exikutioner
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Posts posted by exikutioner
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I am trying to set a script/init for playable vics. Basically I want to check if there is a player in the slot (driver for a kart), and delete if there is not. No point in cluttering the start line with karts that have no driver! Thanks for the help.
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Parachutes alone make TBGT a worthwhile purchase!
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Update Arma through steam. Will upgrade you to the beta.
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It's a long shot but I do agree. Headless client does some of the AI offloading you discussed. Would also be nice to have underground structures.
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Can't wait for this mod!
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Buy it from the BIS Store.
Steam will take a percentage of sales for themselves.
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Holy crap! Amazing map!!!! Can't wait to try this out.
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I need HelpI can hear directional chat through TS3 but I can't hear radio talk. I hear the Sqwuaks when someone starts talking and finishes talking. But dont hear them say anything.
Running ACRE 1.4.10, TS3 3.0.9.2
Yes, I am on the right channel; Yes, the power of the radio is set to max;Yes, the volume is all the way up.
I used to run SixUpdater then moved to Play withSix where I originally installed the ACE mod which also installed ACRE, but at the time I didn't play it. Now i've come back around to it and I decided to play and noticed I couldnt hear anyone over the radio. I can talk to people through TS3 in direct, but when it comes to radio chatter I only hear the sqwuak but not voice. I asked someone to help me out and use the radio to talk to me, and all I saw was the mouth moving but not sound.
I tried downgrading to TS3 3.0.9 and that didnt work either. I can't figure it out.
acre_win32.dll or acre_win64.dll those are in the TeamSpeak 3 Client/plugins/ folder. Im now running SixUpdater as admin.
I am on retail ArmA.
I hope someone can help me out.
UPDATE: Ok, So I discovered my headset is the problem. But I dont understand why I can hear direct through them but I cant hear radio through them.
I switched to my speakers and I can hear all of a sudden. How can i fix this.
Do you have 3D positions turned on? And what format is the output set to? Needs to be on Stereo.
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It is not a ACE feature, it belongs to the ACR mod/dlc. In LEA go Install new Addons -> Repository -> ACR. Then select ACR in Manage Addon. You will find LRTV into the optical list.I feel like such an idiot. Thanks a bunch!!!!
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Try this in LEA:Help menu -> Install new Addons -> Repository -> ACE Dev
then Help -> Manage Addons -> select ACE Dev ;)
Thanks for that tip! Found the ladder and a few other goodies in there, however, I still cannot seem to find the FLIR SOFLAM in that list. Keep up the great work though!
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Any chance we could get the ACE thermal soflam in LEA? Could really use that in a few of my kits.
Also, the ACE ladder could be useful too.
ACE_TacticalLadder_Pack
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I can confirm Mirror 2 has the corrupt pbo. Checking Mirror 4 now.
---------- Post added at 04:23 PM ---------- Previous post was at 04:12 PM ----------
Mirror 4 worked for me. No pbo error.
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Another thought for ya, try reinstalling the latest GPU drivers, but do it per this post: Evga Forums
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Thanks gents!I'm still on schedule to release the public beta this weekend.
That just made the first week of classes tolerable! Looking forward to trying it out.
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If you need reference photo's or textures, please let me know. Eager to see this in game!
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Agreed on Speedstep doing its thing. You have VSync set to off in game, what about your actual GPU profile for the game? Have you set that to force off as well? Whatever program you are using to launch Arma with, is it set to run as administrator?
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I didn't know setUncouncious worked for ACE wounds?I use this
_grp = createGroup WEST; _medUnit = _grp createUnit ["USMC_Soldier",markerPos "medunit", [], 0, "FORM"]; sleep 1; [_medUnit,0.7] call ace_sys_wounds_fnc_addDamage;
You are the man! Thanks a ton!!!!
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Placed the module down, and tried it without it placed as well. Had this in the init, and tried without as well:
ace_sys_wounds_enabled = true; // activates wounds ace_wounds_prevtime = 200; // time limit (in seconds) ace_sys_wounds_all_medics = true; // everybody can heal
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Not sure why, but it is still not working. I have show script errors enable with no warnings. They spawn perfectly healthy.
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I am trying to create a group and have them unconscious and in need of varying medical needs, but am having a hard time simply getting them to spawn wounded. I am trying to accomplish this using the ACE wounding system as well. This is what I have so far:
//Create Men _WestGrp01 = CreateGroup West; _leader1 = _WestGrp01 createUnit ["USMC_Soldier_Pilot", [(getMarkerPos "spawn1") select 0,(getMarkerPos "spawn1") select 1,0], [], 3, "FORM"]; _unit1 = _WestGrp01 createUnit ["USMC_Soldier_Pilot", [(getMarkerPos "spawn1") select 0,(getMarkerPos "spawn1") select 1,0], [], 3, "FORM"]; //Wounding _WestGrp01 = this setUnconscious true;
Any help/ideas/thoughts as to why its not working?
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Ok, I know that you can use setFuel # to adjust the fuel for that vic, but what about if I wanted to set the fuel for the actual refuel truck? I want to limit the amount of refueling done in my mission. Thanks for the help!
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Waiting to see what Haswell has to offer. Probably going to hop on that bandwagon with a 600 series GPU.
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For MP use, I have my speakers plugged into my soundcard, and TS is run through the onboard audio to my headset. Works flawlessly, and I feel is much closer to realism than output just from the speakers.
Check player script help
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
I get a local variable error with that. I am probably deploying it incorrectly though. Tried as an init on a kart, but cant even click ok with that. Then tried it in as a script, but got an error on the first line; something about encountering a { instead of =.