Jump to content

Innomadic

Member
  • Content Count

    509
  • Joined

  • Last visited

  • Medals

Posts posted by Innomadic


  1. Sorry to correct you, but it was originally called "Metal Gear Solid Rising" see 1.34 of the E3 2010 trailer.

    Good point, my bad but the mere fact that they've referred to it as MGR since speaks volumes for what the game really would turn out to be.

    If you check out the interview with the original producer/director of the game from e3 2010, they talk about the "zan datsu" concept "cut and take", and the "Hunting stealth" game play concept for rising. It was originally intended to be a stealth game with sword elements. If you have ever played the ninja charactors in MGS special missions or MGS2 substance, you get a feel for how this game could of turned out.

    Not really, mainly because in the trailer they showed it was hardly stealth gameplay, what with all that shooting and the bright lights, hardly a stealth game at all (and yes, i have played MGS2).

    If you watch the last video, the Kojima productions staff explain what happened to the original rising. It was developed on the fox engine and due to technical difficulties they could only get 20 frames per second out of this game , probably due to the new cutting mechanic, which generated real time cuts in objects. Also Kojima and all of his staff all shared the feeling that the game play was incomplete and they just could not find the inspiration to flesh it out in to a complete game i guess. So they gave up and shipped over the game to platinum games. The new game revealed only a week or so ago, is now called Metal Gear RISING: Revengance, and has no resemblance to the original Rising as far as i am concerned. The original game looked very much like a Metal Gear Solid game to me, and had silky smooth animations and such a cool cutting mechanic. The game Revengance looks, feels and operates nothing like the original. Even the cutting is done by canned animations and not generated by the game engine like in Rising. Don't be fooled, Rising was cancelled. MGR: Revengance is not anything like Rising. Kojima copped out.

    Point 1: Bold

    Point 2: How could it possibly have looked like MGS gameplay at all? First of all you're a cyborg and secondly your primary weapon was a sword, hardly an Operator or a .45, there is no way known you could have MGS gameplay, because that is unique to Snakes character.

    You can't make a traditional MGS game with a character like Raiden, hes too over the top and as i said there were far too many plot holes with the original from the get go.

    Copped out? More like they recognised that this would not turn out so well so instead of trying to make something they simply can't, gave it to someone who could. I don't blame them for the change and it gives them room to make a MGS.


  2. Probably because, like in most games, you level up your character to god-like extents, so it would seem weird for Raiden to be absolutely freakin awesome in Rising only to be a tad mediocre compared in MGS4.

    Then you had that strange sheath that was completely unlike what he had in MGS4, and how he needed to take on that energy stuff (presumably) to survive unlike MGS4, how his armour was more black grey rather than the white one-piece suit in 4...

    Basically too many differences between it and 4 that couldn't be explained away easily, i can see why they changed it.

    Has it been established if this is before or after MGS4? curious because Raiden seemed much weaker in that game by comparison.

    After, as it gives Platinum more flexibility and because KJ was struggling to make a worthwhile story bridging MGS2 and MGS4


  3. First of all, this was never a Metal Gear Solid title. The "Solid" bit is actually an incredibly important symbol as the third word signifies a new style of game (Metal Gear, Metal Gear Solid, Metal Gear Ac!d and now Metal Gear Rising). It was never intended to have the same gameplay as Solid.

    Second, this is still called, and always has been called, Metal Gear Rising (i dunno where you got any indication otherwise), now its just made by Platinum. Its like the love child of Metal Gear and Devil May Cry....and i love DMC.

    Finally, he wants to make MGS5, you'll get your next "normal" title soon enough.


  4. BMP-3 with its 100mm cannon would be a bit off-balance to the LAV dont you think?

    I don't think they pay particular attention to the actual characteristics of the weapon. So long as it looks like a cannon, they could attach whatever variables they please and no one would really be upset.


  5. http://www.destructoid.com/online-passes-can-expire-too--217133.phtml

    Just when you thought that online passes couldn't get more amazing, it's been discovered that they can expire, locking brand new copies of games out of various multiplayer modes. What a brilliant new feature.

    Attention was called to the issue by a Need For Speed: Hot Pursuit player on NeoGAF, and he was joined by others with similar experiences. It's been noted in the thread that the fine print absolves publishers from any responsibility, with warnings stating that online passes can indeed expire.

    So, Electronic Arts and its ilk will not just punish used gamers, but brand new gamers who don't buy a copy quickly enough. It's almost as if these companies want to do my job for me, because no matter how much I rail against online passes, nobody's done a better job of making them look terrible than the publishers using them.

    Its as though they're actively encouraging the P word.


  6. Agree that its complete and utter crap that they get away with it, but it is pretty bloody hilarious. Besides, the vid below, he doesn't do this all the time, i've played him once or twice during the Beta, and hes still too good.

    Dj_17Uvfwes


  7. I'm going to break from the norm and say that GRAW on PC was far and above the crap that was delivered on console.

    As I said,times change, people want new things from games... Can you blame someone for having different tastes then you?

    Theres a difference between having different tastes and ditching the unique tactical shooter genre to make a bog standard fps game in the search for more $$$, assuming that if you pander to the masses (CoD), they'll make millions...which they won't, because those people will play CoD.


  8. Internet fight! Ubi vs DD...not that i think that this would happen at all, its just a little convenient thing to say given all of Ubi's whinging.

    1. It's a game

    2. It's a competive online game

    3. They are not competing for "Most realistic game of the year award"

    4. It's their franchise and they can do what ever they want with it

    5. New generations,want new stuff. That's how it goes :)

    6. We still have ArmA

    Compare this GR to the GR's of old and then tell me whether this is a good thing.


  9. ..BI..

    http://www.destructoid.com/bohemia-interactive-claims-100-pirates-for-every-3-buyers-216112.phtml

    ...though i'm quite irritated by the "this is what happens when the fans don't support the developers" kind of comments. I think i speak for many when i say most of us will buy everything BIS makes.

    edit: Far less opinionated article with full transcript

    http://www.pcgamer.com/2011/11/17/interview-bohemia-interactives-ceo-on-fighting-piracy-creative-drm/

×