-Benson-
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Posts posted by -Benson-
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=====================================================================
== E:\Spill\Bohemia Interactive\arma2OA.exe
== "E:\Spill\Bohemia Interactive\arma2OA.exe"
=====================================================================
---------- Post added at 09:08 PM ---------- Previous post was at 09:06 PM ----------
I forgot! To much x-mas beer!
Another thing, my game works perfectly in singelplayer. Its not just CTI. Every server my game crash.
I get like 10000's of this :
Client: Object 5:1 (type Type_268) not found.
Client: Object 60:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 58:27 (type Type_268) not found.
Client: Object 29:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 59:5 (type Type_268) not found.
Client: Object 58:27 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 59:5 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 2:670 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 60:1 (type Type_268) not found.
Client: Object 29:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 29:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 58:27 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 29:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Client: Object 5:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
And MANY of this :
Cannot load sound 'ui\ui_over.wss'
Client: Object 56:1 (type Type_268) not found.
Client: Object 56:1 (type Type_268) not found.
Client: Object 60:1 (type Type_268) not found.
Client: Object 56:1 (type Type_268) not found.
Client: Object 56:1 (type Type_268) not found.
Client: Object 56:1 (type Type_268) not found.
Client: Object 56:1 (type Type_268) not found.
Client: Object 2:670 (type Type_268) not found.
Client: Object 56:1 (type Type_268) not found.
Cannot load sound 'ui\ui_over.wss'
Client: Object 5:1 (type Type_268) not found.
Client: Object 56:1 (type Type_268) not found.
Cannot load sound 'ui\ui_ok.wss'
Client: Object 56:1 (type Type_268) not found.
Error in expression <oinedText];
_currentUpgrade = _upgrades select _curSel;
if (_curSel < 0) then {
>
Error position: <select _curSel;
if (_curSel < 0) then {
>
Error Zero divisor
File mpmissions\__CUR_MP.Chernarus\Client\GUI\GUI_BuyUnits.sqf, line 195
Error in expression <oinedText];
_currentUpgrade = _upgrades select _curSel;
if (_curSel < 0) then {
>
Error position: <select _curSel;
if (_curSel < 0) then {
>
Error Zero divisor
File mpmissions\__CUR_MP.Chernarus\Client\GUI\GUI_BuyUnits.sqf, line 195
Error in expression <oinedText];
_currentUpgrade = _upgrades select _curSel;
if (_curSel < 0) then {
>
Error position: <select _curSel;
if (_curSel < 0) then {
>
Error Zero divisor
File mpmissions\__CUR_MP.Chernarus\Client\GUI\GUI_BuyUnits.sqf, line 195
Error in expression <oinedText];
_currentUpgrade = _upgrades select _curSel;
if (_curSel < 0) then {
>
Error position: <select _curSel;
if (_curSel < 0) then {
>
Error Zero divisor
File mpmissions\__CUR_MP.Chernarus\Client\GUI\GUI_BuyUnits.sqf, line 195
Error in expression <oinedText];
_currentUpgrade = _upgrades select _curSel;
if (_curSel < 0) then {
>
Error position: <select _curSel;
if (_curSel < 0) then {
>
Error Zero divisor
File mpmissions\__CUR_MP.Chernarus\Client\GUI\GUI_BuyUnits.sqf, line 195
Error in expression <oinedText];
_currentUpgrade = _upgrades select _curSel;
if (_curSel < 0) then {
>
Error position: <select _curSel;
if (_curSel < 0) then {
>
Error Zero divisor
File mpmissions\__CUR_MP.Chernarus\Client\GUI\GUI_BuyUnits.sqf, line 195
Cannot load sound 'ui\ui_over.wss'
And:
Ref to nonnetwork object 61464600# 1184612: shed_m03_ruins.p3d
Client: Object 21:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Ref to nonnetwork object 643f4b00# 1184653: shed_w01_ruins.p3d
Client: Object 21:1 (type Type_268) not found.
Client: Object 21:1 (type Type_268) not found.
