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-Benson-

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Posts posted by -Benson-


  1. =====================================================================

    == E:\Spill\Bohemia Interactive\arma2OA.exe

    == "E:\Spill\Bohemia Interactive\arma2OA.exe"

    =====================================================================

    ---------- Post added at 09:08 PM ---------- Previous post was at 09:06 PM ----------

    I forgot! To much x-mas beer!

    Another thing, my game works perfectly in singelplayer. Its not just CTI. Every server my game crash.

    I get like 10000's of this :

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 60:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 58:27 (type Type_268) not found.

    Client: Object 29:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 59:5 (type Type_268) not found.

    Client: Object 58:27 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 59:5 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 2:670 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 60:1 (type Type_268) not found.

    Client: Object 29:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 29:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 58:27 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 29:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    And MANY of this :

    Cannot load sound 'ui\ui_over.wss'

    Client: Object 56:1 (type Type_268) not found.

    Client: Object 56:1 (type Type_268) not found.

    Client: Object 60:1 (type Type_268) not found.

    Client: Object 56:1 (type Type_268) not found.

    Client: Object 56:1 (type Type_268) not found.

    Client: Object 56:1 (type Type_268) not found.

    Client: Object 56:1 (type Type_268) not found.

    Client: Object 2:670 (type Type_268) not found.

    Client: Object 56:1 (type Type_268) not found.

    Cannot load sound 'ui\ui_over.wss'

    Client: Object 5:1 (type Type_268) not found.

    Client: Object 56:1 (type Type_268) not found.

    Cannot load sound 'ui\ui_ok.wss'

    Client: Object 56:1 (type Type_268) not found.

    Error in expression <oinedText];

    _currentUpgrade = _upgrades select _curSel;

    if (_curSel < 0) then {

    >

    Error position: <select _curSel;

    if (_curSel < 0) then {

    >

    Error Zero divisor

    File mpmissions\__CUR_MP.Chernarus\Client\GUI\GUI_BuyUnits.sqf, line 195

    Error in expression <oinedText];

    _currentUpgrade = _upgrades select _curSel;

    if (_curSel < 0) then {

    >

    Error position: <select _curSel;

    if (_curSel < 0) then {

    >

    Error Zero divisor

    File mpmissions\__CUR_MP.Chernarus\Client\GUI\GUI_BuyUnits.sqf, line 195

    Error in expression <oinedText];

    _currentUpgrade = _upgrades select _curSel;

    if (_curSel < 0) then {

    >

    Error position: <select _curSel;

    if (_curSel < 0) then {

    >

    Error Zero divisor

    File mpmissions\__CUR_MP.Chernarus\Client\GUI\GUI_BuyUnits.sqf, line 195

    Error in expression <oinedText];

    _currentUpgrade = _upgrades select _curSel;

    if (_curSel < 0) then {

    >

    Error position: <select _curSel;

    if (_curSel < 0) then {

    >

    Error Zero divisor

    File mpmissions\__CUR_MP.Chernarus\Client\GUI\GUI_BuyUnits.sqf, line 195

    Error in expression <oinedText];

    _currentUpgrade = _upgrades select _curSel;

    if (_curSel < 0) then {

    >

    Error position: <select _curSel;

    if (_curSel < 0) then {

    >

    Error Zero divisor

    File mpmissions\__CUR_MP.Chernarus\Client\GUI\GUI_BuyUnits.sqf, line 195

    Error in expression <oinedText];

    _currentUpgrade = _upgrades select _curSel;

    if (_curSel < 0) then {

    >

    Error position: <select _curSel;

    if (_curSel < 0) then {

    >

    Error Zero divisor

    File mpmissions\__CUR_MP.Chernarus\Client\GUI\GUI_BuyUnits.sqf, line 195

    Cannot load sound 'ui\ui_over.wss'

    And:

    Ref to nonnetwork object 61464600# 1184612: shed_m03_ruins.p3d

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Ref to nonnetwork object 643f4b00# 1184653: shed_w01_ruins.p3d

    Client: Object 21:1 (type Type_268) not found.

    Client: Object 21:1 (type Type_268) not found.

