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Posts posted by Depth08
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SQUAD NAME
Brothers In Arms
Timezone/location
Europe
Squad gamemode preference
Coop
Website address
Brothers In Arms -
Well it's an obvious choice my friend... MCC!
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AWESOME, you rock mate!
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Ok, I think I had some problems with binPBO.
Re-installed BI-tools. Re-done a samplemap from scratch & it WORKS!
I'm really happy that I finally got started. With the help of you guys.
I hope that I can count on you all for further support.
See ya guys around ;)
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Well then something is seriously wrong with my binPBO!!
i'm gonna download a new one later on.
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when i use pack on binPBO It does the job but says don't send while on the first step of objects p3d. Don't send message says that binarize.exe had crashed.
I didn't have anything ingame until I re-added .wrp to the list of files. Very unclear about that.
But loading time takes very long I think binarization was a mess.
Help me!
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Thanks for the reply,
I think I took on a bad tutorial for the binarizing,
Nowhere it said anything about the picture for the display ingame.
Aswell as a name, do you have a real good tutorial somewhere?
Because most I found had fragments of topics missing :(
Oh btw, I unPBO'd my PBO from the @mti folder in my arma2 folder.
it was like this mti\mti\ & only then it was like ca & data files there.
Could you also tell me if it is absolutely necessary to include config .cpp from all the objects folder even if you don't intend to change those?
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Hello everyone,
I'm pretty much a big newbie at mapping,
and I have a few questions I can't seem to find answered searching the net.
Basicly,
I used ZeroG & Atsche's threads to get most of my info,
and I learned alot of it! Thumbsup for you guys!!!
Still, there are some topics yet uncovered to me :( (because i'm a noob)
1 - Getting the workenviroment up for a new project:
I have looked up multiple ways to do it, basicly i don't understand the following:
What is the function of the config.cpp & is it normal that some extracted PBO folders have none?
Also in Visitor3 in the object source path what do you fill in?
The CA folder of your project folder or just the CA folder in your P: drive?
Can you give me a ladder with all the folders needed for a good setup?
And what are the functions in the folders,
are the config.cpp's some sort of refference to the object folders?
On the other hand there's,
2 - Binarizing my world properly.
I don't know if it's here i'm doing something wrong, or with my startup.
Basicly I just made a quick island according to tutorials.
See if it works ingame.
I got the mask & sat_lco up in a quicker, used allie's tutorial which was great.
Except for the last part which is broken or I don't know how to read it.
(It would have covered the objects parts that i was missing)
So I exported my world, used binPBO, removed .wrp from direct list,
browsed to @MTI\Addons (my island name)
Source located at P:\CA\MTI.
It was succesful but was not found ingame.
I used RTE capture and startup param's to add my addon folder.
Sure that it was added yet it didn't show up :(
Really appreciate the guys that try to explain the stuff!
But i'm just some guy that does not see it that quick i guess :D
Hope you can help me out,
Cheers to you all

Brothers In Arms
in ARMA 2 & OA - SQUADS AND FANPAGES
Posted · Edited by Depth08
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