Ref to nonnetwork object 6146e100# 1184605: housev_3i2_ruins.p3d
Mods: ca;expansion;baf;pmc
Distribution: 1486
Version 1.56.76134
Fault address: 00439180 01:00038180 E:\Spill\Bohemia Interactive\arma2OA.exe
file: Gossamers_Warfare_v3_01_CO (__CUR_MP)
world: Takistan
Prev. code bytes: 0F 59 45 58 B9 FF FF 7F 00 23 C1 2D 00 00 40 00
Fault code bytes: C1 A0 18 F3 0F 5C C1 F3 0F 10 4F 2C 81 E2 FF FF
Registers:
EAX:000000FE EBX:00000000
ECX:007FFFFF EDX:FFDC9500
ESI:18723800 EDI:0A2D1440
CS:EIP:0023:00439180
SS:ESP:002B:0182F3FC EBP:0182F6E0
DS:002B ES:002B FS:0053 GS:002B
Flags:00010202
=======================================================
note: Minidump has been generated into the file C:\Users\Administrator\AppData\Local\ArmA 2 OA\arma2OA.mdmp
=====================================================================
== E:\Spill\Bohemia Interactive\arma2OA.exe
== "E:\Spill\Bohemia Interactive\arma2OA.exe"
=====================================================================
Exe timestamp: 2010/12/07 00:54:21
Current time: 2010/12/25 18:17:08
Version 1.56.76134
Item str_disp_server_control listed twice
Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02
Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02
Item STR_WF_Asset_HEPrecision listed twice
Item STR_WF_Asset_WPPrecision listed twice
Item STR_WF_Camp_captured listed twice
Item STR_WF_Upgrade_Tech listed twice
ca\misc3\wf\wf_factory_light_west_select.p3d: No geometry and no visual shape
ca\misc3\wf\wf_factory_light_west_select.p3d: No geometry and no visual shape
ca\misc3\wf\wf_uav_terminal_west_select.p3d: No geometry and no visual shape
ca\misc3\wf\wf_uav_terminal_west_select.p3d: No geometry and no visual shape
Cannot load sound 'ui\ui_over.wss'
=======================================================
-------------------------------------------------------
Exception code: C0000005 ACCESS_VIOLATION at 00439180
graphics: D3D9, Device: NVIDIA GeForce GTX 280, Driver:nvd3dum.dll 8.17.12.6099
resolution: 2100x1310x32
Addons:
CACharacters_E in ca\characters_e\, CAWheeled_E_Volha in ca\wheeled_e\volha\
CAWeapons_E_KORD in ca\weapons_e\kord\
CAWheeled_E_stryker in ca\wheeled_e\stryker\, CASounds_E in ca\sounds_e\
CAAir2 in ca\air2\, zargabad in ca\zargabad\
CA_Animals2_Chicken in ca\animals2\birds\chicken\
CAWheeled_E_LandRover in ca\wheeled_e\lr\
Ind_Shed_02 in ca\buildings2\ind_shed_02\
CA_Missions_GarbageCollector in ca\modules\garbage_collector\
pond_test in ca\structures\pond\, CAStructuresBarn_W in ca\structures\barn_w\
CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\
CAFonts in ca\uifonts\, CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\
CAWeapons_Colt1911 in ca\weapons\colt1911\, CAWheeled3 in ca\wheeled3\
CA_Missions_BAF_Templates_SecOps in ca\missions_baf\templates\secopsbaf.west\
CAStructures_PMC_Buildings_Bunker in ca\structures_pmc\buildings\bunker\
CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield\
CA_Animals2_Cow in ca\animals2\cow\, CAWeapons_E_ZU23 in ca\weapons_e\zu23\
CA_E in ca\ca_e\, CAAir2_ChukarTarget in ca\air2\chukar\
CA_Missions_E_SecOps in ca\missions_e\som\
CAMP_Armory_Misc_Infostands in ca\mp_armory\misc\infostands\, CAAir3 in ca\air3\
CARocks_E in ca\rocks_e\
CAStructures_E_Ind_Misc_PowerStation in ca\structures_e\ind\ind_powerstation\
CAAir2_Pchela1T in ca\air2\pchela1t\
CA_Animals2_WildBoar in ca\animals2\wildboar\
CAMP_Armory_Misc_Red_Light in ca\mp_armory\misc\red_light\
CAWeapons_E_TOW in ca\weapons_e\tow\, BI_SRRS in ca\modules\srrs\
CA_Missions_BattlefieldClearance in ca\modules\bc\
CA_Modules_ARTY in ca\modules\arty\, CARoads2Bridge in ca\roads2\bridge\
CATracked2_T34 in ca\tracked2\t34\