    Ref to nonnetwork object 6146e100# 1184605: housev_3i2_ruins.p3d

    Mods: ca;expansion;baf;pmc

    Distribution: 1486

    Version 1.56.76134

    Fault address: 00439180 01:00038180 E:\Spill\Bohemia Interactive\arma2OA.exe

    file: Gossamers_Warfare_v3_01_CO (__CUR_MP)

    world: Takistan

    Prev. code bytes: 0F 59 45 58 B9 FF FF 7F 00 23 C1 2D 00 00 40 00

    Fault code bytes: C1 A0 18 F3 0F 5C C1 F3 0F 10 4F 2C 81 E2 FF FF

    Registers:

    EAX:000000FE EBX:00000000

    ECX:007FFFFF EDX:FFDC9500

    ESI:18723800 EDI:0A2D1440

    CS:EIP:0023:00439180

    SS:ESP:002B:0182F3FC EBP:0182F6E0

    DS:002B ES:002B FS:0053 GS:002B

    Flags:00010202

    =======================================================

    note: Minidump has been generated into the file C:\Users\Administrator\AppData\Local\ArmA 2 OA\arma2OA.mdmp

    =====================================================================

    == E:\Spill\Bohemia Interactive\arma2OA.exe

    == "E:\Spill\Bohemia Interactive\arma2OA.exe"

    =====================================================================

    Exe timestamp: 2010/12/07 00:54:21

    Current time: 2010/12/25 18:17:08

    Version 1.56.76134

    Item str_disp_server_control listed twice

    Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02

    Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02

    Item STR_WF_Asset_HEPrecision listed twice

    Item STR_WF_Asset_WPPrecision listed twice

    Item STR_WF_Camp_captured listed twice

    Item STR_WF_Upgrade_Tech listed twice

    ca\misc3\wf\wf_factory_light_west_select.p3d: No geometry and no visual shape

    ca\misc3\wf\wf_factory_light_west_select.p3d: No geometry and no visual shape

    ca\misc3\wf\wf_uav_terminal_west_select.p3d: No geometry and no visual shape

    ca\misc3\wf\wf_uav_terminal_west_select.p3d: No geometry and no visual shape

    Cannot load sound 'ui\ui_over.wss'

    =======================================================

    -------------------------------------------------------

    Exception code: C0000005 ACCESS_VIOLATION at 00439180

    graphics: D3D9, Device: NVIDIA GeForce GTX 280, Driver:nvd3dum.dll 8.17.12.6099

    resolution: 2100x1310x32

    Addons:

