-
Content Count
147 -
Joined
-
Last visited
-
Medals
Posts posted by kiberkiller
-
-
That's already been pointed out m8Love to know what "-gtqueryport=2304 " does
Apparently (I just noticed) removing -gtqueryport=2304 stops any kind of RCon from being able to connect to the server.
Re-adding it back makes RCon work again.
---------- Post added at 06:58 PM ---------- Previous post was at 06:19 PM ----------
Fucking hell!
I finally fixed the server.
The problem was that there was some kind of conflict in
steamport = 2303;
and
steamqueryport = 2304;
I switched ports to something completely random and now it works.
-
the server has started up ok, loaded all its addons and is in the ready state for a mission to be loadedAre you renting a complete dedicated box or are you paying for a slot server?
The command line you are using has some oddball entries which i have highlighted in red
-profiles=*path* -config=server.cfg -port=2302 -IP=*ip* -world=empty -gtqueryport=2304
They are either something specific that your host needs you to use or they are simply wrong.
At this point i would go back to your host and ask then to sort it
The *path and *ip* entries are edited by me to not show the IP to public, just in case. The actual command line -profiles and -IP parameters are correct.
I also removed -gtqueryport=2304 but that didn't change anything.
We're hiring a slot server from Gameservers, if that helps.
-
Here's the .rpt file - http://pastebin.com/96zNmwTc
I tried changing port number but it didn't do anything.
-
Removing all missions didn't do anything.
I did what you said and here it is:
server.cfg - http://pastebin.com/WqmizghV
Server Command Line - -profiles=*path* -config=server.cfg -port=2302 -IP=*ip* -world=empty -gtqueryport=2304
I don't have any addons installed and I'm starting the server using provider's web interface. Like I said, I can start the server and join it. The password and hostname works correctly but after joining the server it just gives me a blank screen.
-
Me and a bunch of my friends got a dedicated server from Gameservers provider.
I got the server to start and read server.cfg properly. Hostname and password and that kind of stuff work great.
Problem is that I can't make the server to actually start any mission.
BattleEye RCon tool reads the missions alright and I can tell the server to load a mission but it gets stuck on "creating" and doesn't show any class selection menu or anything. Just a blank Altis screen.
I've tried all kinds of different missions, some of they state specifically that they work on a dedicated server.
Any advice?
Fucking hell!
I finally fixed the server.
The problem was that there was some kind of conflict in
steamport = 2303;
and
steamqueryport = 2304;
I switched ports to something completely random and now it works.
-
This is my favorite type of missions in ARMA. Good job!
I really like it so far.
-
Hey,
I am trying to make my first MP mission and I've stumbled upon a problem.
I want to allow players on OPFOR side to freely switch between OPFOR AI units bgut I can't seem to make Team Switch work at all.
Is there a way to enable it in MP?
Thanks in advance.
-
Thanks a lot, guys. You've been a huge help!
-
"marker" setMarkerPos [(getPos Barney select 0), (getPos Barney select 1)];
Thanks but what does "select 0" and "select 1" actually do? Why wouldn't
"marker" setMarkerPos [getPos Barney];
work?
-
That's not really what I need.
I want to move a marker to UnitX's position when a trigger is activated.
How would I do that?
-
Hello BIS forum,
I'm trying to make my first mission in ARMA 3. So far it went decently and I was able to find all the answers on the excellent wiki but I stumbled upon a problem that I can't find any solution for.
I'm making a multiplayer mission and I want to move a marker to one special OPFOR player position, every time every time BLUFOR activates a trigger.
I have figured out everything except for how to get an "object" if all I've got a the unit name, of that OPFOR player. How would I do that?
I would prefer a way to do that without external scripting, if possible.
Thanks in advance.
-
Version 0.41-Added Blufor and Opfor sides to begin testing PvP. Did some basic testing - seemed a lot more fun
-Added better scalars for the # of AI and lowered the default spawning number.
-Made the server refresh the AI every 30 minutes. Attempt to nix a bug with long-duration games.
I plan on adding the Capture points throughout the map this weekend. Players will be able to capture and create bases at these points. Will also probably add a money system per kill and etc.
Thanks! And as always, thanks for playing :>
Sounds great!
Actually, what you're saying sounds a lot like my absolute favorite map for ARMA 2 "Apocalypse"
http://forums.bistudio.com/showthread.php?135304-SP-Apocalypse-Invade-Control-Conquer
Maybe it would be interesting for you to take a look at it.
-
I have a small request. Would it be possible to add an option for even fewer AIs than "Few"?
It would be useful for playing Solo and for players that have crappy CPUs.
EDIT: Also maybe options for setting up which sides are present in the conflict?
-
Great mission, I really liked it. Keep up the good work. :)
-
Great mission!
Any chance we could get an updated version with weapons from "Sniper Patch"? Preferably together with the ability to chose the ghillie suit.
-
Thats true, you should have no errors without the Czech faction active. However I have not tested it without ACR, so no guarantees!B
I played it for a couple of hours and I'm not having any errors without ASR Lite.
-
I have noticed that very early on, if you pick one of the sides to have DEFENDERS "At start:" YES on the initial screen, FPS is a bit heavy because i end up spawning soldiers at every static weapon across the entire map. Try it with no side having DEFENDERS "At the Start" YES. See if that improves.
I usually play without any defenders but I always play with x3 or x5 reinforcement speed so the maps get filled by units pretty quickly, and without fast reinforcements I think the mission is too slow (gameplay-wise), so I think I'll stick to Utes.
-
Apocalypse if very CPU intensive it seems, I personally can't play on any other map that UItes and Zargabad, and even on Zargabad it gets really slow sometimes.
Utes is a great map though, so I'm not complaining.
-
I tried out v3.1 and I must say that you did a really good job on remaking the command menu, I honestly can't think of any criticism for it.
Awesome job!
-
If I don't use ASR faction and I don't have ASR Lite installed will I get any errors? I shouldn't because the ASR units won't spawn, right?
-
v3.1 looks amazing and I just got my brand new replacement for my GPU, so it's time to fire up some Apocalypse and probably get utterly destroyed by Apache's again.
-
When can we expect the new version?
-
Looking forward to try the new versions out. Unfortunately my GPU fried before I even had the chance to try 2.9, hopefully it's not for long.
-
Holy crap, it only took 7 minutes for me, and I only have a crappy 2mbps ADSL, are you on a 56k dial up connection?!Pretty much. Fortunately it's going to be like that just until the end of this month.
---------- Post added at 11:43 AM ---------- Previous post was at 10:57 AM ----------
Actually the new versions of Shapur and Zargabad don't require ACR. I just played them perfectly fine without any errors.
Looking for a persistent PvAI mission.
in ARMA 3 - USER MISSIONS
Posted
Me and some of my friends have got a dedicated server recently and we're looking for a persistent, dynamic, whole island, Players and AI versus AI mission that we could run 24/7 and just be able to jump in and out of it whenever we want to while AIs fight fights against each other when we're not online.
Is there anything like that available?