CACharacters_BAF_Head in ca\characters_d_baf\heads\
CA_Dubbing_PMC in ca\dubbing_pmc\, CAWheeled_PMC in ca\wheeled_pmc\
CAWheeled_E_UAZ in ca\wheeled_e\uaz\
CAStructures_E_Misc_Misc_powerline in ca\structures_e\misc\misc_powerline\
CAWeapons_E_M14 in ca\weapons_e\m14\, CAWheeled_E_V3S in ca\wheeled_e\v3s\
CAAir_E_AH64D in ca\air_e\ah64\, Shed_wooden in ca\buildings2\shed_wooden\
CAWeapons_E in ca\weapons_e\
CA_Missions_AmbientCombat in ca\modules\ambient_combat\
CARoads2Dam in ca\roads2\dam\
CAStructuresHouse_Church_02 in ca\structures\house\church_02\
CAWheeled2_LADA in ca\wheeled2\lada\, CAWheeled2_Kamaz in ca\wheeled2\kamaz\
CACharacters_BAF in ca\characters_d_baf\
CACharacters_PMC_Head in ca\characters_pmc\heads\
CALanguage_PMC in ca\language_pmc\, CA_Modules_E_OO in ca\modules_e\oo\
CAAir2_F35B in ca\air2\f35b\, CA_Anims_Char in ca\anims\characters\config\
CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage\
CAWheeled_E_SCUD in ca\wheeled_e\scud\
Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\
CA_Missions_SecOps in ca\missions\som\
CAStructuresHouse_Church_03 in ca\structures\house\church_03\
CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\
CAWeapons in ca\weapons\, CAWeapons2_SMAW in ca\weapons2\smaw\
CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\
CAWheeled2_LAV25 in ca\wheeled2\lav25\, CA_Missions_PMC in ca\missions_pmc\
CAWeapons_E_M119_Howitzer in ca\weapons_e\m119_howitzer\
CAWeapons_E_SPG9 in ca\weapons_e\spg9\, CAWeapons_E_M16 in ca\weapons_e\m16\
CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\
CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed\
Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\
CALanguage_missions in ca\languagemissions\, WarfareBuildings in ca\misc3\wf\
CA_Missions_Armory2 in ca\missions\armory\, CASigns2 in ca\signs2\
CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\
CATracked2_BMP3 in ca\tracked2\bmp3\, Utes in ca\utes\
Warfare2Vehicles in ca\warfare2vehicles\
CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\
CA_L39 in ca\l39\, CAAir2_UH1Y in ca\air2\uh1y\
CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01\
CAStructures_E_HouseK in ca\structures_e\housek\
CAWater2_seafox_EP1 in ca\misc_e\seafox\
CAStructures_E_HouseA_A_BuildingWIP in ca\structures_e\housea\a_buildingwip\
CAWeapons_E_Javelin in ca\weapons_e\javelin\, CAAnimals in ca\animals\
CA_Modules_E_UAV_Heli in ca\modules_e\uav_heli\
CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\
CAWheeled_E_TT650 in ca\wheeled_e\tt650\
CA_Modules_E_Functions in ca\modules_e\functions\, CA_AH64D in ca\ah64\
Church_01 in ca\buildings2\church_01\
Misc_WaterStation in ca\buildings2\misc_waterstation\, CA_Dubbing in ca\dubbing\
Ind_SawMill in ca\structures\ind_sawmill\, CATracked_W_BAF in ca\tracked_w_baf\
CAStructures_E_HouseA_A_Statue in ca\structures_e\housea\a_statue\
CAWeapons_E_Igla in ca\weapons_e\igla\
CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\
CAStructures_E_HouseL in ca\structures_e\housel\
CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\
CARoads_E in ca\roads_e\
CAStructures_E_Ind_Ind_Coltan_Mine in ca\structures_e\ind\ind_coltan_mine\
CAAir in ca\air\, CA_Modules_E in ca\modules_e\
CAWeapons_E_M136 in ca\weapons_e\m136\, CAStructures_E_Ind in ca\structures_e\ind\
CAWeapons_E_M240 in ca\weapons_e\m240\
ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\
CA_HighCommand in ca\modules\hc\, CA_Modules_DynO in ca\modules\dyno\
CAStructures_Ruins in ca\structures\ruins\
CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\, CA_BAF in ca\data_baf\
CAMP_Armory_Misc_Laptop in ca\mp_armory\misc\laptop\
CAMP_Armory_Misc_Loudspeakers in ca\mp_armory\misc\loudspeakers\
