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exikutioner

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Posts posted by exikutioner


  1. {if ((crew _x) isEqualTo []) then {
    deleteVehicle _x;
    };} forEach _arrayOfKartObjects;

    I get a local variable error with that. I am probably deploying it incorrectly though. Tried as an init on a kart, but cant even click ok with that. Then tried it in as a script, but got an error on the first line; something about encountering a { instead of =.


  2. I need Help

    I can hear directional chat through TS3 but I can't hear radio talk. I hear the Sqwuaks when someone starts talking and finishes talking. But dont hear them say anything.

    Running ACRE 1.4.10, TS3 3.0.9.2

    Yes, I am on the right channel; Yes, the power of the radio is set to max;Yes, the volume is all the way up.

    I used to run SixUpdater then moved to Play withSix where I originally installed the ACE mod which also installed ACRE, but at the time I didn't play it. Now i've come back around to it and I decided to play and noticed I couldnt hear anyone over the radio. I can talk to people through TS3 in direct, but when it comes to radio chatter I only hear the sqwuak but not voice. I asked someone to help me out and use the radio to talk to me, and all I saw was the mouth moving but not sound.

    I tried downgrading to TS3 3.0.9 and that didnt work either. I can't figure it out.

    acre_win32.dll or acre_win64.dll those are in the TeamSpeak 3 Client/plugins/ folder. Im now running SixUpdater as admin.

    I am on retail ArmA.

    I hope someone can help me out.

    UPDATE: Ok, So I discovered my headset is the problem. But I dont understand why I can hear direct through them but I cant hear radio through them.

    I switched to my speakers and I can hear all of a sudden. How can i fix this.

    Do you have 3D positions turned on? And what format is the output set to? Needs to be on Stereo.


  3. I am trying to create a group and have them unconscious and in need of varying medical needs, but am having a hard time simply getting them to spawn wounded. I am trying to accomplish this using the ACE wounding system as well. This is what I have so far:

    //Create Men
    _WestGrp01 = CreateGroup West;
    _leader1 = _WestGrp01 createUnit ["USMC_Soldier_Pilot", [(getMarkerPos "spawn1") select 0,(getMarkerPos "spawn1") select 1,0], [], 3, "FORM"];
    _unit1 = _WestGrp01 createUnit ["USMC_Soldier_Pilot", [(getMarkerPos "spawn1") select 0,(getMarkerPos "spawn1") select 1,0], [], 3, "FORM"];
    
    //Wounding
    _WestGrp01 = this setUnconscious true;
    

    Any help/ideas/thoughts as to why its not working?

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