    CACharacters_E in ca\characters_e\, CAWheeled_E_Volha in ca\wheeled_e\volha\

    CAWeapons_E_KORD in ca\weapons_e\kord\

    CAWheeled_E_stryker in ca\wheeled_e\stryker\, CASounds_E in ca\sounds_e\

    CAAir2 in ca\air2\, zargabad in ca\zargabad\

    CA_Animals2_Chicken in ca\animals2\birds\chicken\

    CAWheeled_E_LandRover in ca\wheeled_e\lr\

    Ind_Shed_02 in ca\buildings2\ind_shed_02\

    CA_Missions_GarbageCollector in ca\modules\garbage_collector\

    pond_test in ca\structures\pond\, CAStructuresBarn_W in ca\structures\barn_w\

    CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\

    CAFonts in ca\uifonts\, CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\

    CAWeapons_Colt1911 in ca\weapons\colt1911\, CAWheeled3 in ca\wheeled3\

    CA_Missions_BAF_Templates_SecOps in ca\missions_baf\templates\secopsbaf.west\

    CAStructures_PMC_Buildings_Bunker in ca\structures_pmc\buildings\bunker\

    CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield\

    CA_Animals2_Cow in ca\animals2\cow\, CAWeapons_E_ZU23 in ca\weapons_e\zu23\

    CA_E in ca\ca_e\, CAAir2_ChukarTarget in ca\air2\chukar\

    CA_Missions_E_SecOps in ca\missions_e\som\

    CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands\, CAAir3 in ca\air3\

    CARocks_E in ca\rocks_e\

    CAStructures_E_Ind_Misc_PowerStation in ca\structures_e\ind\ind_powerstation\

    CAAir2_Pchela1T in ca\air2\pchela1t\

    CA_Animals2_WildBoar in ca\animals2\wildboar\

    CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light\

    CAWeapons_E_TOW in ca\weapons_e\tow\, BI_SRRS in ca\modules\srrs\

    CA_Missions_BattlefieldClearance in ca\modules\bc\

    CA_Modules_ARTY in ca\modules\arty\, CARoads2Bridge in ca\roads2\bridge\

    CATracked2_T34 in ca\tracked2\t34\

    CACharacters_BAF_Head in ca\characters_d_baf\heads\

    CA_Dubbing_PMC in ca\dubbing_pmc\, CAWheeled_PMC in ca\wheeled_pmc\

    CAWheeled_E_UAZ in ca\wheeled_e\uaz\

    CAStructures_E_Misc_Misc_powerline in ca\structures_e\misc\misc_powerline\

    CAWeapons_E_M14 in ca\weapons_e\m14\, CAWheeled_E_V3S in ca\wheeled_e\v3s\

    CAAir_E_AH64D in ca\air_e\ah64\, Shed_wooden in ca\buildings2\shed_wooden\

    CAWeapons_E in ca\weapons_e\

    CA_Missions_AmbientCombat in ca\modules\ambient_combat\

    CARoads2Dam in ca\roads2\dam\

    CAStructuresHouse_Church_02 in ca\structures\house\church_02\

    CAWheeled2_LADA in ca\wheeled2\lada\, CAWheeled2_Kamaz in ca\wheeled2\kamaz\

    CACharacters_BAF in ca\characters_d_baf\

    CACharacters_PMC_Head in ca\characters_pmc\heads\

    CALanguage_PMC in ca\language_pmc\, CA_Modules_E_OO in ca\modules_e\oo\

    CAAir2_F35B in ca\air2\f35b\, CA_Anims_Char in ca\anims\characters\config\

    CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage\

    CAWheeled_E_SCUD in ca\wheeled_e\scud\

    Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\

    CA_Missions_SecOps in ca\missions\som\

    CAStructuresHouse_Church_03 in ca\structures\house\church_03\

    CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\

    CAWeapons in ca\weapons\, CAWeapons2_SMAW in ca\weapons2\smaw\

    CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\

    CAWheeled2_LAV25 in ca\wheeled2\lav25\, CA_Missions_PMC in ca\missions_pmc\

    CAWeapons_E_M119_Howitzer in ca\weapons_e\m119_howitzer\

    CAWeapons_E_SPG9 in ca\weapons_e\spg9\, CAWeapons_E_M16 in ca\weapons_e\m16\

    CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\

    CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed\

    Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\

    CALanguage_missions in ca\languagemissions\, WarfareBuildings in ca\misc3\wf\

    CA_Missions_Armory2 in ca\missions\armory\, CASigns2 in ca\signs2\

    CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\

    CATracked2_BMP3 in ca\tracked2\bmp3\, Utes in ca\utes\

    Warfare2Vehicles in ca\warfare2vehicles\

    CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\

    CA_L39 in ca\l39\, CAAir2_UH1Y in ca\air2\uh1y\

    CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01\

    CAStructures_E_HouseK in ca\structures_e\housek\

    CAWater2_seafox_EP1 in ca\misc_e\seafox\

    CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip\

    CAWeapons_E_Javelin in ca\weapons_e\javelin\, CAAnimals in ca\animals\

    CA_Modules_E_UAV_Heli in ca\modules_e\uav_heli\

    CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\

    CAWheeled_E_TT650 in ca\wheeled_e\tt650\

    CA_Modules_E_Functions in ca\modules_e\functions\, CA_AH64D in ca\ah64\

    Church_01 in ca\buildings2\church_01\

    Misc_WaterStation in ca\buildings2\misc_waterstation\, CA_Dubbing in ca\dubbing\

    Ind_SawMill in ca\structures\ind_sawmill\, CATracked_W_BAF in ca\tracked_w_baf\

    CAStructures_E_HouseA_A_Statue in ca\structures_e\housea\a_statue\

    CAWeapons_E_Igla in ca\weapons_e\igla\

    CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\

    CAStructures_E_HouseL in ca\structures_e\housel\

    CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\

    CARoads_E in ca\roads_e\

    CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e\ind\ind_coltan_mine\

    CAAir in ca\air\, CA_Modules_E in ca\modules_e\

    CAWeapons_E_M136 in ca\weapons_e\m136\, CAStructures_E_Ind in ca\structures_e\ind\

