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Rich_R

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Everything posted by Rich_R

  1. Agree with @wsxcgy look great and can’t wait until they make it in game. A simple thing like the shops with the roll up doors we’ve all seen in every war documentary is a much needed asset! Nice!
  2. Rich_R

    Military Tandem Tethered Bundle

    This is brilliant. Nice!
  3. Rich_R

    Prarie Fire discussion

    How can we have the mod and liberation map run on our server in addition to our custom modset for our members who bought the DLC and want liberation outside of official ops?
  4. Rich_R

    Prarie Fire discussion

    Quick question. Bought the CDLC music pack. Are we allowed to use the music in Arma videos?
  5. Rich_R

    Arma3 Videos

    A FAQ in video form!!
  6. Rich_R

    Art of War DLC

    BI can feel free to answer my questions at any time. No rush.
  7. This looks like a really exciting mod. Just so I’m clear on how this works. I use another Arma character (such as using my wife’s Steam account and set up Arma on it) Join the mission using this second profile as well as the one I play with. Start the mod, select a player and start recording on the second profile. While this is happening, the second character (under my wife’s profile) will stay wherever I place it. Do I have that right?
  8. 1st Air Assault Campaign - Deployment Cherry on 28 MAR NOV 2021 at 0700 EST/1200 UK. Now would be the time to give us a look! Website - http://1stairassault.com/ Forum - http://1stairassault.com/forums/ Application - http://1stairassault.com/forums/form.php?formid=1
  9. I'm creating a MP night time mission with the players are inserted while a nearby area is being shelled. I have the BIS_fnc_fireSupportVirtual working using 'Sh_82mm_AMOS' but would love some rounds that explode brightly and loudly, lighting up the night time environment. Any suggestions, ideally with the classname that would work with BIS_fnc_fireSupportVirtual ? Thanks
  10. Rich_R

    DUI - Squad Radar

    This is one of those mods you have to just get in and play with. There are different compass styles, font sizes for names, whether or not you want the names, the options goes on and on. Just as @klima said, DUI is supported, STHud isn't any longer. Supposedly DUI has less impact on performance, so there's another plus. As Arma players, we all come across mod that we feel should be part of the vanilla game, DUI is one of those.
  11. Disappointing to hear. Thanks for the reply!
  12. This is awesome to see!!! Before we bring it inot our group's mod pack, did you fix the error reported on Steam? Also, I'm hoping this is backward compatible with the separate, older mods?
  13. Rich_R

    Arma3 Videos

    The story behind our upcoming deployment!!
  14. UPDATE!! 1st Air Assault Campaign - Deployment Tsunami on 10 JAN NOV 2021 at 0700 EST/1200 UK. Now would be the time to give us a look!
  15. 1st Air Assault has been commissioned as the first military unit under the direct command of NATO. Drawing from a legacy dating back to 2012, members of Arma Air Assault and a later group Response Force Alpha, have reunited for 1st Air Assault. Bringing experience, maturity and a passion for balancing serious military operations with fun, weekly missions, 1st Air Assault works hard to maintain a quality destination for Arma 3 players. No ranks, no attitude, just fun missions! Ground forces work with a squad of talented pilots using the latest technologies, extensive training and a fleet of attack and transportation rotary-wing aircraft to conduct missions which blend air assault with that of Direct Action. Requirements to join Available Sunday's 6am CST - 10am CST (11am - 3pm GMT) *No mandatory attendance requirements Working microphone Legal copies of; Arma 3 APEX expansion Tanks DLC Interested? Complete the application here Website: http://1stairassault.com/ Forum:http://1stairassault.com/forums/ YouTube:https://www.youtube.com/channel/UCAuq7GbNJbz_TSrqmDK6W-g Twitter: https://twitter.com/1stairassault
  16. We’ll file the following stories under ‘Use when cynics complain Arma 3 is dead’. The game continues to sell, ranking at the Bronze level for Steam sales in 2018 https://store.steampowered.com/sale/winter2018bestof/ Verge lists Arma 3 among the 15 must have games for a new gaming PC! https://www.theverge.com/2018/12/26/18131097/best-pc-games-2018-free-multiplayer-rpg-top
  17. Quick question, is it possible to add something to the in-game action menu when retexturing a vanilla asset? Our group has retextured the Blackfish and if it could be done, it would be great to add an open and close door action menu item to the config. I know how to open the blackfish's doors using an in-mission repeatable trigger, but it would be really nice to have in the action menu through the scroll wheel option. Is this something that can be done and if so, where would it go in the config and what would it look like? Thanks! Here's the fix! The vanilla blackfish does have the 'ramp open' feature for the infantry version but not the vehicle version. Not sure why the option wasn't being carried forward for the infantry version, but this fix worked for both retextures, infantry and vehicle. I simply pasted the user action class in the retexture config and it seemed to work! class UserActions { class Ramp_Open { userActionID = 60; displayName = "Open ramp"; textToolTip = "Open ramp"; displayNameDefault = "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />"; position = ""; condition = "this doorPhase ""Door_1_source"" < 0.5 AND Alive(this) && ({player == _x} count [driver this, this turretUnit [0], this turretUnit [3], this turretUnit [4]] > 0) && ((this getVariable ['bis_disabled_Ramp',0]) != 1)"; statement = "this animateDoor ['Door_1_source', 1]"; priority = 1.5; radius = 15; radiusView = 0.2; showIn3D = 17; available = 0; showWindow = 0; onlyForPlayer = 1; shortcut = ""; }; class Ramp_Close: Ramp_Open { userActionID = 61; displayName = "Close ramp"; textToolTip = "Close ramp"; condition = "this doorPhase ""Door_1_source"" > 0.5 AND Alive(this) && ({player == _x} count [driver this, this turretUnit [0], this turretUnit [3], this turretUnit [4]] > 0) && ((this getVariable ['bis_disabled_Ramp',0]) != 1)"; statement = "this animateDoor ['Door_1_source', 0]"; }; };
  18. Upcoming!!!!! 1st Air Assault Campaign - Deployment Monarch on 08 NOV 2020 at 0700 EST/1200 UK
  19. Rich_R

    Arma3 Videos

    Our group is one year old! We can buy beer in the Arma world! Here's a look back!
  20. Rich_R

    Speed Helicopter

    Have you tried adjusting this line? Had this same issue, but your post made me poke around and found this on this page Maybe someone smarter than me can point you in a better direction, but the above do give you some ideas to fix your problem.
  21. Awesome! Thank you!!!
  22. Rich_R

    Sangin WIP

    Sooooooooooooo lookng forward to this! One the best maps. Thanks for the hard, ongoing work!
  23. Does anyone knowhow I would add ACE_ConcertinaWireCoil to a supply box at the config level? Trying to add them to a support box to air lift in. Any help or pointers would be appreciated. Thanks in advance!
  24. Hey @nightintruder Yep! That's what I tried. It just doesn't show. When I looked in the ACE config, its a thingx???
  25. I posted this over in the editing section of the forums but thought I might catch some smart people here in the mods actual thread. Does anyone know how I would add ACE_ConcertinaWireCoil to a supply box at the config level? Trying to add them to a support box to air lift in. Any help or pointers would be appreciated. Thanks in advance!
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