CA_Animals2_Rabbit in ca\animals2\rabbit\
Rail_House_01 in ca\buildings2\rail_house_01\
CA_MPA_Core in ca\mp_armory\armory_core\
CAWheeled_E_Old_bike in ca\wheeled_e\old_bike\
CAWeapons_E_fnfal in ca\weapons_e\fnfal\, CAAir_E_Halo in ca\air_e\halo\
Ind_Garage01 in ca\buildings2\ind_garage01\, CATracked_E_BMP2 in ca\tracked_e\bmp\
CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\
CAStructures_Wall in ca\structures\wall\, CAWheeled2_Ikarus in ca\wheeled2\ikarus\
CAWheeled2_VWGolf in ca\wheeled2\vwgolf\
CA_DubbingRadio_PMC in ca\dubbingradio_pmc\
CAStructures_E_Misc_Misc_cables in ca\structures_e\misc\misc_cables\
CAWheeled_E_MTVR in ca\wheeled_e\mtvr\
CAStructures_E_HouseA_A_Villa in ca\structures_e\housea\a_villa\
CA_Animals2_Goat in ca\animals2\goat\
Ind_Workshop01 in ca\buildings2\ind_workshop01\
CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\
CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\
CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\
CAWater2_fishing_boat in ca\water2\fishing_boat\, CAWater2 in ca\water2\
CAWeapons_PMC_XM8 in ca\weapons_pmc\xm8\, CAWheeled_W_BAF in ca\wheeled_w_baf\
CA_Animals_E in ca\animals_e\, CAWeapons_E_PK in ca\weapons_e\pk\
CABuildings2 in ca\buildings2\
CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\
CA_Modules_E_Gita in ca\modules_e\gita\, CATracked_E in ca\tracked_e\
CA_AIR_E_MQ9PredatorB in ca\air_e\mq9predatorb\
Barn_Metal in ca\buildings2\barn_metal\, Shed_small in ca\buildings2\shed_small\
CAData_ParticleEffects in ca\data\particleeffects\, CAMisc_fix in ca\misc_fix\
CA_Modules in ca\modules\
CAStructuresHouse_HouseBT in ca\structures\house\housebt\
CAStructures_Nav in ca\structures\nav\, CATracked2_T90 in ca\tracked2\t90\
CATracked2 in ca\tracked2\, CAWeapons_bizon in ca\weapons\bizon\
CAWeapons_AK in ca\weapons\ak\, CAAir_PMC in ca\air_pmc\
CAWeapons_BAF in ca\weapons_baf\, CAWeapons_E_AK in ca\weapons_e\ak\
CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\
CA_Animals2_Anim_Config in ca\animals2\animconfig\
CAStructures_E_Wall in ca\structures_e\wall\
Misc_PowerStation in ca\buildings2\misc_powerstation\
CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\
CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\
CA_CruiseMissile in ca\air2\cruisemissile\, CACharacters2 in ca\characters2\
CA_Modules_ZoRA in ca\modules\zora\, CA_Modules_Coin in ca\modules\coin\
CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\
CAStructures_Railway in ca\structures\rail\railway\
CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\
CAAir_PMC_KA137 in ca\air_pmc\ka137\, ProvingGrounds_PMC in ca\provinggrounds_pmc\
CAStructures_PMC_Walls in ca\structures_pmc\walls\
CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation\
Warfare2_E in ca\warfare2_e\, CAWeapons_E_scar in ca\weapons_e\scar\
CAWeapons_E_M47 in ca\weapons_e\m47\
CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\
CA_MPA_MP in ca\mp_armory\armory_mp\, CAMP_Armory_Misc in ca\mp_armory\misc\
CAStructures_E_Misc_Misc_Lamp in ca\structures_e\misc\misc_lamp\
CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios\
CA_Modules_UAV in ca\modules\uav\, CARoads2 in ca\roads2\
CAStructures_Mil in ca\structures\mil\, CAStructuresHouse in ca\structures\house\
CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\
CAWater2_Destroyer in ca\water2\destroyer\, CAWeapons2 in ca\weapons2\
CA_Modules_Alice2 in ca\modules_e\alice2\
CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\
CAStructures_E_Wall_Wall_L in ca\structures_e\wall\wall_l\
CAWeapons_E_RPG18 in ca\weapons_e\rpg18\, CAWheeled_E_s1203 in ca\wheeled_e\s1203\
CAData in ca\, CA_HC_Sounds in ca\missions\data\sounds\