    CAWeapons_E_M240 in ca\weapons_e\m240\

    ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\

    CA_HighCommand in ca\modules\hc\, CA_Modules_DynO in ca\modules\dyno\

    CAStructures_Ruins in ca\structures\ruins\

    CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\, CA_BAF in ca\data_baf\

    CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop\

    CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers\

    CA_Animals2_Rabbit in ca\animals2\rabbit\

    Rail_House_01 in ca\buildings2\rail_house_01\

    CA_MPA_Core in ca\mp_armory\armory_core\

    CAWheeled_E_Old_bike in ca\wheeled_e\old_bike\

    CAWeapons_E_fnfal in ca\weapons_e\fnfal\, CAAir_E_Halo in ca\air_e\halo\

    Ind_Garage01 in ca\buildings2\ind_garage01\, CATracked_E_BMP2 in ca\tracked_e\bmp\

    CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\

    CAStructures_Wall in ca\structures\wall\, CAWheeled2_Ikarus in ca\wheeled2\ikarus\

    CAWheeled2_VWGolf in ca\wheeled2\vwgolf\

    CA_DubbingRadio_PMC in ca\dubbingradio_pmc\

    CAStructures_E_Misc_Misc_cables in ca\structures_e\misc\misc_cables\

    CAWheeled_E_MTVR in ca\wheeled_e\mtvr\

    CAStructures_E_HouseA_A_Villa in ca\structures_e\housea\a_villa\

    CA_Animals2_Goat in ca\animals2\goat\

    Ind_Workshop01 in ca\buildings2\ind_workshop01\

    CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\

    CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\

    CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\

    CAWater2_fishing_boat in ca\water2\fishing_boat\, CAWater2 in ca\water2\

    CAWeapons_PMC_XM8 in ca\weapons_pmc\xm8\, CAWheeled_W_BAF in ca\wheeled_w_baf\

    CA_Animals_E in ca\animals_e\, CAWeapons_E_PK in ca\weapons_e\pk\

    CABuildings2 in ca\buildings2\

    CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\

    CA_Modules_E_Gita in ca\modules_e\gita\, CATracked_E in ca\tracked_e\

    CA_AIR_E_MQ9PredatorB in ca\air_e\mq9predatorb\

    Barn_Metal in ca\buildings2\barn_metal\, Shed_small in ca\buildings2\shed_small\

    CAData_ParticleEffects in ca\data\particleeffects\, CAMisc_fix in ca\misc_fix\

    CA_Modules in ca\modules\

    CAStructuresHouse_HouseBT in ca\structures\house\housebt\

    CAStructures_Nav in ca\structures\nav\, CATracked2_T90 in ca\tracked2\t90\

    CATracked2 in ca\tracked2\, CAWeapons_bizon in ca\weapons\bizon\

    CAWeapons_AK in ca\weapons\ak\, CAAir_PMC in ca\air_pmc\

    CAWeapons_BAF in ca\weapons_baf\, CAWeapons_E_AK in ca\weapons_e\ak\

    CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\

    CA_Animals2_Anim_Config in ca\animals2\animconfig\

    CAStructures_E_Wall in ca\structures_e\wall\

    Misc_PowerStation in ca\buildings2\misc_powerstation\

    CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\

    CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\

    CA_CruiseMissile in ca\air2\cruisemissile\, CACharacters2 in ca\characters2\

    CA_Modules_ZoRA in ca\modules\zora\, CA_Modules_Coin in ca\modules\coin\

    CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\

    CAStructures_Railway in ca\structures\rail\railway\

    CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\

    CAAir_PMC_KA137 in ca\air_pmc\ka137\, ProvingGrounds_PMC in ca\provinggrounds_pmc\

    CAStructures_PMC_Walls in ca\structures_pmc\walls\

    CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation\

    Warfare2_E in ca\warfare2_e\, CAWeapons_E_scar in ca\weapons_e\scar\

    CAWeapons_E_M47 in ca\weapons_e\m47\

    CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\

    CA_MPA_MP in ca\mp_armory\armory_mp\, CAMP_Armory_Misc in ca\mp_armory\misc\

    CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp\

    CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios\

    CA_Modules_UAV in ca\modules\uav\, CARoads2 in ca\roads2\

    CAStructures_Mil in ca\structures\mil\, CAStructuresHouse in ca\structures\house\

    CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\

    CAWater2_Destroyer in ca\water2\destroyer\, CAWeapons2 in ca\weapons2\

    CA_Modules_Alice2 in ca\modules_e\alice2\

    CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\

    CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l\

    CAWeapons_E_RPG18 in ca\weapons_e\rpg18\, CAWheeled_E_s1203 in ca\wheeled_e\s1203\

    CAData in ca\, CA_HC_Sounds in ca\missions\data\sounds\

    CA_Modules_clouds in ca\modules\clouds\

    CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\

    CAWheeled_Pickup in ca\wheeled\datsun_armed\

    CALanguageMissions_baf in ca\languagemissions_baf\

    CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto\

    CAWheeled_E_BTR40 in ca\wheeled_e\btr40\, CAAir_E_UH60M in ca\air_e\uh60m\

    CA_AIR_E_Su25 in ca\air_e\su25\, CAWeapons_E_Strela in ca\weapons_e\strela\

    CAAir3_Su34 in ca\air3\su34\, CAWeapons_E_DSHKM in ca\weapons_e\dshkm\

    CAWheeled_E_Ikarus in ca\wheeled_e\ikarus\

    CA_E_ParticleEffects in ca\ca_e\data\particleeffects\, CA_MPA in ca\mp_armory\

    CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\

    CA_Heads in ca\characters\heads\, CA_Modules_Alice in ca\modules\alice\

    CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\

    A_TVTower in ca\structures\a_tvtower\, CAWheeled2_V3S in ca\wheeled2\v3s\

    CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\

    CAWheeled3_M1030 in ca\wheeled3\m1030\

    CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed\

    CAAir2_C130J in ca\air2\c130j\, CAAir_E_CH_47F in ca\air_e\ch47\, CAA10 in ca\a10\

    CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed\

    CA_Missions_FirstAidSystem in ca\modules\fa\

    CA_Modules_StratLayer in ca\modules\strat_layer\

    CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\

    CAStructures in ca\structures\, Warfare2 in ca\warfare2\

    CA_Modules_PMC_SimpleFIrstAid in ca\modules_pmc\simplefirstaid\

    CAWheeled_D_BAF in ca\wheeled_d_baf\

    CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\

    CAWeapons_E_ksvk in ca\weapons_e\ksvk\, CAWeapons_E_G36 in ca\weapons_e\g36\

    CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\

    Farm_Cowshed in ca\buildings2\farm_cowshed\, CAMisc_E_WF in ca\misc_e\wf\

    CAWeapons_E_MAAWS in ca\weapons_e\maaws\

    CA_Modules_E_Jukebox in ca\modules_e\jukebox\

    CATracked_E_M113 in ca\tracked_e\m113\

    CAStructuresHouse_HouseV2 in ca\structures\house\housev2\

    CAWater2_seafox in ca\water2\seafox\, CAWheeled2_MTVR in ca\wheeled2\mtvr\

    CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\

    CAWeapons_E_M2StaticMG in ca\weapons_e\m2\

    CAWeapons_E_M9 in ca\weapons_e\m9_beretta\

    CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\

    CAUI in ca\ui\, CA_Missions_E_Armory2 in ca\missions_e\armory\

    CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well\

    CAStructures_E in ca\structures_e\, CAAir_E_AH6J in ca\air_e\ah6j\

    CALanguage in ca\language\, CAMisc2 in ca\misc2\, missions_ew in ca\missions_ew\

    CATracked in ca\tracked\, CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\

    CAAir_BAF_CH_47F in ca\air_d_baf\ch47\

    CA_Modules_PMC_Functions in ca\modules_pmc\functions\

    CAAir_E_An2 in ca\air_e\an2\

    CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction\

    CA_Anims_E in ca\anims_e\, CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\

    CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big\

    CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\, CAWheeled_E_BTR60 in ca\wheeled_e\btr60\

