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Everything posted by ArmAriffic

  1. http://www.arma3.com/ the bottom right says Q4 2012 but there is no exact date
  2. ArmAriffic

    Multiplayer troubles

    do you have 1.60? do you have mods\addons on? we need a bit more info to be able to help you
  3. i'm pretty sure that would be in the ACE\difficulty settings
  4. Go to %userprofile%\Documents\Take On Helicopters\takeonh.cfg scroll down untill you see AToC=7; and change 7 to 0 more info here (< is arma2.cfg but should apply to TOH) I'm just guessing what to do as I don't have TOH yet though :)
  5. ArmAriffic


    Hi and welcome to the forums, just a few rules... http://forums.bistudio.com/misc.php?do=showrules :)
  6. I'm trying to create zones where AI spawn when the player enters and de-spawn when he leaves, so far I have dist.sqf _unit = _this select 0; _targ = _this select 1; _ZoneDis = _this select 2; _Mkr = _this select 3; _inzone = false; while {true} do { _DisX = _unit distance _targ; if (_DisX < _ZoneDis and not _inzone) then {Hint "Debug: In Zone";nul = [_Mkr, 50] exec "SpawnWest.sqf";_inzone = true}; if (_DisX > _ZoneDis and _inzone) then {Hint "Debug: Not In Zone";_inzone = false;}; sleep 1; }; spawnwest.sqf _US_groups = ["US_Team"]; _markerPos = getMarkerPos (_this select 0); _grp = [_markerPos, West, (configFile >> "CfgGroups" >> "West" >> "BIS_US" >> "Infantry" >> (_US_groups select (floor(random(count _US_groups)))))] call BIS_fnc_spawnGroup; [_grp, _markerPos, (_this select 1)] call bis_fnc_taskPatrol; called like nul = [P1, Car1, 10, "test1"] execVM "dist.sqf"; everything is going awesomely but I haven't been able to find a way to detect which AI units are <_C meters from the target and delete them when the Player is >_C meters from the target, thanks in advance :)
  7. solved my own problem _center = _this select 0; _dist = _this select 1; _aitarg = nearestobjects [_center,["man"],_dist]; {if (side _x == west && _x != Player) exitwith {deleteVehicle _x};} forEach _aitarg; sleep 1; _aitarg2 = nearestobjects [_center,["man"],_dist]; {if (side _x == west && _x != Player) exitwith {deleteVehicle _x};} forEach _aitarg2; sleep 1; _aitarg3 = nearestobjects [_center,["man"],_dist]; {if (side _x == west && _x != Player) exitwith {deleteVehicle _x};} forEach _aitarg3; sleep 1; _aitarg4 = nearestobjects [_center,["man"],_dist]; {if (side _x == west && _x != Player) exitwith {deleteVehicle _x};} forEach _aitarg4; and if (_DisX > _ZoneDis and _inzone) then {Hint "Debug: Not In Zone";_inzone = false;nul = [_DZ, _DZS] execVM "deletewest.sqf";};
  8. could the target be inside the minimum range of the M270 & the M119? change them to a M252 or something and try like that
  9. Nah that wont work, as I need to do it on multiple zones I was just using it as a temporary name lol :D PS. I updated the script at the top, I forgot about the spawn marker so you probably thought that I meant it for one area
  10. I'm guessing it's like it is already available in OA Dismantle Static guns\mortars, one person carries the tripod and the other carries the actual weapon
  11. if "Destroy Fuel Stations" is set to yes they will be destroyed and cannot be repaired, if set to no they will be there and fully functioning
  12. ArmAriffic

    Aliens and UFOs

    +1 I'm atheist and there is nothing wrong with me
  13. ArmAriffic

    The Elder Scrolls 5: Skyrim

    1.4 has been released
  14. ArmAriffic

    Development Blog & Reveals

    maybe they should upload a video so we can be excited too... :D :rolleyes:
  15. ArmAriffic

    Aliens and UFOs

    SOME sort of "alien" has to be real, there is billions of planets\stars and we can't be the only one with life...but I don't know if they would visit earth just to probe rye :p :D
  16. ArmAriffic

    Sandia Labs - laser guided bullets

    nice concept but not really practical
  17. ArmAriffic

    Valley of Banran

    very nice, loving this pic
  18. http://forums.bistudio.com/showthread.php?t=101214
  19. ArmAriffic

    Steamworks, add it in or not?

    Sell it on steam? Yes Force it on steam? Fuck no
  20. Bank heists, terrorists taking over all the things, SWAT dudes doin' their thang, y'no mah bro :D
  21. I can think of some pretty cool ones, but they are running at 10fps from all the objects... :D
  22. ArmAriffic

    Arma2 on the BBC

    http://forums.bistudio.com/showthread.php?t=130536 you were ninja'd ;)