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Everything posted by pettka
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And Prince of Arma is the one responsible for so many hidden hints in each vid. I am still surprised how many does he manage to put there unnoticed by community members :icon_twisted:
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Doupe.cz - Už tak velká rozloha mapy v Arma 3 se zvětšà o dalšà ostrov - Another island to add to so huge map in Arma 3 :icon_twisted: http://doupe.zive.cz/doupecz/uz-tak-velka-rozloha-mapy-v-arma-3-se-zvetsi-o-dalsi-ostrov/sr-1-sc-108-a-143379
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Very hard You say? :icon_twisted:
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No twitter addicts in here? You're gonna need all the supplies, we got can! :icon_twisted:
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DoupÄ›.cz about new devblog - In Czech :icon_twisted: http://doupe.zive.cz/doupecz/arma-3-predstavuje-nove-animace-jsou-plynulejsi-a-hezci/sr-1-sc-108-a-143282
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That would be rather hard, because we spent more than two hours on our booth only, not counting talking a lot afterwards :icon_twisted:
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:icon_twisted: Wait for it, there is a lot more to come about armaverse.
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Bigfoots? Its quite easy to find when you use the magic function :icon_twisted:
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Project Awesome strikes again :icon_twisted:
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Wait for Project Awesome and its huge maps full of life :icon_twisted:
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This strongly depends on mission makers. Consider tank with rail-gun somewhat like SCUD is in A2/OA - you may place thousands of them in editor, but skilled mission maker uses them rarely. It should have some Wow-effect around most of time :icon_twisted:
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Location of island is just a number in its config like any other. I cannot imagine any reason to set some unreal value. Remember that Arma series always had strong connection to actual location in engine, You may even use stars to navigate in all games. I cannot confirm anything, but tell yourself a reason, why would we set anything unreal :icon_twisted:
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What weapons/vehicles would you like to see in ArmA 3?
pettka replied to archaon98's topic in ARMA 3 - GENERAL
And what is Your bet? I might be interested in some :icon_twisted: Its ability to shoot two bullets without recoil is quite hard to configure, but there is a working solution. -
I think those "artifacts" are not errors (lord Ivan doesn't make any errors), nor are they there on any other purpose :icon_twisted: And PP has the right way to think about them.
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But it is confirmed by devs this time :icon_twisted:
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I foresee the way community evolves, real life situation: "Hey man, whats the weather like outside?" "It seems calm, but we need a dev confirmation." :icon_twisted:
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By the power of BIS developers I grant You this feature now called as "Double tapping Ctrl", tested even in A2/OA :icon_twisted:
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Devs, how about... weekly updates! (Community poll inside)
pettka replied to instagoat's topic in ARMA 3 - GENERAL
Wut? We are watching most of the posts :icon_twisted: There may be dev-blog anytime soon, but nothing went official yet. But You may be prepared for something the size Project Awesome updates in future and hope. It may happen, or maybe not, but being prepared is always better. And GC is just a month away :icon_twisted: -
Names, why does everything have to have a name? Let's call it da Suit, or da Uniform, nothing else was disclosed yet :icon_twisted: Just to make things right, remember You may be able to wear enemy uniforms (as Lord Ivan already stated) and You have seen ****loads of these on enemy soldiers. That means they probably should not have some brutal impact on Your effectiveness like making You instantly win any armed contact. As You have already said, no need to whine yet (I know there are always many "reasons" for these, who need to whine for sake of whining) :icon_twisted: Edith: Glad to help You at least a bit. And remember, there is no need to use Force :icon_twisted:
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The topic here is Arma 3: Confirmed features, not BIS: Confirmed devs out-of-con troll :icon_twisted:
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Bear in mind that RCWS may not mean exactly this one kind of RCWS, it might be just any Remotely (Con)trolled Weapon System :icon_twisted:
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:icon_twisted:, anything more You would like to ask for?
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Your confusion came from losing context of my post. It was all clear at that time, PhysX was said to be processed by CPU, just issue for ATI cards was adressed by some users to be asured. And asured they were, maybe the same way you was asured yesterday. If it is not enough, I don't know what other would be :icon_twisted:
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He, definetly he. Or me, in this cause. And the statement was meant as assurance, that PhysX is GPU independent. It is software mode, which means PhysX is running on Your CPU. Any more 20+ post questions about every word i wrote? :icon_twisted:
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Stop the off-topic here, please, banhammer is on its way :icon_twisted: Obvious troll is obvious.