    CAAir_E_A10 in ca\air_e\a10\, CAWeapons_E_Metis in ca\weapons_e\metis_at_13\

    CAWheeled_E in ca\wheeled_e\, CAAir_E in ca\air_e\

    CABuildingParts in ca\buildings2\buildingparts\, CAMisc3 in ca\misc3\

    CA_Modules_Silvie in ca\modules\silvie\, CAWater2_Fregata in ca\water2\fregata\

    CAWheeled_Offroad in ca\wheeled\hilux_armed\

    CACharacters_PMC in ca\characters_pmc\, CA_Sounds_Baf in ca\sounds_baf\

    CAWheeled_PMC_ArmoredSUV in ca\wheeled_pmc\armoredsuv\

    CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market\

    CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\

    CAWheeled_E_ATV in ca\wheeled_e\atv\

    Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\

    CA_Modules_Functions in ca\modules\functions\, CAMusic in ca\music\

    CATracked2_AAV in ca\tracked2\aav\, CAWeapons_M1014 in ca\weapons\m1014\

    CALanguage_missions_PMC in ca\languagemissions_pmc\

    CA_Modules_E_DynO in ca\modules_e\dyno\

    CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\, Arma2_Ka52 in ca\air2\ka52\

    CATracked_E_ZSU in ca\tracked_e\zsu\, CAWheeled_E_M1030 in ca\wheeled_e\m1030\

    CA_Missions_AlternativeInjurySimulation in ca\modules\ais\

    CAStructures_Nav_pier in ca\structures\nav_pier\

    CAStructuresHouse_HouseV in ca\structures\house\housev\

    CAWeapons_Warfare_weapons in ca\weapons\static\

    CAWheeled2_BTR90 in ca\wheeled2\btr90\, CA_Missions_BAF in ca\missions_baf\

    CAStructures_PMC in ca\structures_pmc\, CA_Anims_E_Wmn in ca\anims_e\config\wmn\

    A_Crane_02 in ca\buildings2\a_crane_02\

    CAStructures_E_Mil in ca\structures_e\mil\

    CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\

    CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\

    CAweapons_m107 in ca\weapons\m107\, CA_Dubbing_Baf in ca\dubbing_baf\

    CAStructures_PMC_Misc in ca\structures_pmc\misc\

    CAStructures_PMC_Ruins in ca\structures_pmc\ruins\

    CAStructures_PMC_Buildings in ca\structures_pmc\buildings\

    CA_Anims_E_Sdr in ca\anims_e\config\sdr\

    CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\

    CA_SoundsMissions_E in ca\soundmissions_e\

    CA_Animals2_Sheep in ca\animals2\sheep\

    Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\

    Chernarus in ca\chernarus\, CA_Modules_Animals in ca\modules\animals\

    CAStructuresLand_Ind_Stack_Big in ca\structures\ind\, CA_PMC in ca\ca_pmc\

    CALanguage_Baf in ca\language_baf\, CARoads_PMC_Bridge in ca\roads_pmc\bridge\

    Ind_Tank in ca\buildings2\ind_tank\, CAAir_E_C130J in ca\air_e\c130j\

    CAAir2_MV22 in ca\air2\mv22\, CATracked_E_T34 in ca\tracked_e\t34\

    HouseRuins in ca\buildings2\houseruins\, CAWeapons_ZU23 in ca\weapons\zu23\

    CAWeapons_DMR in ca\weapons\dmr\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\

    CACharacters_W_BAF in ca\characters_w_baf\, CATracked_BAF in ca\tracked_d_baf\

    CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\

    CASigns_E in ca\signs_e\, CA_AIR2_Su25 in ca\air2\su25\

    CAWheeled_E_Old_moto in ca\wheeled_e\old_moto\, CA_Anims in ca\anims\

    CAWheeled_E_Ural in ca\wheeled_e\ural\, CA_Editor in ca\editor\, CAMisc in ca\misc\

    CA_Missions in ca\missions\

    CAStructuresShed_Small in ca\structures\shed\shed_small\

    CAStructures_Rail in ca\structures\rail\

    CAStructures_Castle in ca\structures\castle\

    CAWeapons_Saiga12K in ca\weapons\saiga12k\

    CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore\

    CA_Dubbing_E in ca\dubbing_e\, CA_DubbingRadio_E in ca\dubbingradio_e\

    CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\

    CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes\, Desert_E in ca\desert_e\

    CA_Support in ca\modules_e\ssm\

    CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\

    Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\

    Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\, CARocks2 in ca\rocks2\

    CAWeapons2_RPG18 in ca\weapons2\rpg18\

    CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\

    Shapur_BAF in ca\shapur_baf\, CAWeapons_PMC in ca\weapons_pmc\

    CAWeapons_E_RPG7 in ca\weapons_e\rpg7\

    CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\

    CALanguage_missions_e in ca\languagemissions_e\

    CAWeapons_E_Stinger in ca\weapons_e\stinger\

    CATEC in ca\buildings2\buildingparts\signs\tec\

    CAWater2_smallboat_1 in ca\water2\small_boat\, CAWeapons_SPG9 in ca\weapons\spg9\