CA_Modules_clouds in ca\modules\clouds\
CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\
CAWheeled_Pickup in ca\wheeled\datsun_armed\
CALanguageMissions_baf in ca\languagemissions_baf\
CAStructures_E_HouseA_A_Minaret_Porto in ca\structures_e\housea\a_minaret_porto\
CAWheeled_E_BTR40 in ca\wheeled_e\btr40\, CAAir_E_UH60M in ca\air_e\uh60m\
CA_AIR_E_Su25 in ca\air_e\su25\, CAWeapons_E_Strela in ca\weapons_e\strela\
CAAir3_Su34 in ca\air3\su34\, CAWeapons_E_DSHKM in ca\weapons_e\dshkm\
CAWheeled_E_Ikarus in ca\wheeled_e\ikarus\
CA_E_ParticleEffects in ca\ca_e\data\particleeffects\, CA_MPA in ca\mp_armory\
CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\
CA_Heads in ca\characters\heads\, CA_Modules_Alice in ca\modules\alice\
CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\
A_TVTower in ca\structures\a_tvtower\, CAWheeled2_V3S in ca\wheeled2\v3s\
CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\
CAWheeled3_M1030 in ca\wheeled3\m1030\
CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed\
CAAir2_C130J in ca\air2\c130j\, CAAir_E_CH_47F in ca\air_e\ch47\, CAA10 in ca\a10\
CAWheeled_E_Offroad in ca\wheeled_e\hilux_armed\
CA_Missions_FirstAidSystem in ca\modules\fa\
CA_Modules_StratLayer in ca\modules\strat_layer\
CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\
CAStructures in ca\structures\, Warfare2 in ca\warfare2\
CA_Modules_PMC_SimpleFIrstAid in ca\modules_pmc\simplefirstaid\
CAWheeled_D_BAF in ca\wheeled_d_baf\
CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\
CAWeapons_E_ksvk in ca\weapons_e\ksvk\, CAWeapons_E_G36 in ca\weapons_e\g36\
CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\
Farm_Cowshed in ca\buildings2\farm_cowshed\, CAMisc_E_WF in ca\misc_e\wf\
CAWeapons_E_MAAWS in ca\weapons_e\maaws\
CA_Modules_E_Jukebox in ca\modules_e\jukebox\
CATracked_E_M113 in ca\tracked_e\m113\
CAStructuresHouse_HouseV2 in ca\structures\house\housev2\
CAWater2_seafox in ca\water2\seafox\, CAWheeled2_MTVR in ca\wheeled2\mtvr\
CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\
CAWeapons_E_M2StaticMG in ca\weapons_e\m2\
CAWeapons_E_M9 in ca\weapons_e\m9_beretta\
CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\
CAUI in ca\ui\, CA_Missions_E_Armory2 in ca\missions_e\armory\
CAStructures_E_Misc_Misc_Well in ca\structures_e\misc\misc_well\
CAStructures_E in ca\structures_e\, CAAir_E_AH6J in ca\air_e\ah6j\
CALanguage in ca\language\, CAMisc2 in ca\misc2\, missions_ew in ca\missions_ew\
CATracked in ca\tracked\, CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\
CAAir_BAF_CH_47F in ca\air_d_baf\ch47\
CA_Modules_PMC_Functions in ca\modules_pmc\functions\
CAAir_E_An2 in ca\air_e\an2\
CAStructures_E_Misc_Misc_Construction in ca\structures_e\misc\misc_construction\
CA_Anims_E in ca\anims_e\, CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\
CAStructures_E_HouseA_A_Mosque_big in ca\structures_e\housea\a_mosque_big\
CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\, CAWheeled_E_BTR60 in ca\wheeled_e\btr60\
CAAir_E_A10 in ca\air_e\a10\, CAWeapons_E_Metis in ca\weapons_e\metis_at_13\
CAWheeled_E in ca\wheeled_e\, CAAir_E in ca\air_e\
CABuildingParts in ca\buildings2\buildingparts\, CAMisc3 in ca\misc3\
CA_Modules_Silvie in ca\modules\silvie\, CAWater2_Fregata in ca\water2\fregata\
CAWheeled_Offroad in ca\wheeled\hilux_armed\
CACharacters_PMC in ca\characters_pmc\, CA_Sounds_Baf in ca\sounds_baf\
CAWheeled_PMC_ArmoredSUV in ca\wheeled_pmc\armoredsuv\
CAStructures_E_Misc_Misc_Market in ca\structures_e\misc\misc_market\
CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\
CAWheeled_E_ATV in ca\wheeled_e\atv\
Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\
