo USA and Foxtrot will most likely be Dutch. We have taken our training to the next level, featuring platoon practice one week and an ongoing campaign the following week; Here is the last mission from our latest campaign;
  12. The latest operation from our latest campaign
  13. Very nice mod. Thank you for your hard work. The sound and feel of the chopper is amazing. We're testing it to replace the standard chinook with our group. Good job!
  14. A few updates..... We are continuing to grow with solid, mature but fun members and are looking to reach our optimum size of 30-40 members. This includes a solid air wing with mostly transportation duties. However, due to our Air Assault doctrine, transport pilots see more action than many attack choppers!! Here is a nod to our air assets as well as our last training mission;
  15. The latest promotional video for Arma Air Assault. Enjoy!
  16. Rinse and repeat - Open Server Weekend Members and non-members had so much fun with our open server weekend last month, we are doing it again. This time it's a customized Domination map based in Takistan. Want to know how we apply the military doctrine? Join us. Want to meet the high caliber of members we've attracted? Stop by. The open server weekend will take place October 27th and October 28th and the details are above. Come and test drive our great organization known as Arma Air Assault.
  17. I am creating custom signs. Create them in photoshop, save as a TGA then save as a PAA using Texview. They are inserted into the game using 'this SetObjectTexture [0,"pathtotexture.paa"];' The problem I'm having is the sign isn't visible until the player gets within 20 feet of the sign and then it pops into place. Before that point its a white square. Once its popped in it can be seen from a variety of distances. Anyone have any idea whats happening? ---------- Post added at 03:25 AM ---------- Previous post was at 03:14 AM ---------- Fixed it. I thought I could have any size but in the correct proportions. Nope...has to be 512 x 256. Apologies for post. Moderators free to delete.
  18. Whether you are a seasoned Arma player or a wide-eyed newcomer still in your first throes of awe with the excellent title from Bohemia Interactive, we think you will find something unique in our group. The group was founded on some very basic principles; a small group, tactical gameplay, respect, fun, focus and dedication. We consider these building blocks for a solid gaming community. Consequently, we try to be selective in our recruiting and bring together like-minded, mature players with the desire to be the best of the best. If you are looking for an Arma 2 online gaming group that considers its procedures, roll calls and rank more important than building its gaming skills, then we’re not for you. But if you're looking for a group that will treat its members with the utmost respect, focus on training and push them to their gaming skill limits all while having a barrel of laughs, then read on. Our goal is to improve the skill sets and tactical understanding of all our members. This is achieved through dedicated trainers as well as support and advice from fellow members. Training schedules are planned weeks in advanced and not thrown together at the last minute. Each training session will give players valuable building blocks that help bring together a set of skills and tactical understanding. The skills we learn are taken online and used competitively and cooperatively against and with other Arma 2 gaming groups. This is why we do the things we do. Test Drive We want you to experience this unique mixture of gameplay and for the first time we are offering a test drive of our group. Join us as we conduct mission on MSO Takistan. Simply join the forum and send a PM to Silvester, Gibbins or Leon and they'll send you the information needed to join our Teamspeak and game servers. We look forward to seeing you on the battlefield. September 29th and 30th
  19. This is VERY simple compared to the many technical questions I've seen in this excellent part of the forum...in the last month I get the the following types of messages They come in similar fashion for a popular vehicle respawn script...... Thanks in anticipation for your help in this matter...
  20. Fixed (I Think) delted and reloaded the ACE files...disappeared..... And Rogue....where were you when we were trying to pick the latin tense/words for the phrase....lol
  21. Deleted the CBA's (all of them) and reloaded them using Six Updater....still get the same problem
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