    CAAir_BAF in ca\air_d_baf\, CAStructures_PMC_Ind in ca\structures_pmc\ind\

    CAWeapons_PMC_AS50 in ca\weapons_pmc\as50\

    CAWeapons_E_STATIC in ca\weapons_e\static\, CAMusic_E in ca\music_e\

    CAStructures_E_HouseA in ca\structures_e\housea\

    CAWheeled_E_LADA in ca\wheeled_e\lada\

    CA_Anims_Wmn in ca\anims\characters\config\wmn\, Takistan in ca\takistan\

    CA_Animals2_Dogs in ca\animals2\dogs\

    CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small\

    Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\

    CA_Dubbing_Counterattack in ca\dubbing\counterattack\

    CAMisc_fix_Str in ca\misc_fix\str\

    CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\

    CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\

    CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\

    CAweapons_ksvk in ca\weapons\ksvk\

    CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed\

    CA_Modules_E_UAV in ca\modules_e\uav\

    CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west\

    CATracked_E_T55 in ca\tracked_e\t55\

    CAWeapons_E_Searchlight in ca\weapons_e\searchlight\

    CA_Missions_E in ca\missions_e\, CAweapons_E_m107 in ca\weapons_e\m107\

    CA_Anims_Sdr in ca\anims\characters\config\sdr\

    CAWeapons_E_M110 in ca\weapons_e\m110\

    CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\

    CAStructures_A_CraneCon in ca\structures\a_cranecon\

    CA_Modules_PMC in ca\modules_pmc\, CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12\

    CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm\

    CAWeapons_E_D30 in ca\weapons_e\d30\, CAAir_E_MI8 in ca\air_e\mi17\

    CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\

    CATracked_E_T72 in ca\tracked_e\t72\

    CAStructures_E_HouseC in ca\structures_e\housec\

    CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\

    CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\

    CAAir_E_UH1H_EP1 in ca\air_e\uh1h\

    CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\

    CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\, CAAir_E_Mi24 in ca\air_e\mi35\

    IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\

    CA_Modules_Marta in ca\modules\marta\

    CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\

    CAStructuresInd_Quarry in ca\structures\ind_quarry\

    CAWater2_LHD in ca\water2\lhd\, CAWeapons_Kord in ca\weapons\kord\

    CAAir_PMC_KA60 in ca\air_pmc\ka60\, CAStructures_E_Misc in ca\structures_e\misc\

    CACharacters_E_Head in ca\characters_e\heads\, CALanguage_e in ca\language_e\

    CAMisc_E in ca\misc_e\, CA_Modules_E_Weather in ca\modules_e\weather\

    HALO_Test in ca\air2\halo\

    CA_MPA_Challenges in ca\mp_armory\armory_mp_challenges\

    CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\

    CAWeapons_E_AGS in ca\weapons_e\ags30\

    CABuildingParts_Signs in ca\buildings2\buildingparts\signs\

    CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\

    A_statue in ca\buildings2\a_statue\

    CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\

    CAWeapons_E_Makarov in ca\weapons_e\makarov\, CABuildings in ca\buildings\

    CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\

    A_GeneralStore_01 in ca\buildings2\a_generalstore_01\

    Farm_WTower in ca\buildings2\farm_wtower\, CAMisc_fix_air in ca\misc_fix\air\

    CAMisc_fix_Ch2 in ca\misc_fix\ch2\, CASounds_Missions in ca\soundmissions\

    CAWater in ca\water\

    CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\

    CAWheeled_E_SUV in ca\wheeled_e\suv\

    CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\, CA_Animals2 in ca\animals2\

    Ind_Shed_01 in ca\buildings2\ind_shed_01\

    CABuildings2_A_Pub in ca\buildings2\a_pub\, CACharacters in ca\characters\

    CASounds in ca\sounds\

    CAStructuresHouse_Church_05R in ca\structures\house\church_05r\

    CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\, CAWheeled in ca\wheeled\