CA_Modules_Functions in ca\modules\functions\, CAMusic in ca\music\
CATracked2_AAV in ca\tracked2\aav\, CAWeapons_M1014 in ca\weapons\m1014\
CALanguage_missions_PMC in ca\languagemissions_pmc\
CA_Modules_E_DynO in ca\modules_e\dyno\
CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\, Arma2_Ka52 in ca\air2\ka52\
CATracked_E_ZSU in ca\tracked_e\zsu\, CAWheeled_E_M1030 in ca\wheeled_e\m1030\
CA_Missions_AlternativeInjurySimulation in ca\modules\ais\
CAStructures_Nav_pier in ca\structures\nav_pier\
CAStructuresHouse_HouseV in ca\structures\house\housev\
CAWeapons_Warfare_weapons in ca\weapons\static\
CAWheeled2_BTR90 in ca\wheeled2\btr90\, CA_Missions_BAF in ca\missions_baf\
CAStructures_PMC in ca\structures_pmc\, CA_Anims_E_Wmn in ca\anims_e\config\wmn\
A_Crane_02 in ca\buildings2\a_crane_02\
CAStructures_E_Mil in ca\structures_e\mil\
CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\
CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\
CAweapons_m107 in ca\weapons\m107\, CA_Dubbing_Baf in ca\dubbing_baf\
CAStructures_PMC_Misc in ca\structures_pmc\misc\
CAStructures_PMC_Ruins in ca\structures_pmc\ruins\
CAStructures_PMC_Buildings in ca\structures_pmc\buildings\
CA_Anims_E_Sdr in ca\anims_e\config\sdr\
CAMP_Armory_Misc_Sign_Direction in ca\mp_armory\misc\sign_direction\
CA_SoundsMissions_E in ca\soundmissions_e\
CA_Animals2_Sheep in ca\animals2\sheep\
Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\
Chernarus in ca\chernarus\, CA_Modules_Animals in ca\modules\animals\
CAStructuresLand_Ind_Stack_Big in ca\structures\ind\, CA_PMC in ca\ca_pmc\
CALanguage_Baf in ca\language_baf\, CARoads_PMC_Bridge in ca\roads_pmc\bridge\
Ind_Tank in ca\buildings2\ind_tank\, CAAir_E_C130J in ca\air_e\c130j\
CAAir2_MV22 in ca\air2\mv22\, CATracked_E_T34 in ca\tracked_e\t34\
HouseRuins in ca\buildings2\houseruins\, CAWeapons_ZU23 in ca\weapons\zu23\
CAWeapons_DMR in ca\weapons\dmr\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\
CACharacters_W_BAF in ca\characters_w_baf\, CATracked_BAF in ca\tracked_d_baf\
CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\
CASigns_E in ca\signs_e\, CA_AIR2_Su25 in ca\air2\su25\
CAWheeled_E_Old_moto in ca\wheeled_e\old_moto\, CA_Anims in ca\anims\
CAWheeled_E_Ural in ca\wheeled_e\ural\, CA_Editor in ca\editor\, CAMisc in ca\misc\
CA_Missions in ca\missions\
CAStructuresShed_Small in ca\structures\shed\shed_small\
CAStructures_Rail in ca\structures\rail\
CAStructures_Castle in ca\structures\castle\
CAWeapons_Saiga12K in ca\weapons\saiga12k\
CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore\
CA_Dubbing_E in ca\dubbing_e\, CA_DubbingRadio_E in ca\dubbingradio_e\
CAWheeled_E_BRDM2 in ca\wheeled_e\brdm2\
CAWeapons_E_AmmoBoxes in ca\weapons_e\ammoboxes\, Desert_E in ca\desert_e\
CA_Support in ca\modules_e\ssm\
CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\
Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\
Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\, CARocks2 in ca\rocks2\
CAWeapons2_RPG18 in ca\weapons2\rpg18\
CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\
Shapur_BAF in ca\shapur_baf\, CAWeapons_PMC in ca\weapons_pmc\
CAWeapons_E_RPG7 in ca\weapons_e\rpg7\
CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\
CALanguage_missions_e in ca\languagemissions_e\
CAWeapons_E_Stinger in ca\weapons_e\stinger\
CATEC in ca\buildings2\buildingparts\signs\tec\
CAWater2_smallboat_1 in ca\water2\small_boat\, CAWeapons_SPG9 in ca\weapons\spg9\
CAAir_BAF in ca\air_d_baf\, CAStructures_PMC_Ind in ca\structures_pmc\ind\
CAWeapons_PMC_AS50 in ca\weapons_pmc\as50\
CAWeapons_E_STATIC in ca\weapons_e\static\, CAMusic_E in ca\music_e\
