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guidozombie

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Posts posted by guidozombie


  1. You may have an old version of the mod still running somewhere. Make sure you don't have any other mods in the @TGW folder, no mods in your default /addons/ folder for ArmA2/OA, and that the shortcut doesn't load any other mods.

    I am running ACE mod ACEX and ACE US NAVV, i have to remove them? is there any incompatibility between ACE and the latest TGW? i hope not!


  2. It's already green on the Apache and Cobra. The Abrams have been left the way they are due to this post. Any evidence for the proper video setup on the M1A1 and M1A2 TUSK would be appreciated.

    Mmm.. it is already green in the apache and Cobra, so i might be doing something wrong, cause i installed the latest update and the FLIR still is black and white, could you help me with this? I dropped the files on Add Ons and Key folders and added @TGW in the shortcut, is that the correct instalation or i am missing something?


  3. Hello everybody, i talked about this a few months ago with no positive results but because i am so stubborn, i am here again hehe, now seriously, i just want to know if there is any chance of a future update enabling the use of the green thermal imaging display of the Abrams in the Apache and Cobra, as i have mentioned before that's the way the gunner sees the FLIR in his cockpit, becasue the images are displayed in a green monochrome screen, so i think it would bee an interesting alternative to tha black and white display, i can post somed videos and images of this, if anyone wants.

    thanks!


  4. Hello, i remember that i used to have an addon that enables using Arma II vehicles in combined operations, for example i used the AH-1W with TOW missiles in Operation Arrowhead, but i can't find it now, can someone help me with this? thanks!


  5. This is the simpliest way that I have found.

    _arty is the name of your artillery piece

    _target is the name of your target (invisibleH's set in 500m hieght are best)

    init field of your Arty piece

    trigger activated by whatever you want that starts artillery firing:

    example has 4 x BM-21 GRADS firing in sequence with 1 second in between each shot, after 5 seconds the battery repeats firing

    copy and paste this into new script in your mission folder and name "gradfire.sqf"

    I am trying with this but i have a few questions:

    I select a Grad unit,, go to Waypoint and there i have to write "gunner this doWatch _target; driver this disableAI "MOVE";" in the Script field. Is this ok?

    Where i have to put the "_nil execVM "gradfire.sqf";"?


  6. Hi everybody, i have a question about mission editor, is it posible to make the Scud and Grad fire their missiles/rockets when i am not in command of those vehicles? For example, if i am palying as a Cobra gunner i would like to see them firing before i take them out but i haven't been able to make it so far. In the waypoint menu i select "Combat" and "open Fire", for both the Grad adn the Scud but they never fire their missiles,they just go around over the scenario..can anyone help me with this?


  7. Hi everybody, i have a question about mission editor, is it posible to make the Scud and Grad fire their missiles/rockets when i am not in command of those vehicles? For example, if i am palying as a Cobra gunner i would like to see them firing before i take them out but i haven't been able to make it so far. In the waypoint menu i select "Combat" and "open Fire", for both the Grad adn the Scud but they never fire their missiles,they just go around over the scenario..can anyone help me with this?


  8. Well form the ORT i don't have images, if someone have it woudl be a help if they post. About the black and white images, as i already said, when the flir images are shown, in any color display, like a color tv or computer monitor, we can watch them as they are really filmed, that's why the black and white. But in the displays of the apache, that are monochrome green, thats why are shown in that color, even the day tv camera it is green, because these monitors can't show other colors, i think it is pretty clear in the video and the photo i posted. This happens in other aircrafts too look this F-15 strike eagle

    F-15e_cockpit.jpg

    So if you don't want to add it, i respect your decision, and i am thankful for this add on you made, but i insist that a green Apache Flir would add a lot of realism, because we would see through the flir like the real gunner does.


  9. Yes, but those videos are the recorded footage, the gunner in the Apache sees the FLIR images through a green monochrome CRT screen, like this one:

    ah-64d-tads.jpg

    So the Flir really "see" in black and white, but beacuse of the screen in the cockpit is displayed on green shades.

    I love the black and white thermal imaging too, but i think it would be interesting adding the green to the Apache, i have used that vision in the M1A1 gunner position and it is very well done, added to the AH-64 would be amazing


  10. Hello everybrodY! I have been playing CO with ACE since a few days, what a great mod!My only complaint about it, is that AH-1W Telescopic Sighting Unit, is very similar to the Apache's sight...loved the old Cobra sight, the one you could use with ACE II mod in Arma II. it gave the Cobra its personality. Is there any chance of reincorporate the old AH-1W sight in future updates?

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