    CAWheeled2 in ca\wheeled2\, CAWheeled2_MMT in ca\wheeled2\mmt\

    CAWheeled3_TT650 in ca\wheeled3\tt650\, CAMusic_PMC in ca\music_pmc\

    Mods: ca;expansion;baf;pmc

    Distribution: 1486

    Version 1.56.76134

    Fault address: 00439180 01:00038180 E:\Spill\Bohemia Interactive\arma2OA.exe

    file: Gossamers_Warfare_v3_01_CO (__CUR_MP)

    world: Takistan

    Prev. code bytes: 0F 59 45 58 B9 FF FF 7F 00 23 C1 2D 00 00 40 00

    Fault code bytes: C1 A0 18 F3 0F 5C C1 F3 0F 10 4F 2C 81 E2 FF FF

    Registers:

    EAX:000000FE EBX:00000000

    ECX:007FFFFF EDX:FFDC9500

    ESI:186C3800 EDI:0A371440

    CS:EIP:0023:00439180

    SS:ESP:002B:0182F3FC EBP:0182F6E0

    DS:002B ES:002B FS:0053 GS:002B

    Flags:00010202

    =======================================================

    note: Minidump has been generated into the file C:\Users\Administrator\AppData\Local\ArmA 2 OA\arma2OA.mdmp

    =====================================================================

    == E:\Spill\Bohemia Interactive\arma2OA.exe

    == "E:\Spill\Bohemia Interactive\arma2OA.exe"

    =====================================================================

    Exe timestamp: 2010/12/07 00:54:21

    Current time: 2010/12/25 20:28:21

    Version 1.56.76134

    Item str_disp_server_control listed twice

    Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02

    Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02

    Warning: Unaccessible ladder point for AI (already used for actionbegin4) in ca\structures_e\housek\house_k_6_dam_ep1.p3d

    Warning: Unaccessible ladder point for AI (already used for actionbegin5) in ca\structures_e\housek\house_k_6_dam_ep1.p3d

    Warning: Unaccessible ladder point for AI (already used for actionend4) in ca\structures_e\housek\house_k_6_dam_ep1.p3d

    Warning: Unaccessible ladder point for AI (already used for actionend5) in ca\structures_e\housek\house_k_6_dam_ep1.p3d

    Warning: Unaccessible ladder point for AI (already used for actionend3) in ca\structures_e\housec\house_c_1_v2_dam_ep1.p3d

    Warning: Unaccessible ladder point for AI (already used for actionend3) in ca\structures_e\housec\house_c_1_dam_ep1.p3d


  2. Hey all.

    I keep getting crashes.

    I join and after 3-4 seconds my game crashes. In CTI. Have not tried any other gamemodes. And im playing Gossamers Warfare v3.01

    Problem signature:

    Problem Event Name: APPCRASH

    Program Name: arma2OA.exe

    Application Version: 1.56.76.134

    Application Timestamp: 4cefa92f

    Name of the error module: arma2OA.exe

    Fault Module Version: 1.56.76.134

    Timestamp error module: 4cefa92f

    Exception Code: c0000005

    Exception Offset: 00039180

    OS Version: 6.1.7600.2.0.0.256.1

    ID for locale: 1044

    Additional Information 1: 0a9e

    Additional Information 2: 0a9e372d3b4ad19135b953a78882e789

    Additional Information 3: 0a9e

    Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

    Read our privacy statement on the Internet:

    http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0414

    If the privacy statement on the Internet is not available, please read the Privacy Statement offline:

    C: \ Windows \ system32 \ en \ erofflps.txt

    I7-950

    GTX 280

    Win7 64

    Asus Rampage Extreme 3

    6 GB XMP RAM CORSAIR.


  3. Hmm, I'll do a fresh install!

    Should I patch Arma 2 before i install OA?

    And is ARMA2Patch_100_to_107 the right one for Arma 2?

    And is A2OA_Patch_154 the right one for OA?

    Sorry for all the questions! But want to make everything right this time :)

    Thank you!

    Best regards.


  4. Hey everyone :)

    Got a annoying problem here.

    When I join a server, I always get a popup that says"

    "You cannot play/edit this mission it is dependent on downloadable content that has been deleted CAWheeled2_BTR-90"

    Any suggestions? Just patched the game to 1.54. Already tried a reinstall.

    Best regards

    Benson

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