CAStructures_E_HouseA in ca\structures_e\housea\
CAWheeled_E_LADA in ca\wheeled_e\lada\
CA_Anims_Wmn in ca\anims\characters\config\wmn\, Takistan in ca\takistan\
CA_Animals2_Dogs in ca\animals2\dogs\
CAStructures_E_HouseA_A_Mosque_small in ca\structures_e\housea\a_mosque_small\
Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\
CA_Dubbing_Counterattack in ca\dubbing\counterattack\
CAMisc_fix_Str in ca\misc_fix\str\
CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\
CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\
CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\
CAweapons_ksvk in ca\weapons\ksvk\
CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed\
CA_Modules_E_UAV in ca\modules_e\uav\
CA_Missions_E_Templates_SecOps in ca\missions_e\templates\secops.west\
CATracked_E_T55 in ca\tracked_e\t55\
CAWeapons_E_Searchlight in ca\weapons_e\searchlight\
CA_Missions_E in ca\missions_e\, CAweapons_E_m107 in ca\weapons_e\m107\
CA_Anims_Sdr in ca\anims\characters\config\sdr\
CAWeapons_E_M110 in ca\weapons_e\m110\
CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\
CAStructures_A_CraneCon in ca\structures\a_cranecon\
CA_Modules_PMC in ca\modules_pmc\, CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12\
CAWeapons_E_Podnos_2b14_82mm in ca\weapons_e\podnos_2b14_82mm\
CAWeapons_E_D30 in ca\weapons_e\d30\, CAAir_E_MI8 in ca\air_e\mi17\
CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\
CATracked_E_T72 in ca\tracked_e\t72\
CAStructures_E_HouseC in ca\structures_e\housec\
CAStructures_E_Ind_Oil_Mine in ca\structures_e\ind\ind_oil_mine\
CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\
CAAir_E_UH1H_EP1 in ca\air_e\uh1h\
CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\
CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\, CAAir_E_Mi24 in ca\air_e\mi35\
IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\
CA_Modules_Marta in ca\modules\marta\
CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\
CAStructuresInd_Quarry in ca\structures\ind_quarry\
CAWater2_LHD in ca\water2\lhd\, CAWeapons_Kord in ca\weapons\kord\
CAAir_PMC_KA60 in ca\air_pmc\ka60\, CAStructures_E_Misc in ca\structures_e\misc\
CACharacters_E_Head in ca\characters_e\heads\, CALanguage_e in ca\language_e\
CAMisc_E in ca\misc_e\, CA_Modules_E_Weather in ca\modules_e\weather\
HALO_Test in ca\air2\halo\
CA_MPA_Challenges in ca\mp_armory\armory_mp_challenges\
CAMP_Armory_Misc_Info_Board in ca\mp_armory\misc\info_board\
CAWeapons_E_AGS in ca\weapons_e\ags30\
CABuildingParts_Signs in ca\buildings2\buildingparts\signs\
CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\
A_statue in ca\buildings2\a_statue\
CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\
CAWeapons_E_Makarov in ca\weapons_e\makarov\, CABuildings in ca\buildings\
CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\
A_GeneralStore_01 in ca\buildings2\a_generalstore_01\
Farm_WTower in ca\buildings2\farm_wtower\, CAMisc_fix_air in ca\misc_fix\air\
CAMisc_fix_Ch2 in ca\misc_fix\ch2\, CASounds_Missions in ca\soundmissions\
CAWater in ca\water\
CAMP_Armory_Misc_Concrete_Wall in ca\mp_armory\misc\concrete_wall\
CAWheeled_E_SUV in ca\wheeled_e\suv\
CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\, CA_Animals2 in ca\animals2\
Ind_Shed_01 in ca\buildings2\ind_shed_01\
CABuildings2_A_Pub in ca\buildings2\a_pub\, CACharacters in ca\characters\
CASounds in ca\sounds\
CAStructuresHouse_Church_05R in ca\structures\house\church_05r\
CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\, CAWheeled in ca\wheeled\
CAWheeled2 in ca\wheeled2\, CAWheeled2_MMT in ca\wheeled2\mmt\
CAWheeled3_TT650 in ca\wheeled3\tt650\, CAMusic_PMC in ca\music_pmc\
Mods: ca;expansion;baf;pmc
