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Telson_VBAU

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Everything posted by Telson_VBAU

  1. Sorry to Hijack this thread a little. Is there any way to alter the above script to always set the score to zero? I would like to stop points being given and taken away in game so the score always reads Zero. Is this possible?
  2. Telson_VBAU

    Insurgency

    I have not stopped playing this mission since I found it. Is there anyway to alter the mission so that when mission starts is in a perticular spot and not a random start position? Would love to build a base where I can start from, and take equipment out to the field.
  3. Yeh been over it all and cant see what I got wrong!
  4. Just cant seem to connect, Can someone point me in the right direction please. Rcon vertion 1.5 Game is hosted on UKGame windows server v1.59.79384 (Windows, Dedicated) Command line: -mod=@CBA -config=server.cfg -ip=89.238.152.213 -port=2324 -profiles=profiles -netlog -BEpath=BattlEye\BEserver.cfg BEserver.cfg is located within BattlEye folder in main Arma2 folder on server BEserver.cfg contents: RConPassword mypassword MaxPing 200 In RCon tool: i am using ip=89.238.152.213 port=2324 and the correct password that is in the BEserver.cfg which is in the BattlEye folder but it says can not connect. What am I missing?
  5. Nice job Wolffy To save everyone hunting through all the files can you tell us how to remove the debuging? And would this remove all the markers on the map when in Game? Thanks
  6. Telson_VBAU

    MP fast rope script addon

    Got to say I love the chopper insetion and extraction but I do have one thing I would like to know how to change. During multiplayer games everone has the option to call an extraction Is there any way to limit it to an idividual player instead of everyone? Merci d'avance
  7. Wow love this script it adds so much to the game. well done 00dc15.
  8. I seem to have the same problem It no longer works after clear targets.
  9. Excelent news will check it out later
  10. No need to apologise its only a small issue. Just altered all the instances of _airSpawn = ["west",distance] and _airSpawn = ["east",distance] To Zero but unfortunately still no aircraft.
  11. Ha HA Zapat beat me to it was just about to ask where the aircraft had gone lol. We just alter _airSpawn = ["west",500] execVM "WICT\extra\airSpawn.sqf"; to _airSpawn = ["west",0] execVM "WICT\extra\airSpawn.sqf"; Will thatt work for now?
  12. The templates will work on any island it only depends on the version of Arma you are running. I.E. what troops are spawned. If you have ArmaII or Combined Ops use the Utes template If you have Arrowhead only use my template. Just copy and past the files to the mission folder and merge the template with your mission on what ever island you are using. Then move the bases to where you want them.
  13. Yes sorry it the E-ifv/1.sqf file The M113_TK only holds 5 troops lol So the 6th was always outside
  14. Anyone using my template for Takistan there is a problem in the E-inf/1.sqf file. There is one too many soldiers spawning which always leaves one poor bugger outside the ifv and walking along side. You will need to remove these next 2 lines from the 1.sqf file _Unit6 = _Eg createUnit ["TK_Soldier_AT_EP1", _groundloc, [], 0,"FORM"]; on line 17 And _nul = _Unit6 moveInCargo _vehicle; on line 32.
  15. Its just a matter of playing with the WICT_sd setting to stop them spawning to close. Also alter the init in auto_start logic to set them to spawn later.
  16. That's great news Kremator. Great fun isn't it.
  17. I cant help with that as I don't have ArmaII only arrowhead You could always use the settings and the files from the arrowhead template that works and alter the class names back to ArmaII units it should work then. Or wait for the new template from ArmaIIholic.
  18. They do have pilots if you listen the engines go to full power before they crash. What are you server specs? Are you loading lots of stuff at the start of the mission? I.E. Scripts or troops In the editor alter the auto_start logic to a higher setting Or Alter the spawn distance in the settings so the airbase does not spawn from the start. This will give the server time to load all the other scripts and troops before aircraft start spawning.
  19. Yes it will work with with any units but you will need to edit the class names for the units in every file inside usersettings. ---------- Post added at 02:48 PM ---------- Previous post was at 02:08 PM ---------- Let me know if you still have problems. I will see if I can help with settings etc.
  20. The Operation Arrowhead Template is finished and uploaded to Latest news section of the VBAU forum. This is the template that can be used to make missions with WICT on Takistan and Zargabad in Arrowhead http://vbau.co.uk/forums/index.php There is a manual in the WICT V2.2 full vertion if you want to understand how it works. Let me know if you spot any problems or errors.
  21. Arrowhead Template nearly finished I will pass it to ArmaIIholic once done.
  22. Yes they all have names for Norrins Revive to work properly. I will shortly release a Template for Operation Arrowhead stand alone.
  23. Does the first line of every file in the Usersettings begin with "if (isServer) then" as it should be from latest update. The fact its saying "Player without identity Kremator" is making me think its F2 framework not WICT. Have all the playable units got a name?
  24. I can confirm its running OK on our dedicated Arrowhead server. I need to play with the settings a little though and set up the bases correctly. @Kremator are you using just Arma2, just Arrowhead or joint ops? Have you set up the F2 stuff correctly?
  25. It must be 1) altitude and speed Enemy bases are too far away to spawn anything at the start of the mission ie more than WICT_scandist = 3000; so cant be AA. Sometimes they works fine so doubt its anything to do with the pilots.
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