Distribution: 1486
Version 1.56.76134
Fault address: 00439180 01:00038180 E:\Spill\Bohemia Interactive\arma2OA.exe
file: Gossamers_Warfare_v3_01_CO (__CUR_MP)
world: Takistan
Prev. code bytes: 0F 59 45 58 B9 FF FF 7F 00 23 C1 2D 00 00 40 00
Fault code bytes: C1 A0 18 F3 0F 5C C1 F3 0F 10 4F 2C 81 E2 FF FF
Registers:
EAX:000000FE EBX:00000000
ECX:007FFFFF EDX:FFDC9500
ESI:186C3800 EDI:0A371440
CS:EIP:0023:00439180
SS:ESP:002B:0182F3FC EBP:0182F6E0
DS:002B ES:002B FS:0053 GS:002B
Flags:00010202
=======================================================
note: Minidump has been generated into the file C:\Users\Administrator\AppData\Local\ArmA 2 OA\arma2OA.mdmp
=====================================================================
== E:\Spill\Bohemia Interactive\arma2OA.exe
== "E:\Spill\Bohemia Interactive\arma2OA.exe"
=====================================================================
Exe timestamp: 2010/12/07 00:54:21
Current time: 2010/12/25 20:28:21
Version 1.56.76134
Item str_disp_server_control listed twice
Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02
Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02
Warning: Unaccessible ladder point for AI (already used for actionbegin4) in ca\structures_e\housek\house_k_6_dam_ep1.p3d
Warning: Unaccessible ladder point for AI (already used for actionbegin5) in ca\structures_e\housek\house_k_6_dam_ep1.p3d
Warning: Unaccessible ladder point for AI (already used for actionend4) in ca\structures_e\housek\house_k_6_dam_ep1.p3d
Warning: Unaccessible ladder point for AI (already used for actionend5) in ca\structures_e\housek\house_k_6_dam_ep1.p3d
Warning: Unaccessible ladder point for AI (already used for actionend3) in ca\structures_e\housec\house_c_1_v2_dam_ep1.p3d
Warning: Unaccessible ladder point for AI (already used for actionend3) in ca\structures_e\housec\house_c_1_dam_ep1.p3d
-
Hey all.
I keep getting crashes.
I join and after 3-4 seconds my game crashes. In CTI. Have not tried any other gamemodes. And im playing Gossamers Warfare v3.01
Problem signature:
Problem Event Name: APPCRASH
Program Name: arma2OA.exe
Application Version: 1.56.76.134
Application Timestamp: 4cefa92f
Name of the error module: arma2OA.exe
Fault Module Version: 1.56.76.134
Timestamp error module: 4cefa92f
Exception Code: c0000005
Exception Offset: 00039180
OS Version: 6.1.7600.2.0.0.256.1
ID for locale: 1044
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Read our privacy statement on the Internet:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0414
If the privacy statement on the Internet is not available, please read the Privacy Statement offline:
C: \ Windows \ system32 \ en \ erofflps.txt
I7-950
GTX 280
Win7 64
Asus Rampage Extreme 3
6 GB XMP RAM CORSAIR.
-
-
Hey everybody!
When I am receiving a mission file, my internet connection drops out.
Any suggestions?
Thank u.
Best regards
Benson.
-
I tought it only updated from 1.5-1.07?
Oh well. Will give it a try :)
Thank you Wildgoose.
-
Hmm, I'll do a fresh install!
Should I patch Arma 2 before i install OA?
And is ARMA2Patch_100_to_107 the right one for Arma 2?
And is A2OA_Patch_154 the right one for OA?
Sorry for all the questions! But want to make everything right this time :)
Thank you!
Best regards.
-
Hey everyone :)
Got a annoying problem here.
When I join a server, I always get a popup that says"
"You cannot play/edit this mission it is dependent on downloadable content that has been deleted CAWheeled2_BTR-90"
Any suggestions? Just patched the game to 1.54. Already tried a reinstall.
Best regards
Benson

Arma 2 has stopped working
in ARMA 2 & OA - TROUBLESHOOTING
Posted
Thank u teaboy! That solved the problem!